MHT. Ackerman

MHT. Ackerman

AR
1237
1W - 5L
Gameplay Summary

Favors Militia Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.

Favors Militia Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.

Elo
1237
Top 25%
Rank
#10,662
1v1 RM
Games
215
1W / 5L
Steam
11 years
Verified
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
Militia Rush
50%
Scout Rush
33%
No Rush
17%
Overall Behavior
Archer rush (50%) Militia rush (50%) Scout rush (33%) Knight rush (33%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
Militia Rush 3 games
33%
Loses to
Knight Rush 56.1%
Fire Lancer Rush 56%
Monk Rush 55.2%
Beats
No Rush 64.4%
Skirmisher Rush 59.3%
Cavalry Archer Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Militia Rush (50%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST Archers (2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips: Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry 67%
Archers 33%
Light Cavalry 33%
Infantry (Spear) 33%
Dominates vs
No data
Struggles vs
Archers −2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 5 20% Militia Rush 60% Militia Rush (2)
Performance
Win Rate by Game Length
Avg. Win
53 min
Avg. Loss
22 min
Games
6
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:08)
9:45
/ 09:53 target
Fast Feudal - 83%
III
Castle Age
(+01:16)
21:58
/ 20:42 target
IV
Imperial Age
(+14:53)
51:22
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Elephant (0%)
Infantry (0%)
Gunpowder (0%)
Archer (100%)
Camel (0%)
Most Faced Civs
1
Bengalis 0%
1 games 0W - 1L
2
Incas 0%
1 games 0W - 1L
3
Bohemians 0%
1 games 0W - 1L
Ethiopians 100%
1 games 1W - 0L
Saracens 0%
1 games 0W - 1L
Mongols 0%
1 games 0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-18 Elo 8 games
Current
1237
Peak
1255
Low
1237
Record (W:L)
0 - 0
Effective APM (Last 6 games)
Overall
48.0
actions per minute
Faster than average for 1237 Elo
0 Avg (39)
Dark Age
50.9
Feudal
43.9
Castle
16.0
Imperial
7.4
Peak: 97.7 eAPM
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
1237 (-17)
Arabia
#455079006
Franks
Scout Rush
co Seek & Destroy Mongols (1242) 00:31:09
Feb 10, 2026
1 month ago
DEFEAT
1254 (-18)
Arabia
#455075556
Japanese
Militia Rush
pe GedVodoo Saracens (1236) 00:23:25
Feb 10, 2026
1 month ago
VICTORY
1272 (+17)
Arabia
#454876639
Slavs
Militia Rush
ar Emigarcia86 Ethiopians (1269) 00:53:19
Feb 09, 2026
1 month ago
DEFEAT
1255 (-16)
Arabia
#454032369
Goths
Militia Rush
us Jaundice Bohemians (1274) 00:25:49
Feb 06, 2026
2 months ago
DEFEAT
1271 (-15)
Arabia
#453814287
Khitans
Scout Rush
au PussMast Incas (1315) 00:14:47
Feb 05, 2026
2 months ago
DEFEAT
1286 (-16)
Fortified Clearing
#453812077
Shu
No Rush
mx Preda Bengalis (1300) 00:16:15
Feb 05, 2026
2 months ago
No matches found with the selected filters.