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MHT. Ackerman
Gameplay Summary
Favors Militia Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Favors Militia Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Elo
1237
Top 25%
Rank
#10,662
1v1 RM
Games
215
1W /
5L
Steam
11 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
50%
Scout Rush
33%
No Rush
17%
Overall Behavior
Archer rush (50%)
Militia rush (50%)
Scout rush (33%)
Knight rush (33%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (67% of games)
Opening Success Rates
Militia Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (50%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Archers
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
67%
Archers
33%
Light Cavalry
33%
Infantry (Spear)
33%
Dominates vs
No data
Struggles vs
Archers
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Shu
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khitans
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Goths
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Slavs
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Japanese
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Franks
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 20% | Militia Rush 60% | Militia Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
53 min
Avg. Loss
22
min
Games
6
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:08)
9:45
/ 09:53 target
Fast Feudal - 83%
III
Castle Age
(+01:16)
21:58
/ 20:42 target
IV
Imperial Age
(+14:53)
51:22
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
17%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Elephant (0%)
Infantry (0%)
Gunpowder (0%)
Archer (100%)
Camel (0%)
Most Faced Civs
1
Bengalis
0%
1 games
0W - 1L
2
Incas
0%
1 games
0W - 1L
3
Bohemians
0%
1 games
0W - 1L
Ethiopians
100%
1 games
1W - 0L
Saracens
0%
1 games
0W - 1L
Mongols
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-18 Elo
8 games
Current
1237
Peak
1255
Low
1237
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
48.0
actions per minute
Faster than average
for 1237 Elo
0
Avg (39)
Dark Age
50.9
Feudal
43.9
Castle
16.0
Imperial
7.4
Peak:
97.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1237
(-17)
|
Arabia
#455079006
|
Franks
Scout Rush
|
|
00:31:09 |
Feb 10, 2026
|
|
DEFEAT
1254
(-18)
|
Arabia
#455075556
|
Japanese
Militia Rush
|
|
00:23:25 |
Feb 10, 2026
|
|
VICTORY
1272
(+17)
|
Arabia
#454876639
|
Slavs
Militia Rush
|
|
00:53:19 |
Feb 09, 2026
|
|
DEFEAT
1255
(-16)
|
Arabia
#454032369
|
Goths
Militia Rush
|
|
00:25:49 |
Feb 06, 2026
|
|
DEFEAT
1271
(-15)
|
Arabia
#453814287
|
Khitans
Scout Rush
|
|
00:14:47 |
Feb 05, 2026
|
|
DEFEAT
1286
(-16)
|
Fortified Clearing
#453812077
|
Shu
No Rush
|
|
00:16:15 |
Feb 05, 2026
|
No matches found with the selected filters.