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Ayyka
Gameplay Summary
Passive early game, rarely rushes in Feudal (62%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (73% win rate). Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling. Frequently employs Fast Castle.
Passive early game, rarely rushes in Feudal (62%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Militia Rush (73% win rate). Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling. Frequently employs Fast Castle.
Elo
1106
Top 35%
Rank
#16,571
1v1 RM
Games
197
104W /
92L
Steam
4 years
Verified
No risk factors detected
Player Analysis
68 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
62%
Militia Rush
16%
Scout Rush
13%
Knight Rush
4%
Overall Behavior
Fast castle (29%)
Knight rush (18%)
Early castle build (16%)
Militia rush (16%)
Scout rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (28% of games)
Opening Success Rates
No Rush
42 games
52%
Militia Rush
11 games
73%
Scout Rush
9 games
44%
Knight Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(3 games)
100%
win rate
No Rush
(24 games)
67%
win rate
Archer Rush
(9 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(7 games)
29%
win rate
Militia Rush
(10 games)
30%
win rate
Scout Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open No Rush (62%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (56%), often loses to:
BEST
Unique Unit
(9L)
Heavy Cavalry
(7L)
Light Cavalry
(7L)
Knight Rush
7 games
71%
win rate
Militia Rush
10 games
70%
win rate
Scout Rush
7 games
57%
win rate
Cavalry Archer Rush
3 games
100%
win rate
No Rush
24 games
67%
win rate
Archer Rush
9 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
56%
Cavalry
PRIMARY STYLE
Heavy Cavalry
47%
61% WR
Infantry (Sword)
31%
78% WR
Archers
24%
64% WR
Light Cavalry
19%
18% WR
Dominates vs
Infantry (Spear)
+13
Unique Unit
+13
Archers
+12
Struggles vs
Unique Unit
−9
Heavy Cavalry
−7
Light Cavalry
−7
Common Transitions
No Rush
Heavy Cavalry
60% WR
Militia Rush
Infantry (Sword)
70% WR
Scout Rush
Heavy Cavalry
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Franks
80%
Spanish
43%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Romans
65% WR
Cavalry Civs
57%
Their Best Cavalry Civ:
Franks
80% WR
Archer Civs
64%
Their Best Archer Civ:
Chinese
64% WR
Gunpowder Civs
33%
Their Best Gunpowder Civ:
Spanish
43% WR
Civ Playstyle Analysis
Romans
23
65%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 20:27
militia rush
48%
Chinese
14
64%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:13
Castle: 21:35
knight rush
50%
scout rush
36%
archer rush
21%
Franks
10
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:37
Castle: 16:33
fast castle
90%
fast imp
30%
castle drop
30%
knight rush
20%
Spanish
7
43%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:20
Castle: 19:24
early castle build
86%
phosphoru
57%
castle drop
29%
fast castle
29%
Teutons
4
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:29
Castle: 19:47
phosphoru
50%
early castle build
50%
castle drop
25%
knight rush
25%
Turks
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:27
Castle: 16:19
fast castle
100%
cav archer rush
25%
fast imp
25%
Magyars
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:34
Castle: 23:10
scout rush
100%
knight rush
67%
cav archer rush
33%
skirmisher rush
33%
early castle build
33%
Sicilians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 32 | 47% | No Rush 44% | Militia Rush (6) |
| Arena | 23 | 52% | No Rush 91% | No Rush (6) |
| MegaRandom | 7 | 100% | No Rush 57% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50.7%
67 games
Morning
06:00 - 12:00
42.6%
54 games
Afternoon
12:00 - 18:00
62.7%
75 games
Evening
18:00 - 00:00
No games
-
Performs best in the Afternoon (62.7% WR), struggles in the Morning (42.6% WR).
Based on 196 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
16x
Chases losses
16x
Stops after losses
11x
After 1st Win
2.7
games
After 1st defeat
2.9
games
End on Win
57%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
42
min
Games
68
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:48)
11:09
/ 10:21 target
III
Castle Age
(-00:31)
19:45
/ 20:16 target
Fast Castle - 29%
IV
Imperial Age
(-00:06)
35:57
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:18
Improve
Reaches Imperial
51%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Vietnamese
Archer
2-0
Sicilians
Infantry
2-0
Britons
Archer
3-0
Worst Matchups
Romans
Infantry
0-2
Slavs
Infantry
0-2
Spanish
Gunpowder
1-2
Infantry (42%)
Cavalry (47%)
Archer (73%)
Gunpowder (50%)
Camel (40%)
Most Faced Civs
1
Magyars
10%
10 games
1W - 9L
2
Mongols
60%
10 games
6W - 4L
3
Franks
56%
9 games
5W - 4L
Teutons
56%
9 games
5W - 4L
Vikings
29%
7 games
2W - 5L
Persians
57%
7 games
4W - 3L
Top 6 of 52 tracked opponent picks
Rating History (Last 60 days)
+261 Elo
162 games
Current
1106
Peak
1128
Low
813
Record (W:L)
89
-
73
Effective APM (Last 20 games)
Overall
20.8
actions per minute
Slower than average
for 1106 Elo
0
Avg (39)
Dark Age
20.6
Feudal
17.4
Castle
20.4
Imperial
2.1
Peak:
51.3
eAPM
Recent Match History (68 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1106
(+14)
|
Arabia
#468160181
|
Romans
|
|
00:31:29 |
Apr 05, 2026
|
|
VICTORY
1092
(+16)
|
Arabia
#468070248
|
Romans
|
|
00:28:06 |
Apr 05, 2026
|
|
DEFEAT
1076
(-15)
|
Arabia
#468067443
|
Romans
|
|
00:23:37 |
Apr 05, 2026
|
|
VICTORY
1091
(+15)
|
Arabia
#468061559
|
Romans
|
|
00:43:12 |
Apr 05, 2026
|
|
DEFEAT
1076
(-14)
|
Arabia
#467862086
|
Magyars
|
|
01:20:11 |
Apr 04, 2026
|
|
DEFEAT
1090
(-15)
|
Arabia
#467826794
|
Franks
|
|
00:31:24 |
Apr 04, 2026
|
|
DEFEAT
1105
(-17)
|
Enclosed
#467804964
|
Franks
|
|
00:30:41 |
Apr 04, 2026
|
|
VICTORY
1122
(+15)
|
Black Forest
#467796775
|
Franks
|
|
01:00:36 |
Apr 04, 2026
|
|
VICTORY
1107
(+16)
|
Ring Fortress
#466690832
|
Franks
|
|
00:53:25 |
Mar 30, 2026
|
|
VICTORY
1091
(+14)
|
Glade
#466689200
|
Franks
|
|
00:18:02 |
Mar 30, 2026
|
|
DEFEAT
1077
(-16)
|
Glade
#466410019
|
Franks
|
|
01:12:47 |
Mar 29, 2026
|
|
VICTORY
1093
(+17)
|
Marketplace
#466327842
|
Franks
|
|
00:45:10 |
Mar 29, 2026
|
|
VICTORY
1076
(+16)
|
Marketplace
#466199181
|
Franks
|
|
01:19:05 |
Mar 28, 2026
|
|
VICTORY
1060
(+16)
|
Mongolia
#466112919
|
Franks
|
|
00:43:58 |
Mar 28, 2026
|
|
VICTORY
1044
(+15)
|
Nomad
#466100879
|
Franks
|
|
00:38:58 |
Mar 28, 2026
|
|
VICTORY
1029
(+14)
|
Arena
#466096679
|
Franks
|
|
00:40:55 |
Mar 28, 2026
|
|
VICTORY
1015
(+15)
|
Arena
#466091918
|
Franks
|
|
00:44:56 |
Mar 28, 2026
|
|
DEFEAT
1000
(-15)
|
Marketplace
#466068900
|
Franks
|
|
00:37:24 |
Mar 28, 2026
|
|
DEFEAT
1015
(-16)
|
Ring Fortress
#466064057
|
Franks
|
|
00:38:20 |
Mar 28, 2026
|
|
VICTORY
1031
(+16)
|
Arena
#465892503
|
Franks
|
|
00:53:14 |
Mar 27, 2026
|
|
VICTORY
1015
(+14)
|
Ring Fortress
#465887553
|
Franks
|
|
00:42:39 |
Mar 27, 2026
|
|
DEFEAT
1001
(-19)
|
Glade
#465883265
|
Franks
|
|
00:57:18 |
Mar 27, 2026
|
|
DEFEAT
1020
(-17)
|
Arabia
#465822320
|
Japanese
|
|
00:56:37 |
Mar 27, 2026
|
|
DEFEAT
1037
(-15)
|
Ring Fortress
#465029030
|
Franks
|
|
00:34:42 |
Mar 23, 2026
|
|
DEFEAT
1052
(-14)
|
Nomad
#465016818
|
Japanese
|
|
00:46:41 |
Mar 23, 2026
|
|
DEFEAT
1066
(-15)
|
Ring Fortress
#465015268
|
Japanese
|
|
00:31:12 |
Mar 23, 2026
|
|
VICTORY
1081
(+17)
|
Nomad
#464804641
|
Armenians
|
|
01:01:16 |
Mar 22, 2026
|
|
VICTORY
1064
(+17)
|
Nomad
#464797366
|
Persians
|
|
00:45:53 |
Mar 22, 2026
|
|
VICTORY
1047
(+15)
|
Marketplace
#464792687
|
Japanese
|
|
00:31:22 |
Mar 22, 2026
|
|
VICTORY
1032
(+19)
|
Glade
#464787382
|
Japanese
|
|
00:39:17 |
Mar 22, 2026
|
|
VICTORY
1013
(+16)
|
Arabia
#464718691
|
Japanese
|
|
01:16:46 |
Mar 22, 2026
|
|
VICTORY
997
(+16)
|
Marketplace
#464715329
|
Japanese
|
|
00:30:06 |
Mar 22, 2026
|
|
DEFEAT
981
(-15)
|
Arena
#464693625
|
Persians
|
|
00:56:40 |
Mar 22, 2026
|
|
DEFEAT
996
(-17)
|
Glade
#464690449
|
Persians
|
|
00:27:34 |
Mar 22, 2026
|
|
VICTORY
1013
(+17)
|
Arabia
#464496175
|
Persians
|
|
00:49:21 |
Mar 21, 2026
|
|
DEFEAT
996
(-14)
|
Glade
#463830252
|
Persians
|
|
00:51:09 |
Mar 18, 2026
|
|
DEFEAT
1010
(-16)
|
Haboob
#463633568
|
Japanese
|
|
00:45:27 |
Mar 17, 2026
|
|
DEFEAT
1026
(-18)
|
Enclosed
#463629235
|
Japanese
|
|
00:51:27 |
Mar 17, 2026
|
|
VICTORY
1044
(+15)
|
Enclosed
#463626433
|
Japanese
|
|
00:27:28 |
Mar 17, 2026
|
|
DEFEAT
1029
(-17)
|
Arena
#463623219
|
Japanese
|
|
00:44:42 |
Mar 17, 2026
|
|
VICTORY
1046
(+15)
|
Arena
#463425821
|
Japanese
|
|
00:38:11 |
Mar 16, 2026
|
|
VICTORY
1031
(+13)
|
MegaRandom
#463419466
|
Japanese
|
|
00:55:44 |
Mar 16, 2026
|
|
VICTORY
1018
(+18)
|
Mediterranean
#463413674
|
Japanese
|
|
01:00:58 |
Mar 16, 2026
|
|
DEFEAT
1000
(-18)
|
Arabia
#463118434
|
Japanese
|
|
00:38:23 |
Mar 15, 2026
|
|
DEFEAT
1018
(-16)
|
Haboob
#463111316
|
Japanese
|
|
01:18:53 |
Mar 15, 2026
|
|
VICTORY
1034
(+17)
|
Mediterranean
#463108179
|
Japanese
|
|
00:30:21 |
Mar 15, 2026
|
|
VICTORY
1017
(+16)
|
Mediterranean
#463102175
|
Japanese
|
|
00:57:12 |
Mar 15, 2026
|
|
DEFEAT
1001
(-17)
|
Enclosed
#463098867
|
Japanese
|
|
00:33:37 |
Mar 15, 2026
|
|
VICTORY
1018
(+14)
|
MegaRandom
#463077254
|
Japanese
|
|
00:47:24 |
Mar 15, 2026
|
|
VICTORY
1004
(+14)
|
Enclosed
#462835752
|
Japanese
|
|
00:45:53 |
Mar 14, 2026
|
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