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Kenji
Gameplay Summary
Passive early game, rarely rushes in Feudal (60%). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle.
Passive early game, rarely rushes in Feudal (60%). Transitions into archer-focused compositions, especially Skirmishers. Frequently employs Fast Castle.
Elo
806
Top 80%
Rank
N/A
1v1 RM
Games
9
7W /
11L
Steam
10 years
Verified
No risk factors detected
Player Analysis
10 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Cavalry Archer Rush
30%
Militia Rush
10%
Overall Behavior
Early castle build (30%)
Cav archer rush (30%)
Fast castle (20%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
No Rush
6 games
33%
Cavalry Archer Rush
3 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(8 games)
63%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (67%), often loses to:
BEST
Archers
(2L)
No significant weaknesses detected
No Rush
8 games
63%
win rate
Quick tips:
Predictable opener
Mid & Late Game
67%
Archer
PRIMARY STYLE
Skirmishers
67%
Infantry (Sword)
33%
Heavy Cavalry
33%
Dominates vs
No data
Struggles vs
Archers
−2
Tendencies & Patterns
Civ. Stats
Variable
Win Rates by Civ Type
Cavalry Civs
67%
Their Best Cavalry Civ:
Huns
100% WR
Civ Playstyle Analysis
Huns
3
100%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 10:56
Castle: 17:10
cav archer rush
100%
fast castle
33%
Franks
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 16:45
fast castle
33%
Bohemians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Slavs
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Vietnamese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | No Rush 100% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
2 games
Morning
06:00 - 12:00
0%
2 games
Afternoon
12:00 - 18:00
42.9%
14 games
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 18 matches • Times in UTC
Win Rate by Game Length
Avg. Win
24 min
Avg. Loss
41
min
Games
10
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:14)
11:26
/ 11:12 target
III
Castle Age
(-00:17)
20:41
/ 20:58 target
Fast Castle - 20%
IV
Imperial Age
(+00:38)
37:16
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:57
Average
Reaches Imperial
10%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (25%)
Infantry (100%)
Gunpowder (100%)
Camel (0%)
Cavalry Archer (0%)
Most Faced Civs
1
Ethiopians
50%
2 games
1W - 1L
2
Turks
0%
2 games
0W - 2L
3
Lithuanians
100%
1 games
1W - 0L
Bulgarians
0%
1 games
0W - 1L
Britons
0%
1 games
0W - 1L
Franks
0%
1 games
0W - 1L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
806
Peak
806
Low
806
Record (W:L)
0
-
0
Effective APM (Last 4 games)
Overall
25.4
actions per minute
Average speed
for 806 Elo
0
Avg (24)
Dark Age
29.6
Feudal
23.3
Castle
25.1
Imperial
6.0
Peak:
57.0
eAPM
Recent Match History (10 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
806
(-38)
|
Arabia
#447139154
|
Franks
Fast Castle
|
|
00:44:06 |
Jan 10, 2026
|
|
DEFEAT
844
(-36)
|
Arabia
#447133819
|
Vietnamese
No Rush
|
|
00:36:32 |
Jan 10, 2026
|
|
DEFEAT
880
(-35)
|
Scandinavia
#447107961
|
Khmer
Militia Rush
|
|
00:36:57 |
Jan 10, 2026
|
|
DEFEAT
915
(-40)
|
Arena
#446102767
|
Franks
|
|
01:00:01 |
Jan 06, 2026
|
|
VICTORY
955
(+38)
|
Arabia
#446102524
|
Franks
No Rush
|
|
00:00:24 |
Jan 06, 2026
|
|
DEFEAT
917
(-40)
|
Graveyards
#446095915
|
Franks
No Rush
|
|
00:47:32 |
Jan 06, 2026
|
|
DEFEAT
957
(-43)
|
MegaRandom
#445548780
|
Huns
|
|
01:24:55 |
Jan 04, 2026
|
|
VICTORY
1000
(+45)
|
MegaRandom
#445218223
|
Huns
Cavalry Archer Rush
|
|
00:32:07 |
Jan 03, 2026
|
|
VICTORY
1032
(+31)
|
Lowland
#445212745
|
Huns
Cavalry Archer Rush
|
|
00:29:12 |
Jan 03, 2026
|
|
VICTORY
1001
(+39)
|
Haboob
#445206991
|
Huns
Cavalry Archer Rush
|
|
00:28:31 |
Jan 03, 2026
|
|
DEFEAT
962
(-38)
|
Haboob
#445152038
|
Cumans
|
Turks (1001) | 00:35:12 |
Jan 03, 2026
|
|
VICTORY
1000
(+39)
|
Lowland
#445096778
|
Franks
|
|
00:40:20 |
Jan 03, 2026
|
|
DEFEAT
961
(-43)
|
Arena
#445091273
|
Bulgarians
|
|
00:43:55 |
Jan 03, 2026
|
|
DEFEAT
1004
(-46)
|
Glade
#444899805
|
Teutons
|
|
02:02:09 |
Jan 02, 2026
|
|
VICTORY
1050
(+50)
|
Graveyards
#444895095
|
Slavs
No Rush
|
|
00:27:34 |
Jan 02, 2026
|
|
DEFEAT
955
(-45)
|
Arabia
#444887606
|
Bohemians
No Rush
|
|
00:39:32 |
Jan 02, 2026
|
|
DEFEAT
1000
(-50)
|
Arena
#444557708
|
Huns
|
|
00:31:16 |
Jan 01, 2026
|
|
VICTORY
1050
(+50)
|
Glade
#444319972
|
Sicilians
|
|
00:00:39 |
Dec 31, 2025
|
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