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eshankes
Gameplay Summary
Often booms to Castle Age (52%), occasionally opens Militia Rush (37%). Often masses Unique Unit as their main army. Most successful with Militia Rush (58% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops.
Often booms to Castle Age (52%), occasionally opens Militia Rush (37%). Often masses Unique Unit as their main army. Most successful with Militia Rush (58% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops.
Elo
618
Bottom 20%
Rank
#39,651
1v1 RM
Games
228
108W /
118L
Steam
2 months
Unverified
No risk factors detected
Player Analysis
161 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
52%
Militia Rush
37%
Scout Rush
4%
Archer Rush
3%
Overall Behavior
Militia rush (37%)
Early castle build (32%)
Castle drop (19%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (11% of games)
Opening Success Rates
No Rush
84 games
36%
Militia Rush
59 games
58%
Scout Rush
7 games
29%
Archer Rush
5 games
0%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
They defend best against:
Militia Rush
(9 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Skirmisher Rush
(12 games)
8%
win rate
Scout Rush
(11 games)
27%
win rate
Knight Rush
(6 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (52%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
BEST
Unique Unit
(35L)
Infantry (Spear)
(32L)
Heavy Cavalry
(26L)
Skirmisher Rush
12 games
92%
win rate
Scout Rush
11 games
73%
win rate
Knight Rush
6 games
67%
win rate
Militia Rush
9 games
56%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
33%
Cavalry
PRIMARY STYLE
Unique Unit
70%
47% WR
Infantry (Spear)
51%
31% WR
Skirmishers
38%
22% WR
Heavy Cavalry
26%
41% WR
Dominates vs
Unique Unit
+23
Infantry (Spear)
+18
Infantry (Sword)
+11
Struggles vs
Unique Unit
−35
Infantry (Spear)
−32
Heavy Cavalry
−26
Common Transitions
No Rush
Unique Unit
39% WR
Militia Rush
Unique Unit
47% WR
Archer Rush
Infantry (Spear)
0% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
71%
Celts
11%
Win Rates by Civ Type
Infantry Civs
56%
Their Best Infantry Civ:
Japanese
71% WR
Gunpowder Civs
37%
Their Best Gunpowder Civ:
Spanish
41% WR
Cavalry Civs
16%
Their Best Cavalry Civ:
Persians
25% WR
Archer Civs
50%
Their Best Archer Civ:
Britons
46% WR
Camel Civs
38%
Their Best Camel Civ:
Hindustanis
38% WR
Monk Civs
38%
Their Best Monk Civ:
Burmese
38% WR
Civ Playstyle Analysis
Japanese
49
71%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:28
Castle: 25:18
militia rush
61%
early castle build
31%
Spanish
29
41%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:56
Castle: 23:28
early castle build
48%
castle drop
34%
militia rush
28%
Britons
13
46%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:06
Castle: 25:54
militia rush
46%
early castle build
31%
Celts
9
11%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:51
Castle: 23:25
No specific behavior patterns detected for this civ.
Persians
8
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:12
Castle: 26:29
early castle build
25%
Hindustanis
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:38
Castle: 25:15
early castle build
50%
castle drop
38%
militia rush
25%
phosphoru
25%
Burmese
8
38%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:43
Castle: 24:49
militia rush
75%
Sicilians
7
29%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:44
Castle: 27:01
early castle build
57%
castle drop
43%
militia rush
29%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 44 | 30% | No Rush 77% | No Rush (22) |
| Arabia | 33 | 45% | Militia Rush 58% | No Rush (11) |
| MegaRandom | 24 | 58% | No Rush 63% | No Rush (6) |
| Shrubland | 12 | 8% | Militia Rush 58% | No Rush (4) |
| Lowland | 10 | 60% | Militia Rush 90% | Skirmisher Rush (2) |
| Passage | 10 | 60% | Militia Rush 70% | No Rush (3) |
| Socotra | 9 | 67% | Militia Rush 56% | No Rush (2) |
| Valley | 5 | 0% | No Rush 60% | Scout Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.4%
140 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
100%
2 games
Evening
18:00 - 00:00
40.5%
84 games
Struggles in the Evening (40.5% WR).
Based on 226 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
8x
Chases losses
14x
Stops after losses
12x
After 1st Win
4.9
games
After 1st defeat
5.2
games
End on Win
60%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
47 min
Avg. Loss
52
min
Games
161
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:59)
12:11
/ 11:12 target
III
Castle Age
(+04:13)
25:11
/ 20:58 target
IV
Imperial Age
(+06:08)
42:46
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:06
Improve
Reaches Imperial
49%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Burgundians
Cavalry
4-1
Italians
Archer
3-1
Turks
Gunpowder
3-1
Worst Matchups
Japanese
Infantry
0-2
Incas
Infantry
0-2
Portuguese
Gunpowder
1-5
Cavalry (47%)
Infantry (32%)
Gunpowder (44%)
Archer (54%)
Elephant (56%)
Most Faced Civs
1
Franks
50%
18 games
9W - 9L
2
Teutons
38%
13 games
5W - 8L
3
Spanish
46%
13 games
6W - 7L
Bulgarians
45%
11 games
5W - 6L
Khmer
60%
10 games
6W - 4L
Mongols
30%
10 games
3W - 7L
Top 6 of 75 tracked opponent picks
Rating History (Last 60 days)
+310 Elo
95 games
Current
618
Peak
653
Low
283
Record (W:L)
55
-
40
Effective APM (Last 20 games)
Overall
10.0
actions per minute
Slower than average
for 618 Elo
0
Avg (24)
Dark Age
11.8
Feudal
9.0
Castle
7.7
Imperial
6.4
Peak:
46.1
eAPM
Recent Match History (161 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
618
(+16)
|
Glade
#466842096
|
Japanese
|
|
00:31:54 |
Mar 31, 2026
|
|
DEFEAT
602
(-15)
|
Mongolia
#466575557
|
Persians
|
|
01:25:24 |
Mar 29, 2026
|
|
DEFEAT
617
(-17)
|
Nomad
#466566623
|
Japanese
|
|
00:55:24 |
Mar 29, 2026
|
|
VICTORY
634
(+17)
|
Arena
#466558284
|
Japanese
|
|
00:43:15 |
Mar 29, 2026
|
|
VICTORY
617
(+18)
|
Glade
#466278626
|
Japanese
|
|
00:51:33 |
Mar 28, 2026
|
|
VICTORY
599
(+16)
|
Glade
#466272628
|
Japanese
|
|
00:32:33 |
Mar 28, 2026
|
|
DEFEAT
583
(-14)
|
Mongolia
#466271190
|
Persians
|
|
00:00:34 |
Mar 28, 2026
|
|
DEFEAT
597
(-14)
|
Arabia
#466266156
|
Persians
|
|
00:29:37 |
Mar 28, 2026
|
|
VICTORY
611
(+18)
|
Arabia
#466265130
|
Persians
|
|
00:03:06 |
Mar 28, 2026
|
|
DEFEAT
593
(-13)
|
Four Lakes
#459578083
|
Japanese
|
|
01:06:14 |
Feb 28, 2026
|
|
VICTORY
606
(+16)
|
Hideout
#459573641
|
Japanese
|
|
00:29:48 |
Feb 28, 2026
|
|
VICTORY
590
(+13)
|
Hideout
#459573329
|
Persians
|
|
00:00:18 |
Feb 28, 2026
|
|
DEFEAT
577
(-14)
|
Migration
#459564670
|
Ethiopians
|
|
01:11:20 |
Feb 28, 2026
|
|
VICTORY
591
(+15)
|
Islands
#459344966
|
Persians
|
|
01:36:28 |
Feb 27, 2026
|
|
DEFEAT
576
(-14)
|
Arabia
#459340956
|
Japanese
|
|
00:46:36 |
Feb 27, 2026
|
|
DEFEAT
590
(-15)
|
Four Lakes
#459339253
|
Persians
|
|
00:18:51 |
Feb 27, 2026
|
|
VICTORY
605
(+11)
|
Four Lakes
#459336827
|
Persians
|
|
00:22:04 |
Feb 27, 2026
|
|
DEFEAT
594
(-13)
|
Four Lakes
#459331348
|
Japanese
|
|
00:53:06 |
Feb 27, 2026
|
|
VICTORY
607
(+17)
|
Migration
#459306911
|
Japanese
|
|
00:35:28 |
Feb 27, 2026
|
|
DEFEAT
590
(-14)
|
Four Lakes
#459304469
|
Khmer
|
|
00:24:31 |
Feb 27, 2026
|
|
DEFEAT
604
(-16)
|
Arabia
#459302897
|
Sicilians
|
|
00:14:46 |
Feb 27, 2026
|
|
DEFEAT
620
(-13)
|
Golden Pit
#459300928
|
Cumans
|
|
00:18:32 |
Feb 27, 2026
|
|
VICTORY
633
(+17)
|
Hideout
#459296503
|
Japanese
|
|
00:39:07 |
Feb 26, 2026
|
|
DEFEAT
616
(-16)
|
Golden Pit
#459294295
|
Cumans
|
|
00:23:09 |
Feb 26, 2026
|
|
VICTORY
632
(+16)
|
Golden Pit
#459287570
|
Cumans
|
|
00:53:12 |
Feb 26, 2026
|
|
DEFEAT
616
(-18)
|
Golden Pit
#459283441
|
Vietnamese
|
|
00:35:07 |
Feb 26, 2026
|
|
VICTORY
634
(+14)
|
Arabia
#459109085
|
Persians
|
|
01:04:29 |
Feb 26, 2026
|
|
VICTORY
620
(+18)
|
Arabia
#459073091
|
Persians
|
|
00:40:17 |
Feb 25, 2026
|
|
DEFEAT
602
(-16)
|
Four Lakes
#459067534
|
Japanese
|
|
00:51:51 |
Feb 25, 2026
|
|
DEFEAT
618
(-14)
|
Hideout
#459065866
|
Incas
|
|
00:12:45 |
Feb 25, 2026
|
|
DEFEAT
632
(-16)
|
Islands
#459062929
|
Incas
|
|
00:24:20 |
Feb 25, 2026
|
|
VICTORY
648
(+14)
|
Islands
#458871446
|
Koreans
|
|
00:39:36 |
Feb 25, 2026
|
|
DEFEAT
634
(-19)
|
Islands
#458864424
|
Vikings
|
|
00:59:43 |
Feb 25, 2026
|
|
VICTORY
653
(+16)
|
Migration
#458851728
|
Persians
|
|
00:44:46 |
Feb 24, 2026
|
|
VICTORY
637
(+17)
|
Hideout
#458848124
|
Japanese
|
|
00:32:56 |
Feb 24, 2026
|
|
VICTORY
620
(+15)
|
Four Lakes
#458843854
|
Japanese
|
|
00:32:15 |
Feb 24, 2026
|
|
VICTORY
605
(+18)
|
Four Lakes
#458667652
|
Japanese
|
|
01:14:05 |
Feb 24, 2026
|
|
VICTORY
587
(+14)
|
Golden Pit
#458663801
|
Persians
|
|
00:33:29 |
Feb 24, 2026
|
|
VICTORY
573
(+16)
|
Hideout
#458644163
|
Cumans
|
|
00:26:20 |
Feb 24, 2026
|
|
DEFEAT
557
(-19)
|
Migration
#458638170
|
Japanese
|
|
00:48:55 |
Feb 24, 2026
|
|
DEFEAT
556
(-12)
|
Golden Pit
#458630654
|
Japanese
|
|
00:20:27 |
Feb 24, 2026
|
|
VICTORY
568
(+19)
|
Arabia
#458623371
|
Japanese
|
|
01:01:04 |
Feb 23, 2026
|
|
VICTORY
549
(+11)
|
Arena
#458618179
|
Japanese
|
|
00:41:28 |
Feb 23, 2026
|
|
VICTORY
538
(+17)
|
Four Lakes
#458613016
|
Japanese
|
|
00:37:30 |
Feb 23, 2026
|
|
VICTORY
521
(+12)
|
Islands
#458430973
|
Japanese
|
|
00:33:11 |
Feb 23, 2026
|
|
DEFEAT
509
(-12)
|
Arabia
#458425691
|
Japanese
|
|
00:54:23 |
Feb 23, 2026
|
|
DEFEAT
521
(-14)
|
Migration
#458417829
|
Goths
|
|
01:07:04 |
Feb 23, 2026
|
|
DEFEAT
535
(-13)
|
Arabia
#458414034
|
Japanese
|
|
00:28:49 |
Feb 23, 2026
|
|
VICTORY
548
(+15)
|
Arena
#458409436
|
Japanese
|
|
00:33:54 |
Feb 23, 2026
|
|
DEFEAT
533
(-15)
|
Arabia
#458405015
|
Japanese
|
|
00:28:29 |
Feb 23, 2026
|
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