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Twety
Gameplay Summary
Often booms to Castle Age (50%), occasionally opens Knight Rush (17%). Transitions into infantry-based compositions, especially Infantry (Spear).
Often booms to Castle Age (50%), occasionally opens Knight Rush (17%). Transitions into infantry-based compositions, especially Infantry (Spear).
Elo
900
Top 65%
Rank
#29,851
1v1 RM
Games
17
3W /
5L
Steam
17 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
50%
Knight Rush
17%
Archer Rush
17%
Scout Rush
17%
Overall Behavior
Early castle build (50%)
Knight rush (17%)
Archer rush (17%)
Castle drop (17%)
Scout rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
No Rush
3 games
33%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (50%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (80%), often loses to:
BEST
Infantry (Sword)
(2L)
No significant weaknesses detected
No dominant strengths detected
Mid & Late Game
80%
Infantry
PRIMARY STYLE
Infantry (Spear)
80%
25% WR
Unique Unit
40%
Heavy Cavalry
20%
Infantry (Sword)
20%
Dominates vs
Unique Unit
+2
Struggles vs
Infantry (Sword)
−2
Common Transitions
No Rush
Infantry (Spear)
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Goths
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Bulgarians
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Huns
1
0%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Britons
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
40
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:36)
10:36
/ 11:12 target
III
Castle Age
(+03:40)
24:38
/ 20:58 target
IV
Imperial Age
(-01:26)
35:12
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:58
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (0%)
Cavalry (50%)
Camel (0%)
Archer (100%)
Most Faced Civs
1
Armenians
0%
1 games
0W - 1L
2
Romans
0%
1 games
0W - 1L
3
Bulgarians
0%
1 games
0W - 1L
Incas
100%
1 games
1W - 0L
Poles
100%
1 games
1W - 0L
Saracens
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
900
Peak
900
Low
900
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
18.8
actions per minute
Slower than average
for 900 Elo
0
Avg (24)
Dark Age
20.4
Feudal
14.6
Castle
18.7
Imperial
10.8
Peak:
54.8
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
900
(+23)
|
Steppe
#456405428
|
Bulgarians
Scout Rush
|
|
00:38:10 |
Feb 15, 2026
|
|
DEFEAT
877
(-23)
|
Arabia
#456400620
|
Bulgarians
No Rush
|
|
00:27:49 |
Feb 15, 2026
|
|
DEFEAT
900
(-25)
|
Arena
#452587530
|
Goths
No Rush
|
|
00:44:11 |
Jan 31, 2026
|
|
VICTORY
925
(+28)
|
Arena
#450289292
|
Goths
Castle Drop
|
|
00:49:13 |
Jan 22, 2026
|
|
VICTORY
897
(+26)
|
Socotra
#450289030
|
Goths
|
|
00:00:23 |
Jan 22, 2026
|
|
DEFEAT
871
(-29)
|
Valley
#449372808
|
Britons
Archer Rush
|
|
00:47:01 |
Jan 18, 2026
|
|
DEFEAT
900
(-32)
|
Scandinavia
#449122897
|
Huns
Knight Rush
|
|
00:41:33 |
Jan 17, 2026
|
|
DEFEAT
932
(-30)
|
Scandanavia
#448207479
|
Incas
|
|
00:18:43 |
Jan 14, 2026
|
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