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P SH0RTMAN
Gameplay Summary
Passive early game, rarely rushes in Feudal (61%). Often masses Unique Unit as their main army. Most successful with Militia Rush (83% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (61%). Often masses Unique Unit as their main army. Most successful with Militia Rush (83% win rate). Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units.
Elo
1061
Top 50%
Rank
#19,084
1v1 RM
Games
2,054
66W /
57L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
57 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
61%
Militia Rush
11%
Monk Rush
7%
Archer Rush
7%
Overall Behavior
Early castle build (30%)
Phosphoru (28%)
Castle drop (14%)
Militia rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
No Rush
35 games
37%
Militia Rush
6 games
83%
Monk Rush
4 games
75%
Archer Rush
4 games
75%
Cavalry Archer Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Knight Rush
(4 games)
100%
win rate
Monk Rush
(4 games)
75%
win rate
Archer Rush
(6 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(10 games)
30%
win rate
Militia Rush
(8 games)
37%
win rate
No Rush
(22 games)
41%
win rate
How to Beat This Player
Early Game
If they open No Rush (61%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
BEST
Heavy Cavalry
(4L)
Cav Archers
(3L)
Skirmishers
(3L)
Scout Rush
10 games
70%
win rate
Militia Rush
8 games
63%
win rate
No Rush
22 games
59%
win rate
Knight Rush
4 games
100%
win rate
Monk Rush
4 games
75%
win rate
Archer Rush
6 games
67%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
33%
Infantry
PRIMARY STYLE
Unique Unit
61%
45% WR
Infantry (Spear)
39%
29% WR
Skirmishers
28%
40% WR
Light Cavalry
17%
67% WR
Dominates vs
Unique Unit
+5
Infantry (Spear)
+3
Skirmishers
+3
Struggles vs
Heavy Cavalry
−4
Cav Archers
−3
Skirmishers
−3
Common Transitions
No Rush
Unique Unit
33% WR
Militia Rush
Infantry (Sword)
75% WR
Tendencies & Patterns
Civ. Stats
Variable
Vietnamese
67%
Burmese
20%
Win Rates by Civ Type
Archer Civs
71%
Their Best Archer Civ:
Vietnamese
67% WR
Infantry Civs
38%
Their Best Infantry Civ:
Armenians
60% WR
Cavalry Civs
40%
Their Best Cavalry Civ:
Magyars
60% WR
Monk Civs
20%
Their Best Monk Civ:
Burmese
20% WR
Cavalry Archer Civs
60%
Their Best Cavalry Archer Civ:
Mongols
60% WR
Civ Playstyle Analysis
Vietnamese
15
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:32
Castle: 21:02
phosphoru
33%
early castle build
27%
skirmisher rush
20%
archer rush
20%
Burmese
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:00
Castle: 21:34
militia rush
20%
Mongols
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:08
Castle: 18:47
phosphoru
40%
early castle build
40%
cav archer rush
20%
Armenians
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:34
Castle: 21:48
militia rush
80%
castle drop
20%
Magyars
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:13
Castle: 19:57
cav archer rush
40%
phosphoru
40%
castle drop
40%
early castle build
40%
scout rush
20%
Teutons
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:45
Castle: 20:22
early castle build
67%
phosphoru
33%
Italians
2
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Hindustanis
2
50%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 15 | 47% | No Rush 60% | Scout Rush (3) |
| Haboob | 11 | 55% | No Rush 64% | Militia Rush (2) |
| Graveyards | 7 | 57% | No Rush 71% | - |
| Glade | 5 | 20% | No Rush 60% | No Rush (4) |
| MegaRandom | 4 | 100% | Monk Rush 25% | - |
| Lowland | 3 | 33% | No Rush 67% | - |
| Shrubland | 3 | 67% | Militia Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
0%
1 games
Morning
06:00 - 12:00
53.7%
41 games
Afternoon
12:00 - 18:00
51.9%
27 games
Evening
18:00 - 00:00
55.6%
54 games
Consistent performance across all time periods.
Based on 123 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
9x
Chases losses
11x
Stops after losses
6x
After 1st Win
2.6
games
After 1st defeat
2.9
games
End on Win
62%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
30
min
Games
57
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+01:07)
11:28
/ 10:21 target
III
Castle Age
(-00:13)
20:03
/ 20:16 target
IV
Imperial Age
(-00:39)
35:24
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:24
Improve
Reaches Imperial
44%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Celts
Infantry
3-0
Teutons
Infantry
3-1
Byzantines
Defensive
1-1
Worst Matchups
Lithuanians
Cavalry
0-2
Magyars
Cavalry
0-2
Incas
Infantry
1-2
Infantry (59%)
Cavalry (38%)
Archer (67%)
Gunpowder (33%)
Defensive (33%)
Most Faced Civs
1
Franks
56%
9 games
5W - 4L
2
Mongols
33%
9 games
3W - 6L
3
Britons
57%
7 games
4W - 3L
Bulgarians
40%
5 games
2W - 3L
Celts
100%
5 games
5W - 0L
Lithuanians
20%
5 games
1W - 4L
Top 6 of 40 tracked opponent picks
Rating History (Last 60 days)
+33 Elo
41 games
Current
1061
Peak
1102
Low
1009
Record (W:L)
21
-
20
Effective APM (Last 20 games)
Overall
30.3
actions per minute
Slower than average
for 1061 Elo
0
Avg (39)
Dark Age
29.8
Feudal
24.5
Castle
25.0
Imperial
21.1
Peak:
64.9
eAPM
Recent Match History (57 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1061
(+16)
|
Migration
#467666839
|
Vikings
|
|
00:26:57 |
Apr 03, 2026
|
|
DEFEAT
1045
(-15)
|
Enclosed
#467187493
|
Vietnamese
|
|
00:33:11 |
Apr 01, 2026
|
|
VICTORY
1060
(+17)
|
Nomad
#467184843
|
Vietnamese
|
|
00:19:43 |
Apr 01, 2026
|
|
DEFEAT
1043
(-15)
|
MegaRandom
#467182259
|
Vietnamese
|
|
00:20:22 |
Apr 01, 2026
|
|
DEFEAT
1058
(-17)
|
Migration
#467179791
|
Vietnamese
|
|
00:20:45 |
Apr 01, 2026
|
|
VICTORY
1075
(+16)
|
Glade
#467005459
|
Vietnamese
|
|
00:48:19 |
Mar 31, 2026
|
|
DEFEAT
1059
(-15)
|
Marketplace
#466998771
|
Vietnamese
|
|
00:47:18 |
Mar 31, 2026
|
|
VICTORY
1074
(+17)
|
Ring Fortress
#466445584
|
Vietnamese
|
|
00:01:02 |
Mar 29, 2026
|
|
DEFEAT
1057
(-17)
|
Marketplace
#464745303
|
Vietnamese
|
|
00:47:59 |
Mar 22, 2026
|
|
VICTORY
1074
(+17)
|
Glade
#464741903
|
Vietnamese
|
|
00:38:18 |
Mar 22, 2026
|
|
VICTORY
1057
(+13)
|
Mongolia
#464738643
|
Vietnamese
|
|
00:39:17 |
Mar 22, 2026
|
|
DEFEAT
1044
(-13)
|
Arabia
#464735996
|
Vietnamese
|
|
00:28:29 |
Mar 22, 2026
|
|
DEFEAT
1057
(-16)
|
Arabia
#464482134
|
Wei
|
|
00:38:23 |
Mar 21, 2026
|
|
DEFEAT
1073
(-17)
|
Nomad
#464479638
|
Huns
|
|
00:31:40 |
Mar 21, 2026
|
|
VICTORY
1090
(+16)
|
Nomad
#464477798
|
Wei
|
|
00:23:53 |
Mar 21, 2026
|
|
VICTORY
1074
(+18)
|
Nomad
#464474356
|
Wei
|
|
00:45:02 |
Mar 21, 2026
|
|
VICTORY
1056
(+17)
|
Marketplace
#464471731
|
Wei
|
|
00:34:22 |
Mar 21, 2026
|
|
DEFEAT
1039
(-17)
|
MegaRandom
#463716040
|
Vietnamese
|
|
00:49:20 |
Mar 17, 2026
|
|
DEFEAT
1056
(-15)
|
Enclosed
#463710718
|
Vietnamese
|
|
00:36:32 |
Mar 17, 2026
|
|
DEFEAT
1071
(-15)
|
Arabia
#463703778
|
Vietnamese
|
|
00:52:18 |
Mar 17, 2026
|
|
VICTORY
1086
(+17)
|
Haboob
#463697189
|
Vietnamese
|
|
00:47:14 |
Mar 17, 2026
|
|
DEFEAT
1069
(-17)
|
Northern Isles
#463292539
|
Vietnamese
|
|
00:00:16 |
Mar 15, 2026
|
|
DEFEAT
1086
(-16)
|
Enclosed
#463284320
|
Vietnamese
|
|
00:46:43 |
Mar 15, 2026
|
|
VICTORY
1102
(+15)
|
Enclosed
#463276944
|
Vietnamese
|
|
00:41:21 |
Mar 15, 2026
|
|
VICTORY
1087
(+16)
|
Haboob
#463195183
|
Vietnamese
|
|
00:53:11 |
Mar 15, 2026
|
|
DEFEAT
1071
(-16)
|
Arabia
#463190668
|
Vietnamese
|
|
00:30:31 |
Mar 15, 2026
|
|
DEFEAT
1087
(-15)
|
Mediterranean
#463131860
|
Italians
|
|
00:43:25 |
Mar 15, 2026
|
|
VICTORY
1102
(+14)
|
Enclosed
#461265411
|
Wei
|
|
00:49:31 |
Mar 07, 2026
|
|
VICTORY
1088
(+15)
|
Mediterranean
#461262884
|
Wei
|
|
00:29:55 |
Mar 07, 2026
|
|
VICTORY
1073
(+15)
|
Mediterranean
#461261848
|
Wei
|
|
00:11:47 |
Mar 07, 2026
|
|
VICTORY
1058
(+15)
|
MegaRandom
#461257364
|
Wei
|
|
00:56:50 |
Mar 07, 2026
|
|
VICTORY
1043
(+17)
|
Haboob
#461138137
|
Wei
|
|
00:51:45 |
Mar 06, 2026
|
|
DEFEAT
1026
(-15)
|
Arabia
#461131292
|
Wei
|
|
00:43:43 |
Mar 06, 2026
|
|
VICTORY
1041
(+16)
|
MegaRandom
#455896277
|
Vietnamese
Archer Rush
|
|
00:25:19 |
Feb 13, 2026
|
|
DEFEAT
1025
(-17)
|
Fortified Clearing
#455891127
|
Vietnamese
No Rush
|
|
00:39:09 |
Feb 13, 2026
|
|
VICTORY
1042
(+17)
|
Arabia
#455890284
|
Vietnamese
No Rush
|
|
00:03:04 |
Feb 13, 2026
|
|
DEFEAT
1025
(-17)
|
Canals
#455409389
|
Byzantines
Skirmisher Rush
|
|
00:55:16 |
Feb 11, 2026
|
|
VICTORY
1042
(+17)
|
Fortified Clearing
#455399362
|
Vietnamese
No Rush
|
|
00:59:53 |
Feb 11, 2026
|
|
VICTORY
1025
(+16)
|
Arabia
#455355666
|
Vietnamese
Archer Rush
|
|
00:44:54 |
Feb 11, 2026
|
|
DEFEAT
1009
(-19)
|
Canals
#455355434
|
Goths
|
|
00:00:42 |
Feb 11, 2026
|
|
DEFEAT
1028
(-17)
|
Canals
#455352788
|
Goths
Fast Castle
|
|
00:49:16 |
Feb 11, 2026
|
|
VICTORY
1045
(+16)
|
Arabia
#452963272
|
Bulgarians
Militia Rush
|
|
00:23:24 |
Feb 01, 2026
|
|
VICTORY
1029
(+15)
|
Passage
#452880880
|
Vikings
No Rush
|
|
00:36:55 |
Feb 01, 2026
|
|
DEFEAT
1014
(-15)
|
Passage
#452876076
|
Wu
No Rush
|
|
00:50:45 |
Feb 01, 2026
|
|
DEFEAT
1029
(-17)
|
Arabia
#452709364
|
Bulgarians
No Rush
|
|
00:05:51 |
Jan 31, 2026
|
|
DEFEAT
1046
(-15)
|
Arabia
#452700041
|
Slavs
Archer Rush
|
|
00:50:40 |
Jan 31, 2026
|
|
DEFEAT
1061
(-16)
|
Arabia
#452693932
|
Slavs
No Rush
|
|
00:32:51 |
Jan 31, 2026
|
|
VICTORY
1077
(+15)
|
Lowland
#452688807
|
Armenians
Militia Rush
|
|
00:23:53 |
Jan 31, 2026
|
|
DEFEAT
1062
(-18)
|
Shrubland
#452560704
|
Armenians
Militia Rush
|
|
00:51:23 |
Jan 31, 2026
|
|
VICTORY
1080
(+16)
|
Shrubland
#451179788
|
Armenians
Militia Rush
|
|
00:16:33 |
Jan 25, 2026
|
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