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ublocker92
Gameplay Summary
Favors Militia Rush as primary opening (53%). Often masses Infantry (Spear) as their main army. Most successful with Militia Rush (57% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs forward Castle drops.
Favors Militia Rush as primary opening (53%). Often masses Infantry (Spear) as their main army. Most successful with Militia Rush (57% win rate). Struggles against Heavy Cavalry compositions. Plays open and aggressive with minimal walling. Frequently employs forward Castle drops.
Elo
1151
Top 35%
Rank
#14,254
1v1 RM
Games
465
188W /
176L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
66 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
53%
No Rush
24%
Scout Rush
14%
Archer Rush
8%
Overall Behavior
Militia rush (56%)
Castle drop (39%)
Knight rush (23%)
Early castle build (18%)
Archer rush (15%)
Walling Style: Standard
Balances defense with map control. (23% of games)
Opening Success Rates
Militia Rush
35 games
57%
No Rush
16 games
56%
Scout Rush
9 games
44%
Archer Rush
5 games
20%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Militia Rush
(8 games)
63%
win rate
No Rush
(21 games)
57%
win rate
Archer Rush
(16 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Scout Rush
(17 games)
41%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (53%), often loses to:
No counter data available
Mid & Late Game
BEST
Heavy Cavalry
(8L)
Infantry (Spear)
(5L)
Archers
(5L)
Scout Rush
17 games
59%
win rate
Militia Rush
8 games
63%
win rate
No Rush
21 games
57%
win rate
Archer Rush
16 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
38%
Cavalry
PRIMARY STYLE
Infantry (Spear)
58%
47% WR
Unique Unit
38%
70% WR
Heavy Cavalry
31%
75% WR
Archers
19%
60% WR
Dominates vs
Infantry (Spear)
+10
Archers
+6
Unique Unit
+5
Struggles vs
Heavy Cavalry
−8
Infantry (Spear)
−5
Archers
−5
Common Transitions
Militia Rush
Infantry (Spear)
65% WR
Tendencies & Patterns
Civ. Stats
Variable
Aztecs
80%
Vikings
40%
Win Rates by Civ Type
Infantry Civs
56%
Their Best Infantry Civ:
Aztecs
80% WR
Cavalry Civs
63%
Their Best Cavalry Civ:
Huns
57% WR
Elephant Civs
50%
Their Best Elephant Civ:
Khmer
50% WR
Civ Playstyle Analysis
Japanese
31
55%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:05
Castle: 19:56
militia rush
74%
castle drop
42%
knight rush
39%
phosphoru
26%
Khmer
8
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:28
Castle: 19:48
militia rush
63%
castle drop
38%
archer rush
38%
Huns
7
57%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:46
Castle: 20:33
scout rush
57%
cav archer rush
43%
castle drop
29%
knight rush
29%
militia rush
29%
early castle build
29%
Vikings
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:12
Castle: 20:44
castle drop
80%
early castle build
80%
militia rush
40%
archer rush
20%
Aztecs
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:05
Castle: 20:18
militia rush
80%
castle drop
40%
archer rush
20%
early castle build
20%
Spanish
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:21
Castle: 20:19
phosphoru
25%
scout rush
25%
castle drop
25%
militia rush
25%
Mayans
3
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:44
Castle: 22:11
archer rush
67%
castle drop
33%
early castle build
33%
Franks
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 40 | 55% | Militia Rush 73% | Scout Rush (7) |
| Glade | 7 | 43% | No Rush 71% | No Rush (3) |
| Lowland | 5 | 60% | Militia Rush 40% | No Rush (2) |
| Haboob | 3 | 33% | No Rush 67% | - |
| Graveyards | 3 | 67% | Militia Rush 33% | - |
| Steppe | 3 | 67% | Scout Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
56.1%
82 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
42%
100 games
Evening
18:00 - 00:00
54.9%
182 games
Performs best in the Night (56.1% WR), struggles in the Afternoon (42% WR).
Based on 364 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
17x
Chases losses
25x
Stops after losses
12x
After 1st Win
4.2
games
After 1st defeat
4.3
games
End on Win
60%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
36
min
Games
66
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:46)
11:07
/ 10:21 target
III
Castle Age
(+00:04)
20:20
/ 20:16 target
IV
Imperial Age
(+02:13)
38:16
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:05
Improve
Reaches Imperial
41%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Koreans
Defensive
2-0
Incas
Infantry
2-0
Japanese
Infantry
2-0
Worst Matchups
Britons
Archer
0-3
Bohemians
Gunpowder
1-3
Mongols
Cavalry Archer
1-2
Cavalry (55%)
Infantry (71%)
Archer (31%)
Gunpowder (50%)
Cavalry Archer (50%)
Most Faced Civs
1
Mongols
48%
23 games
11W - 12L
2
Franks
48%
21 games
10W - 11L
3
Ethiopians
60%
20 games
12W - 8L
Japanese
54%
13 games
7W - 6L
Bulgarians
46%
13 games
6W - 7L
Magyars
62%
13 games
8W - 5L
Top 6 of 103 tracked opponent picks
Rating History (Last 60 days)
+245 Elo
328 games
Current
1151
Peak
1201
Low
841
Record (W:L)
170
-
158
Effective APM (Last 20 games)
Overall
22.0
actions per minute
Slower than average
for 1151 Elo
0
Avg (39)
Dark Age
26.6
Feudal
16.2
Castle
18.1
Imperial
14.0
Peak:
60.1
eAPM
Recent Match History (66 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1151
(+16)
|
Arabia
#468537067
|
Shu
|
|
00:52:44 |
Apr 06, 2026
|
|
DEFEAT
1135
(-16)
|
Enclosed
#468531814
|
Shu
|
|
00:53:11 |
Apr 06, 2026
|
|
VICTORY
1151
(+15)
|
Arabia
#468530043
|
Shu
|
|
00:12:47 |
Apr 06, 2026
|
|
DEFEAT
1136
(-16)
|
Arabia
#468527041
|
Romans
|
|
00:29:48 |
Apr 06, 2026
|
|
VICTORY
1152
(+16)
|
Arabia
#468520743
|
Romans
|
|
00:49:51 |
Apr 06, 2026
|
|
VICTORY
1136
(+17)
|
Arabia
#468515860
|
Romans
|
|
00:41:10 |
Apr 06, 2026
|
|
VICTORY
1119
(+14)
|
Migration
#468507386
|
Romans
|
|
00:26:42 |
Apr 06, 2026
|
|
VICTORY
1105
(+16)
|
Enclosed
#468505176
|
Romans
|
|
00:15:43 |
Apr 06, 2026
|
|
DEFEAT
1089
(-16)
|
MegaRandom
#468501672
|
Huns
|
|
00:32:20 |
Apr 06, 2026
|
|
DEFEAT
1105
(-18)
|
Arabia
#468462992
|
Shu
|
|
00:29:58 |
Apr 06, 2026
|
|
DEFEAT
1123
(-15)
|
Migration
#468455425
|
Vietnamese
|
|
00:56:20 |
Apr 06, 2026
|
|
DEFEAT
1138
(-16)
|
Arabia
#468449976
|
Vietnamese
|
|
00:40:45 |
Apr 06, 2026
|
|
DEFEAT
1154
(-15)
|
MegaRandom
#468447259
|
Koreans
|
|
00:19:03 |
Apr 06, 2026
|
|
VICTORY
1169
(+17)
|
MegaRandom
#468445890
|
Vietnamese
|
|
00:06:22 |
Apr 06, 2026
|
|
DEFEAT
1152
(-17)
|
Arabia
#468444430
|
Khitans
|
|
00:10:33 |
Apr 06, 2026
|
|
DEFEAT
1169
(-15)
|
MegaRandom
#468436239
|
Magyars
|
|
00:58:47 |
Apr 06, 2026
|
|
DEFEAT
1184
(-16)
|
Enclosed
#468433483
|
Koreans
|
|
00:19:44 |
Apr 06, 2026
|
|
VICTORY
1200
(+15)
|
MegaRandom
#468427773
|
Huns
|
|
00:38:10 |
Apr 06, 2026
|
|
DEFEAT
1185
(-16)
|
Enclosed
#468313975
|
Shu
|
|
00:35:21 |
Apr 06, 2026
|
|
VICTORY
1201
(+16)
|
Arabia
#468307877
|
Shu
|
|
00:35:20 |
Apr 06, 2026
|
|
VICTORY
1185
(+15)
|
Arabia
#468303007
|
Shu
|
|
00:36:21 |
Apr 06, 2026
|
|
VICTORY
1170
(+14)
|
Enclosed
#468296872
|
Shu
|
|
00:48:19 |
Apr 05, 2026
|
|
DEFEAT
1156
(-16)
|
Arabia
#468290192
|
Shu
|
|
00:45:55 |
Apr 05, 2026
|
|
VICTORY
1172
(+15)
|
Arabia
#468283729
|
Shu
|
|
00:47:11 |
Apr 05, 2026
|
|
DEFEAT
1157
(-15)
|
Enclosed
#468275923
|
Shu
|
|
00:56:14 |
Apr 05, 2026
|
|
VICTORY
1172
(+16)
|
Enclosed
#468268911
|
Shu
|
|
00:45:06 |
Apr 05, 2026
|
|
VICTORY
1156
(+15)
|
Arabia
#468262540
|
Shu
|
|
00:38:58 |
Apr 05, 2026
|
|
DEFEAT
1141
(-14)
|
MegaRandom
#468256971
|
Celts
|
|
00:18:25 |
Apr 05, 2026
|
|
DEFEAT
1155
(-17)
|
Enclosed
#468248088
|
Persians
|
|
00:45:14 |
Apr 05, 2026
|
|
VICTORY
1172
(+16)
|
Arabia
#468241211
|
Wei
|
|
00:35:31 |
Apr 05, 2026
|
|
VICTORY
1156
(+15)
|
Enclosed
#467961743
|
Khitans
|
|
00:55:09 |
Apr 04, 2026
|
|
DEFEAT
1141
(-15)
|
Arabia
#467957404
|
Ethiopians
|
|
00:27:28 |
Apr 04, 2026
|
|
VICTORY
1156
(+14)
|
Migration
#467896663
|
Britons
|
|
00:42:34 |
Apr 04, 2026
|
|
VICTORY
1142
(+17)
|
Arabia
#467893942
|
Burmese
|
|
00:13:21 |
Apr 04, 2026
|
|
VICTORY
1125
(+15)
|
MegaRandom
#467882384
|
Vietnamese
|
|
00:59:25 |
Apr 04, 2026
|
|
VICTORY
1110
(+16)
|
Enclosed
#467776354
|
Shu
|
|
00:29:02 |
Apr 04, 2026
|
|
DEFEAT
1094
(-15)
|
Enclosed
#467774129
|
Shu
|
|
00:17:24 |
Apr 04, 2026
|
|
VICTORY
1109
(+16)
|
Arabia
#467747318
|
Shu
|
|
00:38:16 |
Apr 03, 2026
|
|
VICTORY
1093
(+16)
|
Enclosed
#467676648
|
Shu
|
|
01:02:33 |
Apr 03, 2026
|
|
VICTORY
1077
(+16)
|
Migration
#467668451
|
Shu
|
|
00:49:23 |
Apr 03, 2026
|
|
DEFEAT
1061
(-17)
|
Black Forest
#467418402
|
Sicilians
|
|
00:00:37 |
Apr 02, 2026
|
|
VICTORY
1078
(+17)
|
Mongolia
#466826224
|
Hindustanis
|
|
00:47:46 |
Mar 30, 2026
|
|
VICTORY
1061
(+15)
|
Mongolia
#466822093
|
Shu
|
|
00:39:32 |
Mar 30, 2026
|
|
VICTORY
1046
(+16)
|
Glade
#466753365
|
Romans
|
|
00:19:13 |
Mar 30, 2026
|
|
DEFEAT
1030
(-17)
|
Glade
#466752616
|
Shu
|
|
00:04:37 |
Mar 30, 2026
|
|
VICTORY
1047
(+16)
|
Mongolia
#466748608
|
Shu
|
|
00:18:40 |
Mar 30, 2026
|
|
DEFEAT
1031
(-15)
|
Marketplace
#466580870
|
Shu
|
|
00:25:13 |
Mar 29, 2026
|
|
VICTORY
1046
(+14)
|
Mongolia
#466578518
|
Shu
|
|
00:12:19 |
Mar 29, 2026
|
|
DEFEAT
1032
(-16)
|
Arabia
#466570907
|
Shu
|
|
00:48:45 |
Mar 29, 2026
|
|
VICTORY
1048
(+17)
|
Marketplace
#466563315
|
Shu
|
|
00:45:01 |
Mar 29, 2026
|
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