TNLAMAZMODUNDA

TNLAMAZMODUNDA

TR
1217
8W - 8L
Gameplay Summary

Often booms to Castle Age (42%), occasionally opens Militia Rush (17%). Often masses Unique Unit as their main army. Most successful with No Rush (80% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle. Plays variable civs.

Often booms to Castle Age (42%), occasionally opens Militia Rush (17%). Often masses Unique Unit as their main army. Most successful with No Rush (80% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle. Plays variable civs.

Elo
1217
Top 25%
Rank
#11,431
1v1 RM
Games
807
8W / 8L
Steam
8 years
Unverified
No risk factors detected

Player Analysis

12 games
Early Game
Quick Facts
Favorite Openings
No Rush
42%
Militia Rush
17%
Skirmisher Rush
8%
Scout Rush
8%
Overall Behavior
Fast castle (25%) Militia rush (17%) Phosphoru (17%) Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush 5 games
80%
Loses to
Steppe Lancer Rush 65.4%
Militia Rush 64.4%
Ram Push 63.7%
Beats
Skirmisher Rush 63.2%
Camel Rush 58.1%
Early-Game Strengths
They defend best against:
No Rush (5 games)
80% win rate
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open No Rush (42%), often loses to:
BEST Men at Arms 64.4% WR
Ram Push 63.7% WR
Mid & Late Game
BEST Unique Unit (3L)
No significant weaknesses detected
No Rush
5 games
80%
win rate
Mid & Late Game
38%
Cavalry
PRIMARY STYLE
Unique Unit 38% 67% WR
Light Cavalry 38% 100% WR
Skirmishers 38% 67% WR
Heavy Cavalry 25%
Dominates vs
Cav Archers +2
Infantry (Spear) +2
Unique Unit +2
Struggles vs
Unique Unit −3
Common Transitions
No Rush Unique Unit 75% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Civ Playstyle Analysis
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening:

Insufficient data for detailed analysis.

Top Opening:

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Knight Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
MegaRandom 4 75% Scout Rush 25% -
Arabia 3 33% Skirmisher Rush 33% -
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
58.3%
12 games
Afternoon
12:00 - 18:00
25%
4 games
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 16 matches • Times in UTC
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
40 min
Games
12
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:25)
10:18
/ 09:53 target
Fast Feudal - 25%
III
Castle Age
(-01:02)
19:40
/ 20:42 target
Fast Castle - 25%
IV
Imperial Age
(-03:09)
33:20
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:36
Average
Reaches Imperial
25%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Koreans Defensive
2-0
Magyars Cavalry
1-1
Mongols Cavalry Archer
1-2
Worst Matchups
Mongols Cavalry Archer
1-2
Magyars Cavalry
1-1
Koreans Defensive
2-0
Infantry (50%)
Cavalry Archer (33%)
Defensive (100%)
Cavalry (50%)
Gunpowder (100%)
Most Faced Civs
1
Mongols 25%
4 games 1W - 3L
2
Teutons 50%
2 games 1W - 1L
3
Koreans 100%
2 games 2W - 0L
Magyars 50%
2 games 1W - 1L
Turks 0%
1 games 0W - 1L
Khitans 100%
1 games 1W - 0L
Top 6 of 12 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1217
Peak
1217
Low
1217
Record (W:L)
0 - 0
Effective APM (Last 8 games)
Overall
29.8
actions per minute
Slower than average for 1217 Elo
0 Avg (39)
Dark Age
28.5
Feudal
20.4
Castle
16.8
Imperial
7.1
Peak: 91.3 eAPM
Recent Match History (12 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
1217 (+14)
Steppe
#454346557
Japanese
No Rush
us Stephenwb Mongols (1168) 00:31:12
Feb 07, 2026
1 month ago
VICTORY
1203 (+18)
MegaRandom
#454343283
Incas
Militia Rush
it GdR_palosandro Portuguese (1221) 00:39:39
Feb 07, 2026
1 month ago
VICTORY
1185 (+16)
MegaRandom
#452280394
Lithuanians
No Rush
fr trapacoc Koreans (1163) 00:56:06
Jan 30, 2026
2 months ago
VICTORY
1169 (+15)
MegaRandom
#451340442
Teutons
Knight Rush
us shing2005 Armenians (1125) 00:57:20
Jan 26, 2026
2 months ago
DEFEAT
1154 (-14)
Arena
#451339052
Celts
Castle Drop
cn Black-Army Malay (1218) 00:24:38
Jan 26, 2026
2 months ago
DEFEAT
1168 (-13)
Arabia
#451336724
Spanish
Militia Rush
de mops100 Mongols (1237) 00:42:47
Jan 26, 2026
2 months ago
DEFEAT
1181 (-16)
MegaRandom
#448988018
Magyars
Scout Rush
cn biubiu Magyars (1200) 00:43:51
Jan 17, 2026
2 months ago
VICTORY
1197 (+14)
Arabia
#448936767
Khmer
No Rush
in Hyperion Magyars (1146) 00:38:00
Jan 17, 2026
2 months ago
DEFEAT
1183 (-17)
Haboob
#445113092
Bohemians
tw eason00159 Teutons (1184) 00:57:03
Jan 03, 2026
3 months ago
DEFEAT
1200 (-16)
Arabia
#442891546
Koreans
Skirmisher Rush
cn 神王 Vikings (1210) 00:48:47
Dec 26, 2025
3 months ago
VICTORY
1216 (+14)
Lowland
#442889278
Koreans
No Rush
tw arba Khitans (1169) 00:00:18
Dec 26, 2025
3 months ago
DEFEAT
1202 (-15)
Arena
#441111676
Cumans
vn aKetbuscugioi Mongols (1229) 00:38:05
Dec 19, 2025
3 months ago
DEFEAT
1217 (-18)
MegaRandom
#440741131
Britons
co NuMa | DeadlyWallace Turks (1181) 00:45:33
Dec 17, 2025
3 months ago
VICTORY
1235 (+16)
Arena
#440738161
Mongols
tr fingerboard Koreans (1221) 00:24:52
Dec 17, 2025
3 months ago
VICTORY
1219 (+18)
Yucatan
#437144242
Goths
tr DeDe Teutons (1246) 00:27:45
Dec 02, 2025
4 months ago
DEFEAT
1201 (-16)
Yucatan
#436788187
Ethiopians
tw LinYX Mongols (1213) 00:27:19
Nov 30, 2025
4 months ago
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