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46%
Win Probability
54%
SimoniacTrout72
Gameplay Summary
Often booms to Castle Age (32%), occasionally opens Scout Rush (32%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (68% win rate). Struggles against Archers compositions. Plays variable civs.
Often booms to Castle Age (32%), occasionally opens Scout Rush (32%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (68% win rate). Struggles against Archers compositions. Plays variable civs.
Elo
1086
Top 50%
Rank
#17,633
1v1 RM
Games
1,593
160W /
163L
Steam
N/A
Unverified
No risk factors detected
Player Analysis
164 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
32%
Scout Rush
32%
Militia Rush
15%
Archer Rush
12%
Overall Behavior
Scout rush (32%)
Militia rush (16%)
Archer rush (13%)
Skirmisher rush (12%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (48% of games)
Opening Success Rates
No Rush
52 games
56%
Scout Rush
52 games
40%
Militia Rush
25 games
68%
Archer Rush
19 games
42%
Skirmisher Rush
9 games
22%
Knight Rush
5 games
40%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(62 games)
65%
win rate
Skirmisher Rush
(5 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(15 games)
20%
win rate
Monk Rush
(8 games)
37%
win rate
Scout Rush
(35 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (32%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (45%), often loses to:
BEST
Archers
(13L)
Heavy Cavalry
(11L)
Unique Unit
(7L)
Militia Rush
15 games
80%
win rate
Monk Rush
8 games
63%
win rate
Scout Rush
35 games
60%
win rate
No Rush
62 games
65%
win rate
Skirmisher Rush
5 games
60%
win rate
Mid & Late Game
45%
Cavalry
PRIMARY STYLE
Infantry (Spear)
31%
55% WR
Unique Unit
28%
67% WR
Archers
28%
50% WR
Heavy Cavalry
25%
50% WR
Dominates vs
Unique Unit
+10
Skirmishers
+10
Heavy Cavalry
+8
Struggles vs
Archers
−13
Heavy Cavalry
−11
Unique Unit
−7
Common Transitions
Scout Rush
Heavy Cavalry
54% WR
No Rush
Unique Unit
79% WR
Militia Rush
Infantry (Sword)
50% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Magyars
83%
Khmer
17%
Win Rates by Civ Type
Infantry Civs
62%
Their Best Infantry Civ:
Aztecs
100% WR
Cavalry Civs
53%
Their Best Cavalry Civ:
Magyars
83% WR
Archer Civs
38%
Their Best Archer Civ:
Mayans
100% WR
Gunpowder Civs
41%
Their Best Gunpowder Civ:
Turks
40% WR
Camel Civs
25%
Their Best Camel Civ:
Saracens
20% WR
Elephant Civs
20%
Their Best Elephant Civ:
Bengalis
25% WR
Civ Playstyle Analysis
Malay
11
45%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:26
Castle: 21:21
archer rush
36%
Franks
9
44%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:51
Castle: 21:29
scout rush
56%
phosphoru
33%
early castle build
22%
knight rush
22%
Celts
8
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:40
Castle: 23:35
militia rush
38%
Lithuanians
6
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:31
Castle: 18:57
scout rush
67%
monk rush
33%
Khmer
6
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:36
Castle: 19:25
scout rush
33%
Magyars
6
83%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:48
Castle: 21:03
scout rush
67%
Portuguese
6
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:31
Castle: 21:21
archer rush
50%
Ethiopians
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:45
Castle: 23:23
archer rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 78 | 50% | Scout Rush 37% | Scout Rush (11) |
| Arena | 22 | 45% | No Rush 73% | No Rush (8) |
| Haboob | 16 | 63% | No Rush 44% | No Rush (2) |
| Graveyards | 13 | 31% | Scout Rush 23% | Archer Rush (3) |
| MegaRandom | 11 | 64% | Scout Rush 36% | Knight Rush (2) |
| Lowland | 10 | 30% | Scout Rush 50% | Scout Rush (4) |
| Glade | 7 | 71% | Militia Rush 43% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
40.8%
98 games
Morning
06:00 - 12:00
51.3%
76 games
Afternoon
12:00 - 18:00
61.9%
63 games
Evening
18:00 - 00:00
48.8%
86 games
Performs best in the Afternoon (61.9% WR), struggles in the Night (40.8% WR), plays most in Night but wins more in Afternoon.
Based on 323 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
19x
Chases losses
28x
Stops after losses
18x
After 1st Win
2.3
games
After 1st defeat
2.6
games
End on Win
62%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
36
min
Games
164
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:32)
9:49
/ 10:21 target
Fast Feudal - 69%
III
Castle Age
(+01:35)
21:51
/ 20:16 target
IV
Imperial Age
(+02:39)
38:42
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:17
Excellent
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Sicilians
Infantry
2-0
Byzantines
Defensive
3-0
Britons
Archer
5-1
Worst Matchups
Celts
Infantry
0-2
Chinese
Archer
0-2
Malay
Infantry
0-2
Cavalry (51%)
Infantry (46%)
Archer (47%)
Gunpowder (57%)
Camel (50%)
Most Faced Civs
1
Persians
50%
18 games
9W - 9L
2
Mongols
50%
16 games
8W - 8L
3
Bohemians
42%
12 games
5W - 7L
Berbers
58%
12 games
7W - 5L
Franks
33%
12 games
4W - 8L
Koreans
55%
11 games
6W - 5L
Top 6 of 81 tracked opponent picks
Rating History (Last 60 days)
+25 Elo
158 games
Current
1086
Peak
1226
Low
1050
Record (W:L)
80
-
78
Effective APM (Last 20 games)
Overall
46.9
actions per minute
Faster than average
for 1086 Elo
0
Avg (39)
Dark Age
45.1
Feudal
41.1
Castle
33.3
Imperial
17.5
Peak:
96.5
eAPM
Recent Match History (164 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1086
(+17)
|
Nomad
#467989018
|
Mongols
|
|
00:00:29 |
Apr 04, 2026
|
|
VICTORY
1069
(+16)
|
Arabia
#467985648
|
Bengalis
|
|
00:18:05 |
Apr 04, 2026
|
|
VICTORY
1053
(+16)
|
Ring Fortress
#466812509
|
Portuguese
|
|
00:46:08 |
Mar 30, 2026
|
|
DEFEAT
1051
(-16)
|
Marketplace
#466806977
|
Incas
|
|
00:04:14 |
Mar 30, 2026
|
|
DEFEAT
1053
(-14)
|
Glade
#466806760
|
Khmer
|
Mayans (1101) | 00:01:52 |
Mar 30, 2026
|
|
DEFEAT
1067
(-17)
|
Marketplace
#465413434
|
Ethiopians
|
|
00:59:43 |
Mar 25, 2026
|
|
DEFEAT
1084
(-15)
|
Glade
#465403265
|
Mayans
|
|
00:45:07 |
Mar 25, 2026
|
|
VICTORY
1099
(+18)
|
Arabia
#465298539
|
Spanish
|
|
00:52:24 |
Mar 24, 2026
|
|
DEFEAT
1081
(-16)
|
Glade
#465121194
|
Dravidians
|
|
00:51:23 |
Mar 23, 2026
|
|
VICTORY
1097
(+15)
|
Glade
#465108988
|
Teutons
|
|
00:52:26 |
Mar 23, 2026
|
|
DEFEAT
1082
(-16)
|
Arabia
#465062342
|
Italians
|
|
01:36:38 |
Mar 23, 2026
|
|
DEFEAT
1098
(-16)
|
Nomad
#465059466
|
Koreans
|
|
00:19:57 |
Mar 23, 2026
|
|
DEFEAT
1114
(-16)
|
Nomad
#465056965
|
Mongols
|
|
00:20:09 |
Mar 23, 2026
|
|
DEFEAT
1130
(-15)
|
Nomad
#465028116
|
Sicilians
|
|
00:37:30 |
Mar 23, 2026
|
|
VICTORY
1145
(+14)
|
Ring Fortress
#465024657
|
Bulgarians
|
|
00:21:58 |
Mar 23, 2026
|
|
VICTORY
1131
(+14)
|
Nomad
#464901446
|
Incas
|
|
00:49:44 |
Mar 22, 2026
|
|
DEFEAT
1117
(-15)
|
Marketplace
#464884954
|
Goths
|
|
00:00:57 |
Mar 22, 2026
|
|
DEFEAT
1132
(-16)
|
Marketplace
#464879737
|
Chinese
|
|
00:31:19 |
Mar 22, 2026
|
|
DEFEAT
1148
(-15)
|
Ring Fortress
#463841359
|
Burmese
|
|
00:40:42 |
Mar 18, 2026
|
|
VICTORY
1163
(+16)
|
Enclosed
#463527649
|
Bohemians
|
|
00:51:23 |
Mar 16, 2026
|
|
VICTORY
1147
(+17)
|
Northern Isles
#463411793
|
Tatars
|
|
00:03:36 |
Mar 16, 2026
|
|
VICTORY
1130
(+17)
|
Arabia
#463399042
|
Poles
|
|
00:49:06 |
Mar 16, 2026
|
|
VICTORY
1113
(+17)
|
Enclosed
#463394076
|
Sicilians
|
|
00:32:13 |
Mar 16, 2026
|
|
VICTORY
1096
(+15)
|
Arena
#463389148
|
Aztecs
|
|
00:56:43 |
Mar 16, 2026
|
|
VICTORY
1081
(+14)
|
MegaRandom
#463311862
|
Chinese
|
|
00:41:33 |
Mar 15, 2026
|
|
VICTORY
1067
(+17)
|
Northern Isles
#463222882
|
Japanese
|
|
00:38:23 |
Mar 15, 2026
|
|
DEFEAT
1050
(-17)
|
Arena
#463157202
|
Incas
|
|
00:00:36 |
Mar 15, 2026
|
|
DEFEAT
1067
(-16)
|
MegaRandom
#462195077
|
Berbers
|
|
00:16:49 |
Mar 11, 2026
|
|
DEFEAT
1083
(-16)
|
Mediterranean
#462192559
|
Poles
|
|
00:33:16 |
Mar 11, 2026
|
|
DEFEAT
1099
(-15)
|
Enclosed
#462188532
|
Malians
|
|
00:47:27 |
Mar 11, 2026
|
|
VICTORY
1114
(+17)
|
Mediterranean
#462175899
|
Huns
|
|
00:43:38 |
Mar 11, 2026
|
|
DEFEAT
1097
(-16)
|
MegaRandom
#462172830
|
Burgundians
|
|
00:30:38 |
Mar 11, 2026
|
|
DEFEAT
1113
(-14)
|
Northern Isles
#462172009
|
Saracens
|
|
00:02:15 |
Mar 11, 2026
|
|
DEFEAT
1127
(-16)
|
Arena
#462170361
|
Dravidians
|
|
00:13:36 |
Mar 11, 2026
|
|
DEFEAT
1143
(-19)
|
Enclosed
#462165708
|
Poles
|
|
00:45:32 |
Mar 11, 2026
|
|
DEFEAT
1162
(-18)
|
Enclosed
#462162295
|
Vikings
|
|
00:33:23 |
Mar 11, 2026
|
|
VICTORY
1180
(+16)
|
Arabia
#462038076
|
Berbers
|
|
01:05:07 |
Mar 10, 2026
|
|
VICTORY
1164
(+16)
|
Arabia
#462034285
|
Malians
|
|
00:31:35 |
Mar 10, 2026
|
|
DEFEAT
1148
(-15)
|
Mediterranean
#462026500
|
Incas
|
|
00:40:40 |
Mar 10, 2026
|
|
DEFEAT
1163
(-16)
|
MegaRandom
#461902194
|
Goths
|
|
00:25:26 |
Mar 09, 2026
|
|
VICTORY
1179
(+15)
|
MegaRandom
#461898118
|
Byzantines
|
|
00:23:52 |
Mar 09, 2026
|
|
DEFEAT
1164
(-16)
|
Haboob
#461892311
|
Chinese
|
|
00:42:58 |
Mar 09, 2026
|
|
DEFEAT
1180
(-17)
|
Mediterranean
#461887256
|
Dravidians
|
|
00:38:54 |
Mar 09, 2026
|
|
VICTORY
1197
(+16)
|
Arena
#461877488
|
Incas
|
|
00:37:32 |
Mar 09, 2026
|
|
DEFEAT
1181
(-16)
|
Arena
#461831827
|
Bengalis
|
|
00:16:08 |
Mar 09, 2026
|
|
VICTORY
1197
(+17)
|
MegaRandom
#461756458
|
Ethiopians
|
|
00:58:18 |
Mar 09, 2026
|
|
DEFEAT
1180
(-17)
|
Arabia
#461752267
|
Khmer
|
|
00:37:14 |
Mar 09, 2026
|
|
VICTORY
1197
(+15)
|
Enclosed
#461743833
|
Slavs
|
|
00:37:33 |
Mar 09, 2026
|
|
DEFEAT
1182
(-14)
|
Enclosed
#461741718
|
Sicilians
|
|
00:17:16 |
Mar 09, 2026
|
|
VICTORY
1196
(+18)
|
MegaRandom
#461734156
|
Bengalis
|
|
00:46:08 |
Mar 08, 2026
|
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