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It's me, Mario!
Gameplay Summary
Versatile opener, mixing Militia Rush (46%) and Scout Rush (15%). Plays a archer-focused style in mid/late game. Struggles against Archer Rush (75% loss rate). Japanese specialist (92% pick rate).
Versatile opener, mixing Militia Rush (46%) and Scout Rush (15%). Plays a archer-focused style in mid/late game. Struggles against Archer Rush (75% loss rate). Japanese specialist (92% pick rate).
Elo
1049
Top 50%
Rank
#19,858
1v1 RM
Games
173
10W /
7L
Steam
13 years
Verified
No risk factors detected
Player Analysis
13 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
46%
Scout Rush
15%
No Rush
15%
Archer Rush
15%
Overall Behavior
Militia rush (54%)
Early castle build (31%)
Scout rush (15%)
Castle drop (15%)
Skirmisher rush (15%)
Walling Style: Standard
Balances defense with map control. (38% of games)
Opening Success Rates
Militia Rush
6 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
100%
win rate
Militia Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(4 games)
25%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (46%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (50%), often loses to:
BEST
Archers
(2L)
Archer Rush
4 games
75%
win rate
No Rush
3 games
100%
win rate
Militia Rush
3 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Archer
PRIMARY STYLE
Unique Unit
75%
50% WR
Skirmishers
50%
25% WR
Steppe Lancers
13%
Dominates vs
Heavy Cavalry
+2
Archers
+2
Struggles vs
Archers
−2
Common Transitions
Militia Rush
Unique Unit
40% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Japanese
50%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Japanese
50% WR
Civ Playstyle Analysis
Japanese
12
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:33
Castle: 22:21
militia rush
58%
early castle build
33%
Cumans
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 7 | 29% | Militia Rush 57% | Archer Rush (3) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
10 games
Morning
06:00 - 12:00
100%
1 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
66.7%
6 games
Performs best in the Evening (66.7% WR).
Based on 17 matches • Times in UTC
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
36
min
Games
13
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:09)
10:30
/ 10:21 target
Fast Feudal - 31%
III
Castle Age
(+02:18)
22:34
/ 20:16 target
IV
Imperial Age
(+01:30)
37:33
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:46
Average
Reaches Imperial
23%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
1-1
Bohemians
Gunpowder
1-1
Japanese
Infantry
1-1
Worst Matchups
Franks
Cavalry
1-1
Bohemians
Gunpowder
1-1
Japanese
Infantry
1-1
Cavalry (60%)
Gunpowder (67%)
Infantry (67%)
Archer (0%)
Defensive (0%)
Most Faced Civs
1
Huns
33%
3 games
1W - 2L
2
Franks
50%
2 games
1W - 1L
3
Bohemians
50%
2 games
1W - 1L
Japanese
50%
2 games
1W - 1L
Khmer
100%
1 games
1W - 0L
Koreans
0%
1 games
0W - 1L
Top 6 of 11 tracked opponent picks
Rating History (Last 60 days)
+15 Elo
8 games
Current
1066
Peak
1066
Low
1051
Record (W:L)
0
-
0
Effective APM (Last 9 games)
Overall
46.6
actions per minute
Faster than average
for 1066 Elo
0
Avg (39)
Dark Age
60.8
Feudal
44.4
Castle
31.9
Imperial
14.7
Peak:
114.1
eAPM
Recent Match History (13 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1049
(-17)
|
Enclosed
#468256772
|
Japanese
|
|
01:20:47 |
Apr 05, 2026
|
|
VICTORY
1066
(+15)
|
MegaRandom
#457056265
|
Japanese
|
|
00:57:56 |
Feb 18, 2026
|
|
VICTORY
1051
(+15)
|
Arabia
#454210553
|
Japanese
Archer Rush
|
|
00:51:42 |
Feb 06, 2026
|
|
DEFEAT
1036
(-15)
|
Arabia
#452701458
|
Japanese
Militia Rush
|
|
00:26:30 |
Jan 31, 2026
|
|
DEFEAT
1051
(-15)
|
Arabia
#451510774
|
Japanese
Militia Rush
|
|
00:52:38 |
Jan 27, 2026
|
|
VICTORY
1066
(+16)
|
Arena
#450976294
|
Cumans
Archer Rush
|
|
00:41:18 |
Jan 25, 2026
|
|
DEFEAT
1050
(-15)
|
Arabia
#450713223
|
Japanese
Militia Rush
|
|
00:35:15 |
Jan 24, 2026
|
|
DEFEAT
1065
(-16)
|
Arabia
#450654382
|
Japanese
No Rush
|
|
00:24:13 |
Jan 24, 2026
|
|
VICTORY
1081
(+17)
|
Shrubland
#450455119
|
Japanese
Militia Rush
|
|
00:37:48 |
Jan 23, 2026
|
|
DEFEAT
1064
(-15)
|
Arabia
#450194067
|
Japanese
Scout Rush
|
|
00:44:44 |
Jan 22, 2026
|
|
VICTORY
1079
(+16)
|
Arabia
#448123753
|
Japanese
Militia Rush
|
|
00:38:20 |
Jan 13, 2026
|
|
VICTORY
1063
(+17)
|
Lowland
#445621841
|
Japanese
Castle Drop
|
|
00:40:37 |
Jan 04, 2026
|
|
VICTORY
1046
(+18)
|
Haboob
#445612169
|
Japanese
Militia Rush
|
|
00:42:06 |
Jan 04, 2026
|
|
VICTORY
1028
(+15)
|
Haboob
#441297832
|
Japanese
|
|
01:04:01 |
Dec 20, 2025
|
|
VICTORY
1013
(+15)
|
Haboob
#441073927
|
Japanese
Scout Rush
|
|
00:37:42 |
Dec 19, 2025
|
|
VICTORY
998
(+14)
|
Lowland
#440878231
|
Japanese
|
|
00:23:37 |
Dec 18, 2025
|
|
DEFEAT
984
(-16)
|
Haboob
#440874642
|
Japanese
|
|
00:34:28 |
Dec 18, 2025
|
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