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LSE Fenix696
Gameplay Summary
Opens Scout Rush (48%) or booms to Castle (19%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (61% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Plays variable civs.
Opens Scout Rush (48%) or booms to Castle (19%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Most successful with Scout Rush (61% win rate). Struggles against Unique Unit compositions. Frequently employs forward Castle drops. Plays variable civs.
Elo
863
Top 80%
Rank
#30,514
1v1 RM
Games
852
75W /
80L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
69 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
48%
No Rush
19%
Militia Rush
12%
Knight Rush
6%
Overall Behavior
Scout rush (48%)
Castle drop (30%)
Early castle build (30%)
Knight rush (26%)
Militia rush (23%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (38% of games)
Opening Success Rates
Scout Rush
33 games
61%
No Rush
13 games
46%
Militia Rush
8 games
13%
Knight Rush
4 games
100%
Archer Rush
4 games
25%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Militia Rush
(8 games)
63%
win rate
Scout Rush
(18 games)
56%
win rate
No Rush
(20 games)
55%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(8 games)
37%
win rate
Knight Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (48%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (76%), often loses to:
BEST
Unique Unit
(12L)
Heavy Cavalry
(9L)
Light Cavalry
(7L)
Archer Rush
8 games
63%
win rate
Knight Rush
7 games
57%
win rate
Militia Rush
8 games
63%
win rate
Scout Rush
18 games
56%
win rate
No Rush
20 games
55%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
76%
Cavalry
PRIMARY STYLE
Heavy Cavalry
51%
61% WR
Unique Unit
47%
52% WR
Infantry (Spear)
38%
59% WR
Light Cavalry
29%
69% WR
Dominates vs
Infantry (Spear)
+15
Unique Unit
+7
Skirmishers
+7
Struggles vs
Unique Unit
−12
Heavy Cavalry
−9
Light Cavalry
−7
Common Transitions
Scout Rush
Heavy Cavalry
59% WR
Militia Rush
Unique Unit
17% WR
No Rush
Unique Unit
40% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Huns
73%
Bohemians
33%
Win Rates by Civ Type
Cavalry Civs
64%
Their Best Cavalry Civ:
Poles
75% WR
Cavalry Archer Civs
46%
Their Best Cavalry Archer Civ:
Mongols
50% WR
Gunpowder Civs
25%
Their Best Gunpowder Civ:
Bohemians
33% WR
Archer Civs
20%
No data for specific civs yet.
Civ Playstyle Analysis
Mongols
12
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:37
Castle: 22:32
scout rush
58%
castle drop
42%
early castle build
42%
phosphoru
25%
militia rush
25%
Huns
11
73%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:18
Castle: 23:31
scout rush
91%
knight rush
55%
cav archer rush
45%
Franks
10
70%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:40
Castle: 23:14
scout rush
70%
castle drop
60%
knight rush
50%
early castle build
50%
monk rush
20%
Berbers
10
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:30
Castle: 22:15
militia rush
60%
scout rush
50%
knight rush
30%
phosphoru
20%
Bohemians
6
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 12:23
Castle: 16:47
archer rush
67%
fast castle
67%
Poles
4
75%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:19
Castle: 16:29
fast castle
75%
castle drop
75%
early castle build
75%
phosphoru
50%
knight rush
25%
Mayans
2
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Lithuanians
2
50%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 22 | 41% | Scout Rush 59% | No Rush (5) |
| MegaRandom | 12 | 67% | Scout Rush 67% | Archer Rush (2) |
| Arena | 8 | 50% | Archer Rush 38% | No Rush (3) |
| Lowland | 5 | 80% | No Rush 40% | - |
| Paradise Island | 4 | 50% | Scout Rush 75% | - |
| Glade | 3 | 67% | No Rush 33% | - |
| Scandinavia | 3 | 67% | Scout Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
27.8%
18 games
Morning
06:00 - 12:00
0%
1 games
Afternoon
12:00 - 18:00
44.4%
36 games
Evening
18:00 - 00:00
54%
100 games
Struggles in the Night (27.8% WR).
Based on 155 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
11x
Chases losses
5x
Stops after losses
13x
After 1st Win
1.7
games
After 1st defeat
2
games
End on Win
47%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
50 min
Avg. Loss
51
min
Games
69
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:08)
11:04
/ 11:12 target
III
Castle Age
(+01:04)
22:02
/ 20:58 target
IV
Imperial Age
(+03:14)
39:52
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:05
Improve
Reaches Imperial
70%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Portuguese
Gunpowder
2-0
Magyars
Cavalry
4-1
Ethiopians
Archer
2-1
Worst Matchups
Mongols
Cavalry Archer
0-2
Bulgarians
Infantry
0-2
Hindustanis
Camel
1-2
Cavalry (64%)
Infantry (44%)
Archer (47%)
Gunpowder (60%)
Camel (50%)
Most Faced Civs
1
Franks
67%
9 games
6W - 3L
2
Vietnamese
56%
9 games
5W - 4L
3
Persians
38%
8 games
3W - 5L
Portuguese
63%
8 games
5W - 3L
Britons
50%
8 games
4W - 4L
Magyars
71%
7 games
5W - 2L
Top 6 of 49 tracked opponent picks
Rating History (Last 60 days)
-80 Elo
53 games
Current
863
Peak
943
Low
843
Record (W:L)
24
-
29
Effective APM (Last 20 games)
Overall
22.5
actions per minute
Average speed
for 863 Elo
0
Avg (24)
Dark Age
23.1
Feudal
16.6
Castle
21.8
Imperial
19.0
Peak:
60.8
eAPM
Recent Match History (69 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
863
(-15)
|
Black Forest
#468520331
|
Bulgarians
|
|
00:51:23 |
Apr 06, 2026
|
|
DEFEAT
878
(-16)
|
Arabia
#467233805
|
Mongols
|
|
00:58:51 |
Apr 01, 2026
|
|
DEFEAT
894
(-15)
|
MegaRandom
#467205735
|
Malay
|
|
00:59:28 |
Apr 01, 2026
|
|
VICTORY
909
(+13)
|
Black Forest
#467143715
|
Mongols
|
|
00:56:24 |
Apr 01, 2026
|
|
VICTORY
896
(+15)
|
Arabia
#467141957
|
Mongols
|
|
00:15:07 |
Apr 01, 2026
|
|
VICTORY
881
(+16)
|
Enclosed
#467137893
|
Mongols
|
|
00:43:17 |
Apr 01, 2026
|
|
DEFEAT
865
(-16)
|
Arena
#467032642
|
Malians
|
|
01:01:57 |
Mar 31, 2026
|
|
DEFEAT
881
(-14)
|
Arabia
#466831174
|
Mongols
|
|
01:02:56 |
Mar 31, 2026
|
|
DEFEAT
895
(-15)
|
Mongolia
#466316748
|
Mongols
|
|
01:00:13 |
Mar 28, 2026
|
|
VICTORY
910
(+16)
|
Arabia
#466022416
|
Mongols
|
|
01:19:21 |
Mar 27, 2026
|
|
VICTORY
894
(+15)
|
Marketplace
#466018306
|
Mongols
|
|
00:26:04 |
Mar 27, 2026
|
|
DEFEAT
879
(-16)
|
Arena
#465959759
|
Britons
|
|
01:40:07 |
Mar 27, 2026
|
|
DEFEAT
895
(-18)
|
Arabia
#465932272
|
Mongols
|
|
01:03:05 |
Mar 27, 2026
|
|
VICTORY
913
(+16)
|
Mongolia
#465760895
|
Mongols
|
|
00:18:46 |
Mar 26, 2026
|
|
DEFEAT
897
(-16)
|
Marketplace
#465748260
|
Mongols
|
|
01:07:17 |
Mar 26, 2026
|
|
VICTORY
913
(+17)
|
Arena
#465742013
|
Mongols
|
|
00:40:17 |
Mar 26, 2026
|
|
VICTORY
896
(+16)
|
Ring Fortress
#465386323
|
Persians
|
|
00:33:01 |
Mar 24, 2026
|
|
DEFEAT
880
(-16)
|
Arena
#464350674
|
Malians
|
|
01:05:02 |
Mar 20, 2026
|
|
VICTORY
896
(+16)
|
Arabia
#464336010
|
Malians
|
|
00:56:19 |
Mar 20, 2026
|
|
DEFEAT
880
(-16)
|
Glade
#464325348
|
Mongols
|
|
00:24:58 |
Mar 20, 2026
|
|
DEFEAT
896
(-16)
|
Arabia
#464316270
|
Mongols
|
|
01:18:20 |
Mar 20, 2026
|
|
DEFEAT
912
(-16)
|
Ring Fortress
#463965607
|
Mongols
|
|
01:02:56 |
Mar 19, 2026
|
|
VICTORY
928
(+17)
|
Glade
#463957270
|
Mongols
|
|
00:46:23 |
Mar 18, 2026
|
|
DEFEAT
911
(-15)
|
Arena
#463950310
|
Bohemians
|
|
00:53:22 |
Mar 18, 2026
|
|
VICTORY
926
(+18)
|
Enclosed
#463323401
|
Burgundians
|
|
00:56:20 |
Mar 15, 2026
|
|
VICTORY
908
(+15)
|
Arabia
#463236139
|
Mongols
|
|
00:59:27 |
Mar 15, 2026
|
|
VICTORY
893
(+16)
|
Haboob
#463192200
|
Mongols
|
|
00:37:40 |
Mar 15, 2026
|
|
VICTORY
877
(+16)
|
MegaRandom
#463045727
|
Mongols
|
|
01:01:17 |
Mar 14, 2026
|
|
DEFEAT
861
(-15)
|
Arabia
#462649038
|
Bohemians
|
|
01:08:49 |
Mar 13, 2026
|
|
VICTORY
876
(+18)
|
Enclosed
#462514044
|
Mongols
|
|
01:18:34 |
Mar 12, 2026
|
|
VICTORY
858
(+15)
|
Enclosed
#462314067
|
Cumans
|
|
00:28:49 |
Mar 11, 2026
|
|
DEFEAT
843
(-14)
|
Haboob
#462072647
|
Vietnamese
|
|
01:03:05 |
Mar 10, 2026
|
|
DEFEAT
857
(-16)
|
Mediterranean
#461892685
|
Chinese
|
|
01:42:36 |
Mar 09, 2026
|
|
DEFEAT
873
(-16)
|
Arabia
#461883156
|
Malians
|
|
00:53:04 |
Mar 09, 2026
|
|
VICTORY
889
(+17)
|
Haboob
#461848411
|
Mongols
|
|
00:42:14 |
Mar 09, 2026
|
|
VICTORY
872
(+16)
|
Hideout
#460515430
|
Malians
|
|
00:53:27 |
Mar 03, 2026
|
|
DEFEAT
856
(-17)
|
Hideout
#460318013
|
Georgians
|
|
00:57:45 |
Mar 03, 2026
|
|
VICTORY
873
(+15)
|
Islands
#460310503
|
Armenians
|
|
00:55:13 |
Mar 02, 2026
|
|
DEFEAT
858
(-17)
|
Golden Pit
#460073644
|
Georgians
|
|
00:46:41 |
Mar 01, 2026
|
|
DEFEAT
875
(-15)
|
Hideout
#459070093
|
Franks
|
|
00:48:43 |
Feb 25, 2026
|
|
DEFEAT
890
(-16)
|
Arabia
#457762214
|
Malians
|
|
00:52:46 |
Feb 20, 2026
|
|
VICTORY
906
(+15)
|
Arabia
#457491236
|
Malians
|
|
01:03:39 |
Feb 19, 2026
|
|
DEFEAT
891
(-14)
|
Arabia
#457434957
|
Chinese
|
|
01:03:59 |
Feb 19, 2026
|
|
VICTORY
905
(+17)
|
Four Lakes
#457421607
|
Chinese
|
|
01:25:59 |
Feb 19, 2026
|
|
DEFEAT
888
(-14)
|
Border Dispute
#457034898
|
Malians
|
|
00:48:05 |
Feb 18, 2026
|
|
DEFEAT
902
(-17)
|
Border Dispute
#457029895
|
Malians
|
|
00:43:36 |
Feb 18, 2026
|
|
VICTORY
919
(+17)
|
Fortified Clearing
#456973550
|
Malians
|
|
01:29:10 |
Feb 17, 2026
|
|
DEFEAT
902
(-14)
|
Steppe
#456255151
|
Armenians
Militia Rush
|
|
00:51:22 |
Feb 15, 2026
|
|
DEFEAT
916
(-17)
|
Border Dispute
#456241674
|
Armenians
|
|
01:29:55 |
Feb 14, 2026
|
|
VICTORY
933
(+18)
|
Arabia
#455685871
|
Malians
|
|
00:01:22 |
Feb 12, 2026
|
No matches found with the selected filters.
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