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lionvdh
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (100% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (57% win rate). Frequently employs FC into Unique Units and Fast Castle. Often picks Turks (57%).
Prefers Fast Castle builds over Feudal aggression (100% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with No Rush (57% win rate). Frequently employs FC into Unique Units and Fast Castle. Often picks Turks (57%).
Elo
1089
Top 50%
Rank
#17,985
1v1 RM
Games
136
4W /
3L
Steam
11 years
Unverified
No risk factors detected
Player Analysis
7 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
100%
Overall Behavior
Phosphoru (71%)
Fast castle (71%)
Early castle build (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (57% of games)
Opening Success Rates
No Rush
7 games
57%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (100%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (40%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
40%
Cavalry
PRIMARY STYLE
Unique Unit
100%
80% WR
Light Cavalry
40%
Cav Archers
20%
Camels
20%
Dominates vs
Skirmishers
+2
Infantry (Spear)
+2
Cav Archers
+2
Struggles vs
No data
Common Transitions
No Rush
Unique Unit
80% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Turks
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:53
Castle: 18:43
phosphoru
50%
fast castle
50%
Celts
3
67%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:35
Castle: 15:25
phosphoru
100%
fast castle
100%
early castle build
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 3 | 67% | No Rush 100% | - |
| Steppe | 3 | 67% | No Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
42 min
Avg. Loss
32
min
Games
7
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:59)
11:20
/ 10:21 target
III
Castle Age
(-02:58)
17:18
/ 20:16 target
Fast Castle - 71%
IV
Imperial Age
(+00:22)
36:25
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:50
Average
Reaches Imperial
43%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (50%)
Infantry (50%)
Gunpowder (100%)
Cavalry Archer (100%)
Defensive (0%)
Most Faced Civs
1
Franks
0%
1 games
0W - 1L
2
Khitans
0%
1 games
0W - 1L
3
Lithuanians
100%
1 games
1W - 0L
Spanish
100%
1 games
1W - 0L
Mongols
100%
1 games
1W - 0L
Armenians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+32 Elo
8 games
Current
1089
Peak
1089
Low
1057
Record (W:L)
0
-
0
Effective APM (Last 7 games)
Overall
18.6
actions per minute
Slower than average
for 1089 Elo
0
Avg (39)
Dark Age
18.1
Feudal
11.9
Castle
20.5
Imperial
8.2
Peak:
48.0
eAPM
Recent Match History (7 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1089
(-15)
|
Steppe
#456617228
|
Celts
Fast Castle
|
|
00:45:04 |
Feb 16, 2026
|
|
VICTORY
1104
(+14)
|
Arena
#456395504
|
Celts
Fast Castle
|
|
00:44:42 |
Feb 15, 2026
|
|
VICTORY
1090
(+17)
|
Steppe
#456331045
|
Celts
Fast Castle
|
|
00:32:58 |
Feb 15, 2026
|
|
VICTORY
1073
(+16)
|
Steppe
#454669894
|
Turks
Fast Castle
|
|
00:46:58 |
Feb 08, 2026
|
|
VICTORY
1057
(+18)
|
Arena
#452971572
|
Turks
Fast Castle
|
|
00:45:20 |
Feb 01, 2026
|
|
DEFEAT
1039
(-16)
|
MegaRandom
#452963592
|
Turks
No Rush
|
|
00:30:00 |
Feb 01, 2026
|
|
DEFEAT
1055
(-16)
|
Arena
#452957208
|
Turks
No Rush
|
|
00:21:51 |
Feb 01, 2026
|
No matches found with the selected filters.