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Gameplay Summary
Favors Militia Rush as primary opening (50%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling.
Favors Militia Rush as primary opening (50%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling.
Elo
966
Top 65%
Rank
#25,108
1v1 RM
Games
13
4W /
3L
Steam
Private
Hidden
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
50%
No Rush
17%
Scout Rush
17%
Archer Rush
17%
Overall Behavior
Militia rush (50%)
Archer rush (33%)
Knight rush (17%)
Skirmisher rush (17%)
Scout rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
Militia Rush
3 games
67%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (50%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (60%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
60%
Infantry
PRIMARY STYLE
Infantry (Sword)
60%
67% WR
Infantry (Spear)
60%
67% WR
Heavy Cavalry
20%
Skirmishers
20%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Romans
2
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Bohemians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Britons
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Bengalis
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 67% | Militia Rush 67% | - |
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
42
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:19)
11:31
/ 11:12 target
III
Castle Age
(+03:19)
24:17
/ 20:58 target
IV
Imperial Age
(+05:59)
42:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:51
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Wu
Infantry
2-0
Worst Matchups
Wu
Infantry
2-0
Infantry (50%)
Cavalry (100%)
Camel (0%)
Most Faced Civs
1
Wu
100%
2 games
2W - 0L
2
Cumans
100%
1 games
1W - 0L
3
Sicilians
0%
1 games
0W - 1L
Aztecs
0%
1 games
0W - 1L
Hindustanis
0%
1 games
0W - 1L
Huns
100%
1 games
1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
940
Peak
940
Low
940
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
25.4
actions per minute
Average speed
for 940 Elo
0
Avg (24)
Dark Age
24.1
Feudal
24.1
Castle
21.5
Imperial
16.4
Peak:
53.5
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
966
(+26)
|
Ring Fortress
#467090259
|
Mayans
|
|
01:16:08 |
Apr 01, 2026
|
|
DEFEAT
940
(-31)
|
Socotra
#451714180
|
Bengalis
Militia Rush
|
|
00:20:47 |
Jan 27, 2026
|
|
DEFEAT
971
(-30)
|
Arabia
#451707916
|
Britons
Archer Rush
|
|
00:39:31 |
Jan 27, 2026
|
|
DEFEAT
1001
(-36)
|
Socotra
#450786877
|
Mongols
Scout Rush
|
|
01:06:52 |
Jan 24, 2026
|
|
VICTORY
1037
(+35)
|
Arabia
#447612087
|
Romans
Militia Rush
|
|
00:48:48 |
Jan 11, 2026
|
|
VICTORY
1002
(+36)
|
MegaRandom
#447594223
|
Bohemians
No Rush
|
|
00:40:42 |
Jan 11, 2026
|
|
VICTORY
966
(+37)
|
Arabia
#447477938
|
Romans
Militia Rush
|
|
00:34:24 |
Jan 11, 2026
|
No matches found with the selected filters.