djpgoblue

djpgoblue

US
966
4W - 3L
Gameplay Summary

Favors Militia Rush as primary opening (50%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling.

Favors Militia Rush as primary opening (50%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling.

Elo
966
Top 65%
Rank
#25,108
1v1 RM
Games
13
4W / 3L
Steam
Private
Hidden
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
Militia Rush
50%
No Rush
17%
Scout Rush
17%
Archer Rush
17%
Overall Behavior
Militia rush (50%) Archer rush (33%) Knight rush (17%) Skirmisher rush (17%) Scout rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
Militia Rush 3 games
67%
Loses to
Steppe Lancer Rush 73.5%
Cavalry Archer Rush 55.2%
Beats
Skirmisher Rush 66.1%
No Rush 63%
Archer Rush 56.2%
Early-Game Strengths
They defend best against:
No Rush (3 games)
67% win rate
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Militia Rush (50%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (60%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips: Plays open - pressure early
Mid & Late Game
60%
Infantry
PRIMARY STYLE
Infantry (Sword) 60% 67% WR
Infantry (Spear) 60% 67% WR
Heavy Cavalry 20%
Skirmishers 20%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Archer Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 67% Militia Rush 67% -
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
42 min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:19)
11:31
/ 11:12 target
III
Castle Age
(+03:19)
24:17
/ 20:58 target
IV
Imperial Age
(+05:59)
42:37
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:51
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Wu Infantry
2-0
Worst Matchups
Wu Infantry
2-0
Infantry (50%)
Cavalry (100%)
Camel (0%)
Most Faced Civs
1
Wu 100%
2 games 2W - 0L
2
Cumans 100%
1 games 1W - 0L
3
Sicilians 0%
1 games 0W - 1L
Aztecs 0%
1 games 0W - 1L
Hindustanis 0%
1 games 0W - 1L
Huns 100%
1 games 1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
940
Peak
940
Low
940
Record (W:L)
0 - 0
Effective APM (Last 6 games)
Overall
25.4
actions per minute
Average speed for 940 Elo
0 Avg (24)
Dark Age
24.1
Feudal
24.1
Castle
21.5
Imperial
16.4
Peak: 53.5 eAPM
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
966 (+26)
Ring Fortress
#467090259
Mayans
us sankera Huns (910) 01:16:08
Apr 01, 2026
3 days ago
DEFEAT
940 (-31)
Socotra
#451714180
Bengalis
Militia Rush
br Boiorix Hindustanis (969) 00:20:47
Jan 27, 2026
2 months ago
DEFEAT
971 (-30)
Arabia
#451707916
Britons
Archer Rush
es Percha Aztecs (1019) 00:39:31
Jan 27, 2026
2 months ago
DEFEAT
1001 (-36)
Socotra
#450786877
Mongols
Scout Rush
tw liuchang85501 Sicilians (1018) 01:06:52
Jan 24, 2026
2 months ago
VICTORY
1037 (+35)
Arabia
#447612087
Romans
Militia Rush
us Beeps99 Wu (1001) 00:48:48
Jan 11, 2026
2 months ago
VICTORY
1002 (+36)
MegaRandom
#447594223
Bohemians
No Rush
us Frank the Tank Wu (955) 00:40:42
Jan 11, 2026
2 months ago
VICTORY
966 (+37)
Arabia
#447477938
Romans
Militia Rush
gr RogueAmoeba9153 Cumans (915) 00:34:24
Jan 11, 2026
2 months ago
No matches found with the selected filters.