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Gibajgs
Gameplay Summary
Not enough analyzed games to generate a profile yet.
Not enough analyzed games to generate a profile yet.
Elo
1058
Top 50%
Rank
#19,990
1v1 RM
Games
623
3W /
1L
Steam
15 years
Unverified
No risk factors detected
Player Analysis
4 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
100%
Overall Behavior
Scout rush (100%)
Archer rush (75%)
Skirmisher rush (75%)
Walling Style: Standard
Balances defense with map control. (75% of games)
Opening Success Rates
Scout Rush
4 games
75%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (100%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Heavy Cavalry
100%
67% WR
Archers
100%
67% WR
Infantry (Spear)
100%
67% WR
Unique Unit
67%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Scout Rush
Heavy Cavalry
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Huns
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:23
Castle: 25:27
scout rush
100%
archer rush
67%
skirmisher rush
67%
Malay
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 75% | Scout Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
44 min
Avg. Loss
51
min
Games
4
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:08)
10:13
/ 10:21 target
Fast Feudal - 50%
III
Castle Age
(+05:57)
26:13
/ 20:16 target
IV
Imperial Age
(+15:31)
51:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:33
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (67%)
Archer (100%)
Most Faced Civs
1
Magyars
100%
1 games
1W - 0L
2
Persians
100%
1 games
1W - 0L
3
Chinese
100%
1 games
1W - 0L
Lithuanians
0%
1 games
0W - 1L
Top 6 of 4 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1058
Peak
1058
Low
1058
Record (W:L)
0
-
0
Recent Match History (4 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1058
(-15)
|
Arabia
#449660062
|
Huns
Scout Rush
|
|
00:51:22 |
Jan 19, 2026
|
|
VICTORY
1073
(+15)
|
Arabia
#448329316
|
Huns
Scout Rush
|
|
00:16:51 |
Jan 14, 2026
|
|
VICTORY
1058
(+16)
|
Arabia
#447866245
|
Huns
Scout Rush
|
|
00:57:49 |
Jan 12, 2026
|
|
VICTORY
1042
(+16)
|
Arabia
#447857273
|
Malay
Scout Rush
|
|
00:57:00 |
Jan 12, 2026
|
No matches found with the selected filters.