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Augusta
Gameplay Summary
Highly predictable with Militia Rush (79% of games). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (69% win rate). Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Highly predictable with Militia Rush (79% of games). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (69% win rate). Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
962
Top 65%
Rank
#25,315
1v1 RM
Games
1,789
185W /
192L
Steam
11 years
Verified
Risk Factors Detected
📉 Elo Tanking Detected: 5% win rate (6 wins / 110 losses) in games < 5 mins, losses spread across 22 different maps
Player Analysis
151 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
79%
No Rush
11%
Scout Rush
7%
Archer Rush
1%
Overall Behavior
Militia rush (85%)
Archer rush (30%)
Monk rush (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (77% of games)
Opening Success Rates
Militia Rush
120 games
69%
No Rush
16 games
25%
Scout Rush
10 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
100%
win rate
Scout Rush
(31 games)
74%
win rate
Militia Rush
(17 games)
65%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (79%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (44%), often loses to:
BEST
Archers
(7L)
Heavy Cavalry
(6L)
Unique Unit
(6L)
No significant weaknesses detected
Skirmisher Rush
3 games
100%
win rate
Scout Rush
31 games
74%
win rate
Militia Rush
17 games
65%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
44%
Cavalry
PRIMARY STYLE
Archers
53%
68% WR
Heavy Cavalry
31%
61% WR
Heavy Monk
22%
62% WR
Infantry (Spear)
20%
50% WR
Dominates vs
Infantry (Spear)
+8
Skirmishers
+7
Heavy Cavalry
+6
Struggles vs
Archers
−7
Heavy Cavalry
−6
Unique Unit
−6
Common Transitions
Militia Rush
Archers
70% WR
Scout Rush
Archers
40% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Shu
80%
Britons
20%
Win Rates by Civ Type
Infantry Civs
69%
Their Best Infantry Civ:
Wu
80% WR
Cavalry Civs
59%
Their Best Cavalry Civ:
Cumans
100% WR
Archer Civs
50%
Their Best Archer Civ:
Shu
80% WR
Gunpowder Civs
69%
Their Best Gunpowder Civ:
Spanish
100% WR
Camel Civs
44%
Their Best Camel Civ:
Saracens
60% WR
Defensive Civs
57%
Their Best Defensive Civ:
Byzantines
60% WR
Civ Playstyle Analysis
Japanese
7
57%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 14:05
Castle: 22:46
militia rush
100%
archer rush
71%
monk rush
29%
Shu
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 13:48
Castle: 22:16
archer rush
80%
militia rush
80%
monk rush
20%
Wei
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 14:34
Castle: 24:28
militia rush
80%
scout rush
20%
monk rush
20%
knight rush
20%
Wu
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 13:33
Castle: 23:28
militia rush
80%
scout rush
20%
archer rush
20%
Magyars
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 13:53
Castle: 23:13
militia rush
100%
archer rush
20%
scout rush
20%
Bohemians
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 14:06
Castle: 22:33
archer rush
100%
militia rush
100%
monk rush
20%
Byzantines
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 14:29
Castle: 24:01
militia rush
100%
archer rush
20%
skirmisher rush
20%
knight rush
20%
Lithuanians
5
80%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 13:38
Castle: 23:28
militia rush
100%
knight rush
60%
monk rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 94 | 68% | Militia Rush 87% | Archer Rush (9) |
| Glade | 25 | 52% | Militia Rush 68% | No Rush (9) |
| Graveyards | 13 | 77% | Militia Rush 77% | - |
| Arena | 13 | 46% | Militia Rush 69% | No Rush (7) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
43.2%
81 games
Morning
06:00 - 12:00
42.9%
7 games
Afternoon
12:00 - 18:00
50.6%
79 games
Evening
18:00 - 00:00
51%
210 games
Consistent performance across all time periods.
Based on 377 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
34x
Chases losses
39x
Stops after losses
18x
After 1st Win
2.1
games
After 1st defeat
2.7
games
End on Win
64%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
26
min
Games
151
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+02:58)
14:10
/ 11:12 target
III
Castle Age
(+01:57)
22:55
/ 20:58 target
IV
Imperial Age
(+03:57)
40:35
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:00
Perfect
Reaches Imperial
19%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Poles
Cavalry
3-0
Khmer
Elephant
3-0
Portuguese
Gunpowder
4-0
Worst Matchups
Mayans
Archer
0-3
Italians
Archer
1-3
Gurjaras
Camel
1-2
Cavalry (69%)
Infantry (58%)
Archer (46%)
Gunpowder (80%)
Defensive (57%)
Most Faced Civs
1
Persians
52%
23 games
12W - 11L
2
Mongols
37%
19 games
7W - 12L
3
Portuguese
41%
17 games
7W - 10L
Franks
53%
17 games
9W - 8L
Ethiopians
41%
17 games
7W - 10L
Magyars
87%
15 games
13W - 2L
Top 6 of 108 tracked opponent picks
Rating History (Last 60 days)
-16 Elo
190 games
Current
962
Peak
1066
Low
829
Record (W:L)
92
-
98
Effective APM (Last 20 games)
Overall
43.0
actions per minute
Faster than average
for 962 Elo
0
Avg (24)
Dark Age
42.6
Feudal
38.4
Castle
46.5
Imperial
13.6
Peak:
99.9
eAPM
Recent Match History (151 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
962
(-15)
|
Arabia
#468000123
|
Jurchens
|
|
00:48:47 |
Apr 04, 2026
|
|
VICTORY
977
(+17)
|
Arabia
#467994976
|
Gurjaras
|
|
00:35:18 |
Apr 04, 2026
|
|
VICTORY
960
(+16)
|
Arabia
#467877413
|
Byzantines
|
|
00:36:57 |
Apr 04, 2026
|
|
VICTORY
944
(+15)
|
Black Forest
#467874033
|
Romans
|
|
00:26:55 |
Apr 04, 2026
|
|
VICTORY
929
(+14)
|
Arabia
#467676335
|
Burmese
|
|
00:32:27 |
Apr 03, 2026
|
|
DEFEAT
915
(-15)
|
MegaRandom
#467675751
|
Bengalis
|
|
00:01:30 |
Apr 03, 2026
|
|
DEFEAT
930
(-15)
|
Black Forest
#467668590
|
Franks
|
|
00:42:32 |
Apr 03, 2026
|
|
DEFEAT
945
(-17)
|
Nomad
#467604815
|
Wei
|
|
00:01:06 |
Apr 03, 2026
|
|
VICTORY
962
(+15)
|
Arabia
#467601392
|
Gurjaras
|
|
00:27:13 |
Apr 03, 2026
|
|
DEFEAT
947
(-14)
|
Black Forest
#467601161
|
Bulgarians
|
|
00:00:23 |
Apr 03, 2026
|
|
VICTORY
961
(+16)
|
Black Forest
#467351190
|
Teutons
|
|
00:32:31 |
Apr 02, 2026
|
|
DEFEAT
945
(-15)
|
MegaRandom
#467349657
|
Tatars
|
|
00:13:46 |
Apr 02, 2026
|
|
DEFEAT
960
(-16)
|
MegaRandom
#467347663
|
Jurchens
|
|
00:21:50 |
Apr 02, 2026
|
|
DEFEAT
976
(-16)
|
Nomad
#467347433
|
Dravidians
|
|
00:00:23 |
Apr 02, 2026
|
|
DEFEAT
992
(-17)
|
Arabia
#467347132
|
Burmese
|
|
00:00:52 |
Apr 02, 2026
|
|
DEFEAT
993
(-15)
|
Mongolia
#467010312
|
Gurjaras
|
|
00:35:36 |
Mar 31, 2026
|
|
VICTORY
1024
(+16)
|
Mongolia
#467009374
|
Goths
|
|
00:10:25 |
Mar 31, 2026
|
|
VICTORY
1008
(+15)
|
Nomad
#466971966
|
Tatars
|
|
00:31:39 |
Mar 31, 2026
|
|
DEFEAT
993
(-15)
|
Glade
#466800780
|
Bengalis
|
|
00:49:10 |
Mar 30, 2026
|
|
VICTORY
1008
(+17)
|
Arabia
#466573714
|
Chinese
|
|
00:58:27 |
Mar 29, 2026
|
|
DEFEAT
991
(-17)
|
Nomad
#466573464
|
Mayans
|
|
00:00:16 |
Mar 29, 2026
|
|
VICTORY
1008
(+17)
|
Mongolia
#466568925
|
Celts
|
|
00:26:05 |
Mar 29, 2026
|
|
DEFEAT
991
(-15)
|
Mongolia
#466310603
|
Armenians
|
|
01:09:09 |
Mar 28, 2026
|
|
DEFEAT
1006
(-15)
|
Glade
#466306202
|
Poles
|
|
00:32:48 |
Mar 28, 2026
|
|
DEFEAT
1021
(-16)
|
Arabia
#466145351
|
Burgundians
|
|
00:36:26 |
Mar 28, 2026
|
|
VICTORY
1037
(+17)
|
Mongolia
#466142841
|
Ethiopians
|
|
00:21:27 |
Mar 28, 2026
|
|
DEFEAT
1020
(-16)
|
Arabia
#465958441
|
Cumans
|
|
00:34:07 |
Mar 27, 2026
|
|
DEFEAT
1036
(-15)
|
Mongolia
#465958159
|
Bohemians
|
|
00:00:46 |
Mar 27, 2026
|
|
DEFEAT
1051
(-15)
|
Glade
#465954085
|
Burmese
|
|
00:27:44 |
Mar 27, 2026
|
|
VICTORY
1066
(+17)
|
Mongolia
#465786401
|
Wu
|
|
00:26:19 |
Mar 26, 2026
|
|
VICTORY
1049
(+15)
|
Glade
#465722724
|
Dravidians
|
|
00:35:15 |
Mar 26, 2026
|
|
VICTORY
1034
(+18)
|
Glade
#465580909
|
Aztecs
|
|
00:39:59 |
Mar 25, 2026
|
|
VICTORY
1016
(+16)
|
Glade
#465549105
|
Bulgarians
|
|
00:34:02 |
Mar 25, 2026
|
|
VICTORY
1000
(+16)
|
Mongolia
#465544620
|
Bohemians
|
|
00:31:21 |
Mar 25, 2026
|
|
VICTORY
984
(+17)
|
Mongolia
#465371554
|
Portuguese
|
|
00:26:43 |
Mar 24, 2026
|
|
VICTORY
967
(+15)
|
Mongolia
#465367001
|
Vikings
|
|
00:26:42 |
Mar 24, 2026
|
|
DEFEAT
952
(-15)
|
Glade
#465366681
|
Persians
|
|
00:01:09 |
Mar 24, 2026
|
|
VICTORY
967
(+17)
|
Mongolia
#465361090
|
Turks
|
|
00:34:09 |
Mar 24, 2026
|
|
VICTORY
950
(+14)
|
Mongolia
#465275202
|
Vikings
|
|
00:16:28 |
Mar 24, 2026
|
|
DEFEAT
936
(-17)
|
Mongolia
#465210429
|
Poles
|
|
00:42:50 |
Mar 24, 2026
|
|
VICTORY
953
(+18)
|
Arabia
#465205303
|
Dravidians
|
|
00:27:31 |
Mar 24, 2026
|
|
VICTORY
935
(+15)
|
Nomad
#465202286
|
Lithuanians
|
|
00:27:23 |
Mar 24, 2026
|
|
DEFEAT
920
(-17)
|
Nomad
#465201974
|
Koreans
|
|
00:00:52 |
Mar 24, 2026
|
|
VICTORY
937
(+17)
|
Nomad
#465111903
|
Ethiopians
|
|
00:26:09 |
Mar 23, 2026
|
|
VICTORY
920
(+17)
|
Glade
#465107550
|
Magyars
|
|
00:28:59 |
Mar 23, 2026
|
|
DEFEAT
903
(-15)
|
Glade
#465107159
|
Mongols
|
|
00:00:36 |
Mar 23, 2026
|
|
DEFEAT
918
(-15)
|
Glade
#464942260
|
Celts
|
|
00:39:36 |
Mar 22, 2026
|
|
DEFEAT
933
(-15)
|
Arabia
#464933875
|
Shu
|
|
00:51:30 |
Mar 22, 2026
|
|
DEFEAT
948
(-16)
|
Arabia
#464642805
|
Wei
|
|
00:41:36 |
Mar 21, 2026
|
|
DEFEAT
964
(-18)
|
Mongolia
#464642484
|
Berbers
|
|
00:00:44 |
Mar 21, 2026
|
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