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Czech_Airwave
Gameplay Summary
Favors Archer Rush as primary opening (60%). Plays a archer-focused style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units.
Favors Archer Rush as primary opening (60%). Plays a archer-focused style in mid/late game. Prefers a defensive, fully-walled playstyle. Frequently employs FC into Unique Units.
Elo
1173
Top 35%
Rank
#13,644
1v1 RM
Games
162
3W /
4L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
60%
No Rush
20%
Scout Rush
20%
Overall Behavior
Archer rush (80%)
Phosphoru (20%)
Scout rush (20%)
Cav archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (60% of games)
Opening Success Rates
Archer Rush
3 games
67%
Loses to
Eagle Rush
63.3%
Militia Rush
56.2%
Beats
Skirmisher Rush
59.5%
No Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Archer Rush (60%), often loses to:
BEST
Eagle Rush
63.3% WR
Militia Rush
56.2% WR
Mid & Late Game
If they go Archer (80%), often loses to:
BEST
Skirmishers
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
80%
Archer
PRIMARY STYLE
Infantry (Spear)
80%
50% WR
Archers
60%
67% WR
Skirmishers
40%
Unique Unit
20%
Dominates vs
Skirmishers
+2
Struggles vs
Skirmishers
−2
Common Transitions
Archer Rush
Archers
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Cumans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Celts
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Ethiopians
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Japanese
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 40% | Archer Rush 60% | - |
Performance
Win Rate by Game Length
Avg. Win
46 min
Avg. Loss
47
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:03)
10:24
/ 10:21 target
Fast Feudal - 40%
III
Castle Age
(+02:17)
22:33
/ 20:16 target
IV
Imperial Age
(+00:53)
36:56
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:46
Average
Reaches Imperial
80%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (0%)
Archer (0%)
Infantry (100%)
Camel (100%)
Most Faced Civs
1
Ethiopians
0%
1 games
0W - 1L
2
Malians
100%
1 games
1W - 0L
3
Jurchens
0%
1 games
0W - 1L
Hindustanis
100%
1 games
1W - 0L
Franks
0%
1 games
0W - 1L
Portuguese
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-17 Elo
8 games
Current
1173
Peak
1190
Low
1173
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
22.6
actions per minute
Slower than average
for 1173 Elo
0
Avg (39)
Dark Age
20.1
Feudal
18.9
Castle
27.0
Imperial
19.4
Peak:
45.6
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1173
(-18)
|
Islands
#457626040
|
Vikings
|
|
00:41:31 |
Feb 20, 2026
|
|
VICTORY
1191
(+16)
|
Hideout
#457620812
|
Gurjaras
|
|
00:31:14 |
Feb 20, 2026
|
|
DEFEAT
1175
(-15)
|
Arabia
#455187749
|
Mongols
Scout Rush
|
|
00:52:24 |
Feb 10, 2026
|
|
VICTORY
1190
(+17)
|
Arabia
#453642294
|
Japanese
Archer Rush
|
|
00:43:46 |
Feb 04, 2026
|
|
DEFEAT
1173
(-15)
|
Arabia
#451840980
|
Ethiopians
Archer Rush
|
|
00:59:28 |
Jan 28, 2026
|
|
VICTORY
1188
(+15)
|
Arabia
#451625626
|
Celts
Archer Rush
|
|
00:48:24 |
Jan 27, 2026
|
|
DEFEAT
1173
(-12)
|
Arabia
#451349352
|
Cumans
No Rush
|
|
00:28:29 |
Jan 26, 2026
|
No matches found with the selected filters.