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Phaneron
Gameplay Summary
Passive early game, rarely rushes in Feudal (73%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against Archers compositions. Frequently employs forward Castle drops. Often picks Wu (73%).
Passive early game, rarely rushes in Feudal (73%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against Archers compositions. Frequently employs forward Castle drops. Often picks Wu (73%).
Elo
987
Top 65%
Rank
#24,382
1v1 RM
Games
128
58W /
57L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
94 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
73%
Militia Rush
20%
Scout Rush
4%
Archer Rush
1%
Overall Behavior
Early castle build (46%)
Castle drop (28%)
Militia rush (20%)
Fast castle (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (39% of games)
Opening Success Rates
No Rush
69 games
51%
Militia Rush
19 games
42%
Scout Rush
4 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(52 games)
63%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(8 games)
25%
win rate
Scout Rush
(19 games)
32%
win rate
Knight Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (73%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (45%), often loses to:
BEST
Archers
(6L)
Infantry (Sword)
(5L)
Heavy Cavalry
(4L)
Archer Rush
8 games
75%
win rate
Scout Rush
19 games
68%
win rate
Knight Rush
5 games
60%
win rate
No Rush
52 games
63%
win rate
Quick tips:
Predictable opener
Mid & Late Game
45%
Infantry
PRIMARY STYLE
Infantry (Spear)
32%
40% WR
Infantry (Sword)
26%
63% WR
Unique Unit
23%
57% WR
Light Cavalry
19%
17% WR
Dominates vs
Heavy Cavalry
+5
Light Cavalry
+4
Unique Unit
+4
Struggles vs
Archers
−6
Infantry (Sword)
−5
Heavy Cavalry
−4
Common Transitions
No Rush
Infantry (Spear)
50% WR
Militia Rush
Infantry (Sword)
33% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Wu
54%
Gurjaras
38%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Wu
54% WR
Camel Civs
38%
Their Best Camel Civ:
Gurjaras
38% WR
Cavalry Civs
29%
Their Best Cavalry Civ:
Georgians
% WR
Civ Playstyle Analysis
Wu
69
54%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:53
Castle: 21:40
early castle build
48%
castle drop
29%
militia rush
26%
Gurjaras
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:11
Castle: 24:23
early castle build
50%
castle drop
25%
fast castle
25%
Vietnamese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:53
Castle: 20:26
militia rush
25%
castle drop
25%
early castle build
25%
Mongols
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 8:17
Castle: 29:36
tower rush
100%
early castle build
50%
castle drop
25%
Georgians
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:49
Castle: 20:48
scout rush
33%
knight rush
33%
phosphoru
33%
castle drop
33%
Berbers
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Koreans
1
100%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Poles
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 30 | 47% | No Rush 80% | No Rush (5) |
| Mired | 22 | 59% | No Rush 95% | No Rush (8) |
| Socotra | 14 | 50% | No Rush 50% | Scout Rush (2) |
| Valley | 8 | 50% | No Rush 63% | Scout Rush (3) |
| Scandinavia | 6 | 33% | No Rush 83% | Scout Rush (3) |
| Paradise Island | 4 | 0% | Militia Rush 75% | Archer Rush (2) |
| Arena | 4 | 75% | No Rush 100% | - |
| Arabia | 3 | 33% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.4%
37 games
Morning
06:00 - 12:00
48%
25 games
Afternoon
12:00 - 18:00
40.5%
37 games
Evening
18:00 - 00:00
75%
16 games
Performs best in the Evening (75% WR), struggles in the Afternoon (40.5% WR), plays most in Night but wins more in Evening.
Based on 115 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
4x
Chases losses
4x
Stops after losses
3x
After 1st Win
5.1
games
After 1st defeat
4.9
games
End on Win
43%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
33
min
Games
94
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:11)
12:23
/ 11:12 target
III
Castle Age
(+01:14)
22:12
/ 20:58 target
IV
Imperial Age
(+03:01)
39:39
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:58
Average
Reaches Imperial
23%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
4-0
Malay
Infantry
2-0
Chinese
Archer
3-0
Worst Matchups
Britons
Archer
0-3
Khmer
Elephant
0-4
Japanese
Infantry
0-3
Cavalry (55%)
Infantry (38%)
Archer (50%)
Cavalry Archer (55%)
Gunpowder (60%)
Most Faced Civs
1
Mongols
60%
10 games
6W - 4L
2
Huns
17%
6 games
1W - 5L
3
Bulgarians
33%
6 games
2W - 4L
Khmer
17%
6 games
1W - 5L
Magyars
80%
5 games
4W - 1L
Britons
20%
5 games
1W - 4L
Top 6 of 38 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
987
Peak
987
Low
987
Record (W:L)
0
-
0
Effective APM (Last 20 games)
Overall
46.0
actions per minute
Faster than average
for 987 Elo
0
Avg (24)
Dark Age
57.1
Feudal
37.6
Castle
28.7
Imperial
10.2
Peak:
116.5
eAPM
Recent Match History (94 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
987
(-17)
|
Shrubland
#452505859
|
Georgians
Castle Drop
|
|
01:01:01 |
Jan 31, 2026
|
|
DEFEAT
1004
(-15)
|
Socotra
#452502310
|
Mongols
Tower Rush
|
|
00:24:07 |
Jan 31, 2026
|
|
VICTORY
1019
(+16)
|
Socotra
#452498561
|
Mongols
Tower Rush
|
|
00:28:22 |
Jan 31, 2026
|
|
DEFEAT
1003
(-16)
|
Socotra
#452492986
|
Mongols
Tower Rush
|
|
00:41:44 |
Jan 31, 2026
|
|
VICTORY
1019
(+17)
|
MegaRandom
#452492661
|
Mongols
|
|
00:00:26 |
Jan 31, 2026
|
|
VICTORY
1002
(+16)
|
Passage
#452446265
|
Vikings
Castle Drop
|
|
01:23:36 |
Jan 30, 2026
|
|
DEFEAT
986
(-15)
|
Arabia
#452442615
|
Mongols
Tower Rush
|
|
00:19:56 |
Jan 30, 2026
|
|
VICTORY
1001
(+17)
|
Socotra
#452441423
|
Wu
|
|
00:01:04 |
Jan 30, 2026
|
|
VICTORY
984
(+16)
|
Socotra
#452435604
|
Wu
Militia Rush
|
|
00:31:17 |
Jan 30, 2026
|
|
VICTORY
968
(+16)
|
Shrubland
#452319912
|
Franks
Scout Rush
|
|
00:55:18 |
Jan 30, 2026
|
|
DEFEAT
952
(-16)
|
MegaRandom
#452317084
|
Wu
Militia Rush
|
|
00:24:08 |
Jan 30, 2026
|
|
DEFEAT
968
(-18)
|
Socotra
#452080138
|
Wu
Militia Rush
|
|
00:47:01 |
Jan 29, 2026
|
|
VICTORY
986
(+18)
|
Socotra
#452077812
|
Wu
Militia Rush
|
|
00:19:41 |
Jan 29, 2026
|
|
DEFEAT
968
(-16)
|
Socotra
#452072771
|
Wu
Militia Rush
|
|
00:51:27 |
Jan 29, 2026
|
|
DEFEAT
984
(-17)
|
MegaRandom
#451369062
|
Wu
Militia Rush
|
|
00:26:58 |
Jan 26, 2026
|
|
VICTORY
1001
(+15)
|
Socotra
#451316173
|
Wu
Militia Rush
|
|
00:25:13 |
Jan 26, 2026
|
|
VICTORY
986
(+17)
|
Socotra
#451294660
|
Wu
Militia Rush
|
|
00:33:56 |
Jan 26, 2026
|
|
DEFEAT
969
(-16)
|
Socotra
#451290773
|
Georgians
Scout Rush
|
|
00:28:19 |
Jan 26, 2026
|
|
DEFEAT
985
(-14)
|
Socotra
#451289723
|
Georgians
No Rush
|
|
00:06:14 |
Jan 26, 2026
|
|
VICTORY
999
(+16)
|
Socotra
#450681293
|
Wu
No Rush
|
|
00:42:17 |
Jan 24, 2026
|
|
DEFEAT
983
(-14)
|
Socotra
#450266701
|
Wu
No Rush
|
|
01:04:29 |
Jan 22, 2026
|
|
VICTORY
997
(+15)
|
Socotra
#450264642
|
Wu
Fast Castle
|
|
00:17:07 |
Jan 22, 2026
|
|
DEFEAT
982
(-16)
|
Lowland
#450264329
|
Wu
|
|
00:00:23 |
Jan 22, 2026
|
|
VICTORY
998
(+16)
|
Arena
#449232552
|
Wu
Castle Drop
|
|
00:43:18 |
Jan 18, 2026
|
|
VICTORY
982
(+14)
|
Scandanavia
#449228772
|
Wu
|
|
00:38:33 |
Jan 18, 2026
|
|
DEFEAT
968
(-18)
|
Arena
#449228417
|
Wu
|
|
00:00:31 |
Jan 18, 2026
|
|
VICTORY
986
(+15)
|
MegaRandom
#449224713
|
Wu
|
|
00:36:16 |
Jan 18, 2026
|
|
VICTORY
971
(+14)
|
Mired
#449221068
|
Wu
No Rush
|
|
00:34:27 |
Jan 18, 2026
|
|
DEFEAT
957
(-17)
|
MegaRandom
#449217937
|
Wu
Militia Rush
|
|
00:28:27 |
Jan 18, 2026
|
|
DEFEAT
974
(-16)
|
MegaRandom
#449215077
|
Wu
No Rush
|
|
00:26:22 |
Jan 18, 2026
|
|
DEFEAT
990
(-17)
|
Arena
#449214761
|
Wu
|
|
00:00:21 |
Jan 18, 2026
|
|
DEFEAT
1007
(-14)
|
Scandinavia
#448974181
|
Wu
Castle Drop
|
|
00:49:21 |
Jan 17, 2026
|
|
VICTORY
1021
(+16)
|
Mired
#448973577
|
Wu
|
|
00:02:07 |
Jan 17, 2026
|
|
VICTORY
1005
(+17)
|
Arena
#448971365
|
Wu
Castle Drop
|
|
00:18:09 |
Jan 17, 2026
|
|
VICTORY
988
(+18)
|
MegaRandom
#448965855
|
Wu
Castle Drop
|
|
00:49:21 |
Jan 17, 2026
|
|
VICTORY
970
(+15)
|
Arena
#448961497
|
Wu
Castle Drop
|
|
00:41:39 |
Jan 17, 2026
|
|
DEFEAT
955
(-17)
|
Paradise Island
#448954115
|
Poles
Scout Rush
|
|
00:47:29 |
Jan 17, 2026
|
|
VICTORY
972
(+17)
|
MegaRandom
#448858558
|
Wu
Scout Rush
|
|
03:56:28 |
Jan 17, 2026
|
|
DEFEAT
955
(-15)
|
Mired
#448858167
|
Wu
|
|
00:00:11 |
Jan 17, 2026
|
|
DEFEAT
970
(-16)
|
Valley
#448854758
|
Wu
No Rush
|
|
00:27:44 |
Jan 17, 2026
|
|
VICTORY
986
(+17)
|
Valley
#448849958
|
Wu
Castle Drop
|
|
00:38:48 |
Jan 16, 2026
|
|
DEFEAT
969
(-15)
|
Mired
#448849650
|
Wu
|
|
00:00:16 |
Jan 16, 2026
|
|
VICTORY
984
(+15)
|
Scandanavia
#448849143
|
Wu
|
|
00:01:22 |
Jan 16, 2026
|
|
VICTORY
969
(+16)
|
MegaRandom
#448846494
|
Wu
No Rush
|
|
00:17:03 |
Jan 16, 2026
|
|
DEFEAT
953
(-16)
|
Valley
#448729643
|
Berbers
No Rush
|
|
00:27:20 |
Jan 16, 2026
|
|
VICTORY
969
(+18)
|
Valley
#448728871
|
Berbers
No Rush
|
|
00:03:19 |
Jan 16, 2026
|
|
DEFEAT
951
(-15)
|
MegaRandom
#448699521
|
Wu
Castle Drop
|
|
01:07:42 |
Jan 16, 2026
|
|
DEFEAT
966
(-17)
|
MegaRandom
#448697493
|
Wu
Fast Castle
|
|
00:19:10 |
Jan 16, 2026
|
|
VICTORY
983
(+15)
|
Scandinavia
#448694271
|
Wu
Castle Drop
|
|
00:31:55 |
Jan 16, 2026
|
|
DEFEAT
968
(-15)
|
Mired
#448680329
|
Wu
|
|
00:00:31 |
Jan 16, 2026
|
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