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GreenSeaHawk
Gameplay Summary
Highly predictable with Scout Rush (80% of games). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Archer Rush (67% loss rate). Frequently employs Fast Castle. Often picks Khmer (60%).
Highly predictable with Scout Rush (80% of games). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Archer Rush (67% loss rate). Frequently employs Fast Castle. Often picks Khmer (60%).
Elo
1030
Top 50%
Rank
#21,492
1v1 RM
Games
125
1W /
5L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
80%
No Rush
20%
Overall Behavior
Scout rush (80%)
Skirmisher rush (40%)
Early castle build (20%)
Knight rush (20%)
Fast castle (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Scout Rush
4 games
25%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (80%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (75%), often loses to:
BEST
Archers
(2L)
Archer Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Mid & Late Game
75%
Cavalry
PRIMARY STYLE
Light Cavalry
75%
33% WR
Skirmishers
50%
Unique Unit
25%
Heavy Cavalry
25%
Dominates vs
No data
Struggles vs
Archers
−2
Common Transitions
Scout Rush
Light Cavalry
25% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Khmer
3
0%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:44
Castle: 23:30
scout rush
100%
skirmisher rush
67%
early castle build
33%
Huns
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Aztecs
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | Scout Rush 100% | Archer Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
58 min
Avg. Loss
34
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:37)
9:44
/ 10:21 target
Fast Feudal - 80%
III
Castle Age
(+01:30)
21:46
/ 20:16 target
Fast Castle - 20%
IV
Imperial Age
(+09:59)
46:02
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:38
Average
Reaches Imperial
20%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Ethiopians
Archer
0-2
Worst Matchups
Ethiopians
Archer
0-2
Archer (0%)
Infantry (50%)
Cavalry (0%)
Most Faced Civs
1
Cumans
0%
2 games
0W - 2L
2
Ethiopians
0%
2 games
0W - 2L
3
Goths
0%
1 games
0W - 1L
Vikings
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1030
Peak
1030
Low
1030
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
29.2
actions per minute
Slower than average
for 1030 Elo
0
Avg (39)
Dark Age
24.5
Feudal
28.2
Castle
30.3
Imperial
7.1
Peak:
69.8
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1030
(-16)
|
Arena
#451687673
|
Aztecs
Fast Castle
|
|
00:25:06 |
Jan 27, 2026
|
|
VICTORY
1046
(+16)
|
Arabia
#447832550
|
Huns
Scout Rush
|
|
00:58:21 |
Jan 12, 2026
|
|
DEFEAT
1030
(-14)
|
Arabia
#447816617
|
Khmer
Scout Rush
|
|
00:40:48 |
Jan 12, 2026
|
|
DEFEAT
1044
(-16)
|
Arabia
#447808277
|
Khmer
Scout Rush
|
|
00:30:28 |
Jan 12, 2026
|
|
DEFEAT
1060
(-14)
|
Arabia
#447802752
|
Khmer
Scout Rush
|
|
00:39:42 |
Jan 12, 2026
|
|
DEFEAT
1074
(-15)
|
Mired
#447488202
|
Mongols
|
|
00:57:46 |
Jan 11, 2026
|
No matches found with the selected filters.