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小西
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (60% boom/FC). Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and Fast Castle.
Prefers Fast Castle builds over Feudal aggression (60% boom/FC). Plays open and aggressive with minimal walling. Frequently employs forward Castle drops and Fast Castle.
Elo
811
Top 80%
Rank
#34,662
1v1 RM
Games
43
7W /
0L
Steam
5 years
Verified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
60%
Scout Rush
20%
Monk Rush
20%
Overall Behavior
Castle drop (60%)
Fast castle (60%)
Scout rush (20%)
Steppe lancer rush (20%)
Monk rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
No Rush
3 games
100%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(4 games)
100%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (60%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
No clear weakness
No significant weaknesses detected
No Rush
4 games
100%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
25%
Cavalry
PRIMARY STYLE
Steppe Lancers
25%
Fire Lancers
25%
Infantry (Sword)
25%
Heavy Monk
25%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Mongols
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Koreans
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Georgians
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Teutons
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Spanish
1
100%
Monk Rush
Top Opening:
Monk Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
--
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:17)
11:29
/ 11:12 target
Fast Feudal - 20%
III
Castle Age
(-02:05)
18:53
/ 20:58 target
Fast Castle - 60%
IV
Imperial Age
(-00:21)
36:17
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:49
Average
Reaches Imperial
20%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (100%)
Archer (100%)
Infantry (100%)
Most Faced Civs
1
Lithuanians
100%
1 games
1W - 0L
2
Burgundians
100%
1 games
1W - 0L
3
Vietnamese
100%
1 games
1W - 0L
Armenians
100%
1 games
1W - 0L
Mongols
100%
1 games
1W - 0L
Mayans
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
811
Peak
811
Low
811
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
36.1
actions per minute
Faster than average
for 811 Elo
0
Avg (24)
Dark Age
40.9
Feudal
29.3
Castle
32.9
Imperial
5.6
Peak:
89.8
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
811
(+16)
|
Arena
#449601257
|
Spanish
Monk Rush
|
|
00:32:15 |
Jan 19, 2026
|
|
VICTORY
795
(+15)
|
Mired
#449597214
|
Teutons
No Rush
|
|
00:28:47 |
Jan 19, 2026
|
|
VICTORY
780
(+16)
|
Paradise Island
#449597033
|
Spanish
|
|
00:00:13 |
Jan 19, 2026
|
|
VICTORY
764
(+18)
|
Scandanavia
#449596324
|
Mayans
|
|
00:02:58 |
Jan 19, 2026
|
|
VICTORY
746
(+17)
|
Valley
#449592541
|
Georgians
Castle Drop
|
|
00:28:16 |
Jan 19, 2026
|
|
VICTORY
729
(+14)
|
MegaRandom
#449587602
|
Koreans
Castle Drop
|
|
00:38:21 |
Jan 19, 2026
|
|
VICTORY
715
(+15)
|
Scandinavia
#449583888
|
Mongols
Scout Rush
|
|
00:29:35 |
Jan 19, 2026
|
No matches found with the selected filters.