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sirbone
Gameplay Summary
Versatile opener, mixing Militia Rush (49%) and Scout Rush (28%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (60% win rate). Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Versatile opener, mixing Militia Rush (49%) and Scout Rush (28%). Plays a cavalry-heavy style in mid/late game. Most successful with Militia Rush (60% win rate). Struggles against Archers compositions. Prefers a defensive, fully-walled playstyle. Plays variable civs.
Elo
1371
Top 18%
Rank
#6,732
1v1 RM
Games
4,838
190W /
192L
Steam
10 years
Unverified
No risk factors detected
Player Analysis
137 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
49%
Scout Rush
28%
No Rush
11%
Archer Rush
9%
Overall Behavior
Militia rush (55%)
Skirmisher rush (29%)
Scout rush (28%)
Archer rush (20%)
Cav archer rush (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (55% of games)
Opening Success Rates
Militia Rush
67 games
60%
Scout Rush
38 games
45%
No Rush
15 games
33%
Archer Rush
13 games
54%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(9 games)
78%
win rate
Militia Rush
(32 games)
59%
win rate
Early-Game Weaknesses
They struggle against these:
No Rush
(28 games)
43%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (49%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (45%), often loses to:
BEST
Archers
(21L)
Heavy Cavalry
(12L)
Infantry (Spear)
(8L)
No Rush
28 games
57%
win rate
Skirmisher Rush
9 games
78%
win rate
Militia Rush
32 games
59%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
45%
Cavalry
PRIMARY STYLE
Infantry (Sword)
35%
53% WR
Light Cavalry
34%
57% WR
Skirmishers
33%
47% WR
Infantry (Spear)
20%
60% WR
Dominates vs
Archers
+21
Unique Unit
+14
Skirmishers
+14
Struggles vs
Archers
−21
Heavy Cavalry
−12
Infantry (Spear)
−8
Common Transitions
Militia Rush
Infantry (Sword)
60% WR
Scout Rush
Light Cavalry
48% WR
Archer Rush
Cav Archers
70% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Poles
71%
Slavs
33%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Japanese
70% WR
Cavalry Civs
49%
Their Best Cavalry Civ:
Poles
71% WR
Cavalry Archer Civs
50%
Their Best Cavalry Archer Civ:
Mongols
75% WR
Archer Civs
57%
No data for specific civs yet.
Elephant Civs
43%
Their Best Elephant Civ:
Khmer
43% WR
Gunpowder Civs
40%
No data for specific civs yet.
Civ Playstyle Analysis
Celts
13
54%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:57
Castle: 22:10
militia rush
85%
skirmisher rush
54%
archer rush
38%
Lithuanians
10
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:20
Castle: 21:44
militia rush
80%
skirmisher rush
60%
archer rush
30%
scout rush
30%
early castle build
20%
Romans
10
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:29
Castle: 21:13
militia rush
100%
skirmisher rush
40%
Japanese
10
70%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:43
Castle: 21:27
militia rush
70%
skirmisher rush
60%
cav archer rush
40%
archer rush
30%
Slavs
9
33%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:02
Castle: 21:57
militia rush
78%
scout rush
22%
Armenians
9
44%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:38
Castle: 23:33
militia rush
67%
skirmisher rush
44%
Poles
7
71%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:39
Castle: 21:58
militia rush
100%
scout rush
29%
Khmer
7
43%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:06
Castle: 18:08
scout rush
57%
fast castle
29%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 102 | 56% | Militia Rush 51% | Archer Rush (12) |
| MegaRandom | 16 | 31% | Scout Rush 31% | No Rush (6) |
| Socotra | 7 | 57% | Militia Rush 100% | Archer Rush (2) |
| Lowland | 6 | 50% | Scout Rush 50% | No Rush (2) |
| Graveyards | 3 | 67% | Scout Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
46.4%
69 games
Morning
06:00 - 12:00
40%
5 games
Afternoon
12:00 - 18:00
50%
114 games
Evening
18:00 - 00:00
51%
194 games
Based on 382 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
30x
Chases losses
36x
Stops after losses
10x
After 1st Win
2.6
games
After 1st defeat
4.2
games
End on Win
79%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
36
min
Games
137
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:06)
9:47
/ 09:53 target
Fast Feudal - 70%
III
Castle Age
(+00:34)
21:16
/ 20:42 target
IV
Imperial Age
(+01:27)
37:56
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:13
Excellent
Reaches Imperial
48%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Gurjaras
Camel
3-0
Armenians
Infantry
3-0
Vikings
Infantry
2-0
Worst Matchups
Japanese
Infantry
0-3
Bohemians
Gunpowder
0-2
Aztecs
Infantry
1-6
Infantry (57%)
Cavalry (42%)
Archer (50%)
Cavalry Archer (31%)
Gunpowder (40%)
Most Faced Civs
1
Mongols
26%
27 games
7W - 20L
2
Magyars
47%
17 games
8W - 9L
3
Persians
21%
14 games
3W - 11L
Japanese
36%
14 games
5W - 9L
Khmer
64%
14 games
9W - 5L
Vietnamese
54%
13 games
7W - 6L
Top 6 of 99 tracked opponent picks
Rating History (Last 60 days)
+48 Elo
262 games
Current
1387
Peak
1472
Low
1232
Record (W:L)
132
-
130
Effective APM (Last 20 games)
Overall
43.0
actions per minute
Average speed
for 1387 Elo
0
Avg (39)
Dark Age
45.4
Feudal
40.5
Castle
39.4
Imperial
25.6
Peak:
89.1
eAPM
Recent Match History (137 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1387
(+16)
|
Arabia
#467647963
|
Mayans
|
|
00:54:12 |
Apr 03, 2026
|
|
VICTORY
1371
(+16)
|
Arabia
#467647695
|
Vikings
|
|
00:00:18 |
Apr 03, 2026
|
|
DEFEAT
1355
(-18)
|
Arabia
#467640344
|
Georgians
|
|
00:54:05 |
Apr 03, 2026
|
|
DEFEAT
1373
(-17)
|
Arabia
#467632735
|
Wu
|
|
00:52:43 |
Apr 03, 2026
|
|
DEFEAT
1390
(-14)
|
Arabia
#467628228
|
Gurjaras
|
|
00:32:22 |
Apr 03, 2026
|
|
DEFEAT
1404
(-13)
|
Arabia
#467622478
|
Turks
|
|
00:40:28 |
Apr 03, 2026
|
|
VICTORY
1417
(+19)
|
Enclosed
#467604404
|
Romans
|
|
00:49:44 |
Apr 03, 2026
|
|
DEFEAT
1398
(-19)
|
Black Forest
#467603996
|
Celts
|
|
00:00:19 |
Apr 03, 2026
|
|
VICTORY
1417
(+16)
|
Ring Fortress
#467070087
|
Malay
|
|
00:54:08 |
Apr 01, 2026
|
|
DEFEAT
1401
(-17)
|
Glade
#467068559
|
Khmer
|
|
00:13:03 |
Apr 01, 2026
|
|
VICTORY
1418
(+14)
|
Arabia
#467061456
|
Teutons
|
|
00:44:42 |
Apr 01, 2026
|
|
VICTORY
1404
(+15)
|
Ring Fortress
#467061144
|
Tatars
|
|
00:01:01 |
Apr 01, 2026
|
|
VICTORY
1389
(+15)
|
Ring Fortress
#466812310
|
Malay
|
|
00:25:36 |
Mar 30, 2026
|
|
DEFEAT
1374
(-17)
|
Arabia
#466550007
|
Portuguese
|
|
00:49:56 |
Mar 29, 2026
|
|
DEFEAT
1391
(-17)
|
Ring Fortress
#466543745
|
Mongols
|
|
00:34:39 |
Mar 29, 2026
|
|
DEFEAT
1408
(-14)
|
Marketplace
#466539863
|
Huns
|
|
00:19:41 |
Mar 29, 2026
|
|
VICTORY
1422
(+17)
|
Ring Fortress
#466440543
|
Celts
|
|
00:52:16 |
Mar 29, 2026
|
|
DEFEAT
1405
(-15)
|
Glade
#465997157
|
Tatars
|
|
00:54:58 |
Mar 27, 2026
|
|
DEFEAT
1420
(-17)
|
Marketplace
#465969067
|
Japanese
|
|
00:26:32 |
Mar 27, 2026
|
|
DEFEAT
1437
(-15)
|
Glade
#465963212
|
Byzantines
|
|
00:43:51 |
Mar 27, 2026
|
|
VICTORY
1452
(+16)
|
Marketplace
#465958647
|
Poles
|
|
00:35:08 |
Mar 27, 2026
|
|
DEFEAT
1436
(-15)
|
Glade
#465956837
|
Magyars
|
|
00:11:24 |
Mar 27, 2026
|
|
DEFEAT
1451
(-14)
|
Glade
#465148523
|
Franks
|
|
01:06:51 |
Mar 23, 2026
|
|
VICTORY
1465
(+14)
|
Ring Fortress
#465147212
|
Khmer
|
|
00:07:13 |
Mar 23, 2026
|
|
VICTORY
1451
(+15)
|
Arabia
#465141064
|
Vikings
|
|
00:41:29 |
Mar 23, 2026
|
|
VICTORY
1436
(+14)
|
Arabia
#465135737
|
Japanese
|
|
00:34:25 |
Mar 23, 2026
|
|
VICTORY
1422
(+16)
|
Marketplace
#465129166
|
Tupi
|
|
00:40:58 |
Mar 23, 2026
|
|
DEFEAT
1406
(-17)
|
Marketplace
#465121364
|
Armenians
|
|
00:52:36 |
Mar 23, 2026
|
|
DEFEAT
1423
(-15)
|
Glade
#465115146
|
Celts
|
|
00:40:43 |
Mar 23, 2026
|
|
DEFEAT
1438
(-15)
|
Arabia
#465109089
|
Malay
|
|
00:42:22 |
Mar 23, 2026
|
|
VICTORY
1453
(+16)
|
Arabia
#465103959
|
Romans
|
|
00:37:32 |
Mar 23, 2026
|
|
VICTORY
1437
(+16)
|
Marketplace
#465042752
|
Aztecs
|
|
00:33:19 |
Mar 23, 2026
|
|
VICTORY
1421
(+18)
|
Glade
#464929667
|
Slavs
|
|
00:46:02 |
Mar 22, 2026
|
|
DEFEAT
1403
(-17)
|
Arabia
#464820164
|
Bengalis
|
|
00:36:06 |
Mar 22, 2026
|
|
DEFEAT
1420
(-17)
|
Arabia
#464813499
|
Armenians
|
|
00:39:04 |
Mar 22, 2026
|
|
DEFEAT
1437
(-15)
|
Marketplace
#464627409
|
Franks
|
|
00:48:32 |
Mar 21, 2026
|
|
DEFEAT
1452
(-17)
|
Arabia
#464620896
|
Incas
|
|
00:28:03 |
Mar 21, 2026
|
|
VICTORY
1469
(+16)
|
Arabia
#464368623
|
Celts
|
|
00:46:00 |
Mar 20, 2026
|
|
VICTORY
1453
(+14)
|
Ring Fortress
#464365385
|
Vikings
|
|
00:20:01 |
Mar 20, 2026
|
|
VICTORY
1439
(+16)
|
Glade
#464327853
|
Britons
|
|
01:00:51 |
Mar 20, 2026
|
|
VICTORY
1423
(+15)
|
Arabia
#464323274
|
Tupi
|
|
00:37:19 |
Mar 20, 2026
|
|
VICTORY
1408
(+16)
|
Glade
#464317232
|
Incas
|
|
00:50:22 |
Mar 20, 2026
|
|
VICTORY
1392
(+15)
|
Ring Fortress
#464140898
|
Khmer
|
|
00:39:36 |
Mar 19, 2026
|
|
VICTORY
1377
(+15)
|
Glade
#464116295
|
Magyars
|
|
00:50:11 |
Mar 19, 2026
|
|
VICTORY
1362
(+14)
|
Marketplace
#464111763
|
Vikings
|
|
00:34:53 |
Mar 19, 2026
|
|
VICTORY
1348
(+14)
|
Glade
#464108709
|
Romans
|
|
00:22:57 |
Mar 19, 2026
|
|
DEFEAT
1334
(-18)
|
Marketplace
#464102713
|
Malay
|
|
00:50:57 |
Mar 19, 2026
|
|
VICTORY
1352
(+17)
|
Ring Fortress
#464097204
|
Mongols
|
|
00:52:11 |
Mar 19, 2026
|
|
DEFEAT
1335
(-15)
|
Glade
#464094245
|
Lithuanians
|
|
00:28:40 |
Mar 19, 2026
|
|
DEFEAT
1350
(-14)
|
Marketplace
#464090383
|
Japanese
|
|
00:37:10 |
Mar 19, 2026
|
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