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stub004
Gameplay Summary
Often booms to Castle Age (41%), occasionally opens Militia Rush (38%). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Archers compositions. Plays open and aggressive with minimal walling.
Often booms to Castle Age (41%), occasionally opens Militia Rush (38%). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Archers compositions. Plays open and aggressive with minimal walling.
Elo
974
Top 65%
Rank
#24,610
1v1 RM
Games
1,698
131W /
138L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
138 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
No Rush
41%
Militia Rush
38%
Skirmisher Rush
4%
Steppe Lancer Rush
4%
Overall Behavior
Militia rush (38%)
Early castle build (20%)
Castle drop (11%)
Walling Style: Standard
Balances defense with map control. (16% of games)
Opening Success Rates
No Rush
57 games
49%
Militia Rush
53 games
49%
Steppe Lancer Rush
5 games
40%
Skirmisher Rush
5 games
20%
Scout Rush
4 games
50%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
67%
win rate
No Rush
(57 games)
58%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(14 games)
36%
win rate
Scout Rush
(30 games)
37%
win rate
Militia Rush
(17 games)
41%
win rate
How to Beat This Player
Early Game
If they open No Rush (41%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (64%), often loses to:
BEST
Archers
(10L)
Unique Unit
(7L)
Infantry (Spear)
(6L)
Archer Rush
14 games
64%
win rate
Scout Rush
30 games
63%
win rate
Militia Rush
17 games
59%
win rate
Skirmisher Rush
3 games
67%
win rate
No Rush
57 games
58%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
64%
Infantry
PRIMARY STYLE
Infantry (Sword)
54%
37% WR
Infantry (Spear)
28%
29% WR
Unique Unit
18%
44% WR
Steppe Lancers
18%
44% WR
Dominates vs
Archers
+6
Unique Unit
+4
Infantry (Spear)
+4
Struggles vs
Archers
−10
Unique Unit
−7
Infantry (Spear)
−6
Common Transitions
Militia Rush
Infantry (Sword)
41% WR
No Rush
Unique Unit
27% WR
Steppe Lancer Rush
Steppe Lancers
40% WR
Tendencies & Patterns
Civ. Stats
Variable
Armenians
80%
Goths
0%
Win Rates by Civ Type
Infantry Civs
51%
Their Best Infantry Civ:
Armenians
80% WR
Cavalry Archer Civs
47%
Their Best Cavalry Archer Civ:
Mongols
47% WR
Cavalry Civs
28%
Their Best Cavalry Civ:
Cumans
67% WR
Gunpowder Civs
38%
Their Best Gunpowder Civ:
Turks
40% WR
Civ Playstyle Analysis
Bulgarians
39
51%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:13
Castle: 21:26
militia rush
67%
Mongols
30
47%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:05
Castle: 18:42
steppe lancer rush
30%
fast castle
30%
phosphoru
27%
Celts
16
56%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:24
Castle: 19:49
militia rush
44%
castle drop
25%
Armenians
10
80%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:55
Castle: 21:51
No specific behavior patterns detected for this civ.
Burgundians
9
11%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:15
Castle: 20:57
militia rush
56%
early castle build
33%
skirmisher rush
22%
Vikings
7
43%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:34
Castle: 22:42
militia rush
86%
Franks
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:04
Castle: 19:59
early castle build
50%
Goths
5
0%
Top Opening:
Playstyle Analysis
Feudal: 11:47
Castle: 20:23
No specific behavior patterns detected for this civ.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Socotra | 28 | 46% | Militia Rush 61% | No Rush (5) |
| Steppe | 24 | 33% | No Rush 38% | Scout Rush (6) |
| Lowland | 16 | 38% | No Rush 50% | No Rush (4) |
| Haboob | 16 | 50% | No Rush 56% | No Rush (3) |
| MegaRandom | 15 | 60% | Militia Rush 47% | No Rush (2) |
| Glade | 12 | 58% | No Rush 58% | No Rush (3) |
| Mired | 4 | 75% | No Rush 75% | - |
| Fortified Clearing | 4 | 25% | No Rush 75% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
42.9%
35 games
Morning
06:00 - 12:00
50.7%
203 games
Afternoon
12:00 - 18:00
44.8%
29 games
Evening
18:00 - 00:00
0%
2 games
Consistent performance across all time periods.
Based on 269 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
9x
Chases losses
11x
Stops after losses
21x
After 1st Win
4.3
games
After 1st defeat
3.7
games
End on Win
37%
Win Rate by Game Length
Avg. Win
30 min
Avg. Loss
36
min
Games
138
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:08)
11:20
/ 11:12 target
III
Castle Age
(-00:29)
20:29
/ 20:58 target
IV
Imperial Age
(+01:39)
38:17
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:15
Improve
Reaches Imperial
28%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Khitans
Infantry
3-0
Romans
Infantry
2-0
Lithuanians
Cavalry
3-0
Worst Matchups
Bohemians
Gunpowder
0-3
Japanese
Infantry
0-2
Italians
Archer
0-2
Infantry (59%)
Cavalry (47%)
Gunpowder (35%)
Archer (29%)
Cavalry Archer (45%)
Most Faced Civs
1
Mongols
39%
18 games
7W - 11L
2
Persians
43%
14 games
6W - 8L
3
Turks
64%
11 games
7W - 4L
Bulgarians
36%
11 games
4W - 7L
Magyars
40%
10 games
4W - 6L
Armenians
22%
9 games
2W - 7L
Top 6 of 73 tracked opponent picks
Rating History (Last 60 days)
-35 Elo
111 games
Current
974
Peak
1025
Low
870
Record (W:L)
54
-
57
Effective APM (Last 20 games)
Overall
32.1
actions per minute
Faster than average
for 974 Elo
0
Avg (24)
Dark Age
39.8
Feudal
22.6
Castle
23.9
Imperial
6.6
Peak:
105.3
eAPM
Recent Match History (138 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
974
(-15)
|
Enclosed
#467862299
|
Bulgarians
|
|
01:06:24 |
Apr 04, 2026
|
|
VICTORY
989
(+15)
|
MegaRandom
#467860713
|
Khmer
|
|
00:07:09 |
Apr 04, 2026
|
|
VICTORY
974
(+15)
|
MegaRandom
#467857829
|
Bulgarians
|
|
00:25:21 |
Apr 04, 2026
|
|
DEFEAT
959
(-15)
|
Enclosed
#467855193
|
Bulgarians
|
|
00:25:22 |
Apr 04, 2026
|
|
VICTORY
974
(+17)
|
Black Forest
#467854435
|
Bohemians
|
|
00:05:25 |
Apr 04, 2026
|
|
DEFEAT
957
(-17)
|
MegaRandom
#467850246
|
Japanese
|
|
00:48:07 |
Apr 04, 2026
|
|
VICTORY
974
(+15)
|
Nomad
#467848610
|
Japanese
|
|
00:16:49 |
Apr 04, 2026
|
|
DEFEAT
959
(-17)
|
Enclosed
#467848314
|
Japanese
|
|
00:01:57 |
Apr 04, 2026
|
|
VICTORY
976
(+14)
|
Enclosed
#467826416
|
Japanese
|
|
00:29:13 |
Apr 04, 2026
|
|
DEFEAT
962
(-16)
|
MegaRandom
#467388267
|
Celts
|
|
00:28:47 |
Apr 02, 2026
|
|
VICTORY
978
(+18)
|
Enclosed
#467382642
|
Japanese
|
|
00:41:52 |
Apr 02, 2026
|
|
DEFEAT
960
(-15)
|
MegaRandom
#467379677
|
Mongols
|
|
00:24:25 |
Apr 02, 2026
|
|
DEFEAT
975
(-15)
|
MegaRandom
#467373431
|
Japanese
|
|
00:51:22 |
Apr 02, 2026
|
|
DEFEAT
990
(-16)
|
Nomad
#467124746
|
Japanese
|
|
00:36:52 |
Apr 01, 2026
|
|
DEFEAT
1006
(-16)
|
MegaRandom
#467122826
|
Mongols
|
|
00:29:48 |
Apr 01, 2026
|
|
VICTORY
1022
(+15)
|
MegaRandom
#467121174
|
Japanese
|
|
00:22:46 |
Apr 01, 2026
|
|
VICTORY
1007
(+16)
|
Black Forest
#467118858
|
Japanese
|
|
00:35:48 |
Apr 01, 2026
|
|
DEFEAT
991
(-17)
|
Glade
#467116457
|
Japanese
|
|
00:40:56 |
Apr 01, 2026
|
|
DEFEAT
1008
(-14)
|
Ring Fortress
#466910633
|
Bulgarians
|
|
00:32:02 |
Mar 31, 2026
|
|
VICTORY
1022
(+16)
|
Nomad
#466908539
|
Japanese
|
|
00:18:45 |
Mar 31, 2026
|
|
DEFEAT
1006
(-15)
|
Glade
#466907401
|
Japanese
|
|
00:14:32 |
Mar 31, 2026
|
|
VICTORY
1021
(+15)
|
Ring Fortress
#466906974
|
Japanese
|
|
00:03:39 |
Mar 31, 2026
|
|
DEFEAT
1006
(-17)
|
Mongolia
#466903908
|
Mongols
|
|
00:46:23 |
Mar 31, 2026
|
|
VICTORY
1023
(+17)
|
Mongolia
#466900766
|
Mongols
|
|
00:49:28 |
Mar 31, 2026
|
|
VICTORY
1006
(+17)
|
Glade
#466670053
|
Japanese
|
|
00:29:00 |
Mar 30, 2026
|
|
VICTORY
989
(+16)
|
Glade
#466668855
|
Japanese
|
|
00:21:05 |
Mar 30, 2026
|
|
DEFEAT
973
(-18)
|
Mongolia
#466123062
|
Japanese
|
|
00:42:44 |
Mar 28, 2026
|
|
DEFEAT
991
(-16)
|
Glade
#466120677
|
Japanese
|
|
00:31:14 |
Mar 28, 2026
|
|
VICTORY
1007
(+15)
|
Nomad
#466117694
|
Japanese
|
|
00:35:36 |
Mar 28, 2026
|
|
VICTORY
992
(+17)
|
Nomad
#466115051
|
Japanese
|
Mongols (986) | 00:30:38 |
Mar 28, 2026
|
|
VICTORY
975
(+16)
|
Mongolia
#466113952
|
Japanese
|
|
00:11:37 |
Mar 28, 2026
|
|
VICTORY
959
(+16)
|
Mongolia
#464239733
|
Cumans
|
|
00:18:58 |
Mar 20, 2026
|
|
VICTORY
943
(+16)
|
Nomad
#464237683
|
Japanese
|
|
00:30:19 |
Mar 20, 2026
|
|
DEFEAT
927
(-15)
|
Glade
#464220144
|
Cumans
|
|
00:24:12 |
Mar 20, 2026
|
|
DEFEAT
942
(-16)
|
Glade
#464218476
|
Bulgarians
|
|
00:24:45 |
Mar 20, 2026
|
|
VICTORY
958
(+15)
|
Mongolia
#464215358
|
Bulgarians
|
|
00:21:35 |
Mar 20, 2026
|
|
VICTORY
943
(+18)
|
Glade
#464214781
|
Bulgarians
|
|
00:05:41 |
Mar 20, 2026
|
|
DEFEAT
925
(-15)
|
Ring Fortress
#464212647
|
Japanese
|
|
00:26:42 |
Mar 20, 2026
|
|
VICTORY
940
(+17)
|
Ring Fortress
#464209839
|
Japanese
|
|
00:28:36 |
Mar 20, 2026
|
|
VICTORY
923
(+17)
|
Glade
#463830304
|
Japanese
|
|
00:42:30 |
Mar 18, 2026
|
|
DEFEAT
906
(-15)
|
Nomad
#463827249
|
Japanese
|
|
00:52:03 |
Mar 18, 2026
|
|
VICTORY
921
(+17)
|
Glade
#463827098
|
Japanese
|
|
00:00:57 |
Mar 18, 2026
|
|
VICTORY
904
(+18)
|
Glade
#463826994
|
Bulgarians
|
|
00:00:11 |
Mar 18, 2026
|
|
VICTORY
886
(+16)
|
Ring Fortress
#463824832
|
Japanese
|
|
00:34:55 |
Mar 18, 2026
|
|
DEFEAT
870
(-15)
|
Enclosed
#463628302
|
Portuguese
|
|
00:43:28 |
Mar 17, 2026
|
|
DEFEAT
885
(-17)
|
Enclosed
#463625513
|
Portuguese
|
|
00:35:07 |
Mar 17, 2026
|
|
VICTORY
902
(+16)
|
Haboob
#463625357
|
Mongols
|
|
00:00:14 |
Mar 17, 2026
|
|
DEFEAT
902
(-14)
|
Mediterranean
#463624915
|
Mongols
|
|
00:03:42 |
Mar 17, 2026
|
|
DEFEAT
900
(-16)
|
Haboob
#463623356
|
Mongols
|
|
00:24:35 |
Mar 17, 2026
|
|
DEFEAT
916
(-17)
|
Haboob
#463621170
|
Bulgarians
|
|
00:25:26 |
Mar 17, 2026
|
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