SaladinStormblessed

SaladinStormblessed

GB
1131
2W - 3L
Gameplay Summary

Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.

Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.

Elo
1131
Top 35%
Rank
#15,559
1v1 RM
Games
45
2W / 3L
Steam
12 years
Unverified
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
Scout Rush
60%
No Rush
20%
Militia Rush
20%
Overall Behavior
Scout rush (60%) Archer rush (20%) Knight rush (20%) Early castle build (20%) Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (80% of games)
Opening Success Rates
Scout Rush 3 games
33%
Loses to
Steppe Lancer Rush 62.1%
Fire Lancer Rush 61.5%
Beats
No Rush 65.1%
Skirmisher Rush 59.6%
Cavalry Archer Rush 58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST Fire Lancer Rush 61.5% WR
Militia Rush 52.8% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips: Predictable opener Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry 67%
Unique Unit 67%
Archers 67%
Skirmishers 33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Scout Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 5 40% Scout Rush 60% -
Performance
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
44 min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:28)
9:53
/ 10:21 target
Fast Feudal - 80%
III
Castle Age
(+03:09)
23:25
/ 20:16 target
IV
Imperial Age
(+01:31)
37:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Cavalry (50%)
Elephant (0%)
Infantry (0%)
Monk (100%)
Most Faced Civs
1
Khmer 0%
1 games 0W - 1L
2
Lithuanians 0%
1 games 0W - 1L
3
Japanese 0%
1 games 0W - 1L
Burmese 100%
1 games 1W - 0L
Franks 100%
1 games 1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1131
Peak
1131
Low
1131
Record (W:L)
0 - 0
Effective APM (Last 5 games)
Overall
63.1
actions per minute
Faster than average for 1131 Elo
0 Avg (39)
Dark Age
59.6
Feudal
62.5
Castle
49.6
Imperial
29.5
Peak: 118.8 eAPM
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
1131 (+16)
Arabia
#446624398
Burmese
Militia Rush
fr YoshiX Franks (1121) 00:48:22
Jan 08, 2026
2 months ago
VICTORY
1115 (+15)
Arabia
#446620563
Teutons
Scout Rush
za LordHassan Burmese (1084) 00:25:32
Jan 08, 2026
2 months ago
DEFEAT
1100 (-16)
Arabia
#446612011
Chinese
Scout Rush
de limitingfactor0 Japanese (1110) 01:06:00
Jan 08, 2026
2 months ago
DEFEAT
1116 (-16)
Arabia
#446605785
Sicilians
No Rush
in वीर Lithuanians (1131) 00:41:13
Jan 08, 2026
2 months ago
DEFEAT
1132 (-14)
Arabia
#446597492
Tatars
Scout Rush
fr iwenis Khmer (1182) 00:24:16
Jan 08, 2026
2 months ago
No matches found with the selected filters.