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SaladinStormblessed
Gameplay Summary
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Favors Scout Rush as primary opening (60%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Elo
1131
Top 35%
Rank
#15,559
1v1 RM
Games
45
2W /
3L
Steam
12 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
60%
No Rush
20%
Militia Rush
20%
Overall Behavior
Scout rush (60%)
Archer rush (20%)
Knight rush (20%)
Early castle build (20%)
Militia rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (80% of games)
Opening Success Rates
Scout Rush
3 games
33%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Scout Rush (60%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
67%
Unique Unit
67%
Archers
67%
Skirmishers
33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Tatars
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Sicilians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Chinese
1
0%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Teutons
1
100%
Scout Rush
Top Opening:
Scout Rush
Insufficient data for detailed analysis.
Burmese
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 40% | Scout Rush 60% | - |
Performance
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
44
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:28)
9:53
/ 10:21 target
Fast Feudal - 80%
III
Castle Age
(+03:09)
23:25
/ 20:16 target
IV
Imperial Age
(+01:31)
37:34
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:15
Excellent
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (50%)
Elephant (0%)
Infantry (0%)
Monk (100%)
Most Faced Civs
1
Khmer
0%
1 games
0W - 1L
2
Lithuanians
0%
1 games
0W - 1L
3
Japanese
0%
1 games
0W - 1L
Burmese
100%
1 games
1W - 0L
Franks
100%
1 games
1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1131
Peak
1131
Low
1131
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
63.1
actions per minute
Faster than average
for 1131 Elo
0
Avg (39)
Dark Age
59.6
Feudal
62.5
Castle
49.6
Imperial
29.5
Peak:
118.8
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1131
(+16)
|
Arabia
#446624398
|
Burmese
Militia Rush
|
|
00:48:22 |
Jan 08, 2026
|
|
VICTORY
1115
(+15)
|
Arabia
#446620563
|
Teutons
Scout Rush
|
|
00:25:32 |
Jan 08, 2026
|
|
DEFEAT
1100
(-16)
|
Arabia
#446612011
|
Chinese
Scout Rush
|
|
01:06:00 |
Jan 08, 2026
|
|
DEFEAT
1116
(-16)
|
Arabia
#446605785
|
Sicilians
No Rush
|
|
00:41:13 |
Jan 08, 2026
|
|
DEFEAT
1132
(-14)
|
Arabia
#446597492
|
Tatars
Scout Rush
|
|
00:24:16 |
Jan 08, 2026
|
No matches found with the selected filters.