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Gameplay Summary
Opens Militia Rush (35%) or booms to Castle (32%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (65% win rate). Struggles against Archers compositions. Frequently employs Fast Castle.
Opens Militia Rush (35%) or booms to Castle (32%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Militia Rush (65% win rate). Struggles against Archers compositions. Frequently employs Fast Castle.
Elo
1053
Top 50%
Rank
#19,526
1v1 RM
Games
1,072
80W /
82L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
57 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
35%
No Rush
32%
Scout Rush
18%
Skirmisher Rush
7%
Overall Behavior
Militia rush (37%)
Fast castle (21%)
Scout rush (18%)
Archer rush (18%)
Early castle build (14%)
Walling Style: Standard
Balances defense with map control. (37% of games)
Opening Success Rates
Militia Rush
20 games
65%
No Rush
18 games
56%
Scout Rush
10 games
30%
Skirmisher Rush
4 games
25%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(5 games)
80%
win rate
No Rush
(20 games)
70%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(4 games)
25%
win rate
Archer Rush
(7 games)
29%
win rate
Scout Rush
(7 games)
29%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (35%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (42%), often loses to:
BEST
Archers
(7L)
Unique Unit
(6L)
Light Cavalry
(5L)
Knight Rush
4 games
75%
win rate
Archer Rush
7 games
71%
win rate
Scout Rush
7 games
71%
win rate
Skirmisher Rush
5 games
80%
win rate
No Rush
20 games
70%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
42%
Infantry
PRIMARY STYLE
Infantry (Sword)
54%
77% WR
Skirmishers
46%
45% WR
Infantry (Spear)
38%
22% WR
Light Cavalry
17%
0% WR
Dominates vs
Archers
+4
Skirmishers
+2
Struggles vs
Archers
−7
Unique Unit
−6
Light Cavalry
−5
Common Transitions
Militia Rush
Infantry (Sword)
75% WR
No Rush
Infantry (Spear)
17% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
89%
Persians
20%
Win Rates by Civ Type
Infantry Civs
61%
Their Best Infantry Civ:
Romans
89% WR
Cavalry Civs
43%
Their Best Cavalry Civ:
Persians
20% WR
Gunpowder Civs
0%
Their Best Gunpowder Civ:
Bohemians
% WR
Civ Playstyle Analysis
Khitans
15
40%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:23
Castle: 23:10
scout rush
40%
militia rush
40%
Romans
9
89%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:27
Castle: 23:29
militia rush
67%
archer rush
22%
Persians
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:42
Castle: 24:27
archer rush
40%
tc deleted
40%
scout rush
20%
castle drop
20%
knight rush
20%
camel rush
20%
militia rush
20%
Armenians
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 12:19
Castle: 32:19
militia rush
75%
skirmisher rush
25%
early castle build
25%
Bohemians
3
0%
Monk Rush
Top Opening:
Monk Rush
Playstyle Analysis
Feudal: 10:46
Castle: 14:47
fast castle
100%
monk rush
33%
skirmisher rush
33%
fast imp
33%
early castle build
33%
Khmer
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Malians
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Bulgarians
2
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 11 | 36% | Militia Rush 45% | Scout Rush (3) |
| Steppe | 8 | 50% | Militia Rush 63% | Militia Rush (2) |
| Arena | 7 | 57% | No Rush 43% | No Rush (2) |
| Graveyards | 6 | 67% | No Rush 67% | - |
| Mired | 6 | 50% | Militia Rush 67% | Archer Rush (2) |
| Glade | 5 | 80% | No Rush 40% | - |
| Lowland | 4 | 50% | Scout Rush 50% | - |
| Socotra | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
45.5%
77 games
Morning
06:00 - 12:00
50%
14 games
Afternoon
12:00 - 18:00
60%
5 games
Evening
18:00 - 00:00
53%
66 games
Performs best in the Afternoon (60% WR), plays most in Night but wins more in Afternoon.
Based on 162 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
13x
Chases losses
10x
Stops after losses
12x
After 1st Win
2
games
After 1st defeat
2.2
games
End on Win
47%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
34 min
Avg. Loss
37
min
Games
57
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:39)
11:00
/ 10:21 target
Fast Feudal - 25%
III
Castle Age
(+01:52)
22:08
/ 20:16 target
Fast Castle - 21%
IV
Imperial Age
(+02:24)
38:27
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:48
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Teutons
Infantry
3-0
Byzantines
Defensive
3-0
Lithuanians
Cavalry
2-1
Worst Matchups
Spanish
Gunpowder
0-2
Khitans
Infantry
0-2
Huns
Cavalry
1-3
Infantry (53%)
Cavalry (47%)
Camel (57%)
Gunpowder (20%)
Cavalry Archer (50%)
Most Faced Civs
1
Spanish
40%
10 games
4W - 6L
2
Huns
50%
8 games
4W - 4L
3
Saracens
71%
7 games
5W - 2L
Mongols
50%
6 games
3W - 3L
Burgundians
33%
6 games
2W - 4L
Teutons
83%
6 games
5W - 1L
Top 6 of 43 tracked opponent picks
Rating History (Last 60 days)
-88 Elo
86 games
Current
1053
Peak
1186
Low
1051
Record (W:L)
40
-
46
Effective APM (Last 20 games)
Overall
33.1
actions per minute
Slower than average
for 1053 Elo
0
Avg (39)
Dark Age
28.5
Feudal
24.8
Castle
19.6
Imperial
12.8
Peak:
80.1
eAPM
Recent Match History (57 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1053
(-15)
|
MegaRandom
#467172248
|
Wei
|
|
00:37:33 |
Apr 01, 2026
|
|
DEFEAT
1068
(-16)
|
Marketplace
#466877909
|
Slavs
|
|
00:52:15 |
Mar 31, 2026
|
|
VICTORY
1084
(+18)
|
Mongolia
#466877473
|
Malians
|
|
00:04:02 |
Mar 31, 2026
|
|
VICTORY
1066
(+15)
|
Arabia
#466874493
|
Wei
|
|
00:44:33 |
Mar 31, 2026
|
|
DEFEAT
1051
(-16)
|
Arabia
#466870939
|
Aztecs
|
|
00:44:46 |
Mar 31, 2026
|
|
DEFEAT
1067
(-14)
|
Glade
#466868882
|
Romans
|
|
00:24:48 |
Mar 31, 2026
|
|
DEFEAT
1081
(-17)
|
Marketplace
#466366201
|
Khitans
|
|
01:02:02 |
Mar 29, 2026
|
|
DEFEAT
1098
(-16)
|
Glade
#466363302
|
Romans
|
|
00:26:14 |
Mar 29, 2026
|
|
VICTORY
1114
(+16)
|
Arena
#465360377
|
Portuguese
|
|
00:29:50 |
Mar 24, 2026
|
|
VICTORY
1098
(+16)
|
Glade
#465355363
|
Wei
|
|
00:27:06 |
Mar 24, 2026
|
|
DEFEAT
1082
(-17)
|
Arena
#465349387
|
Gurjaras
|
|
00:36:18 |
Mar 24, 2026
|
|
VICTORY
1099
(+17)
|
Arabia
#464717047
|
Romans
|
|
00:36:19 |
Mar 22, 2026
|
|
VICTORY
1082
(+18)
|
Arena
#464711198
|
Armenians
|
|
00:42:40 |
Mar 22, 2026
|
|
DEFEAT
1064
(-18)
|
Mongolia
#464382073
|
Wei
|
|
00:31:17 |
Mar 20, 2026
|
|
DEFEAT
1082
(-17)
|
Arena
#464373435
|
Bohemians
|
|
00:27:03 |
Mar 20, 2026
|
|
VICTORY
1099
(+14)
|
Arena
#464365281
|
Bohemians
|
|
00:43:41 |
Mar 20, 2026
|
|
DEFEAT
1085
(-18)
|
Arabia
#464356992
|
Goths
|
|
00:39:26 |
Mar 20, 2026
|
|
VICTORY
1103
(+16)
|
Arabia
#464350383
|
Malians
|
|
00:28:34 |
Mar 20, 2026
|
|
DEFEAT
1087
(-17)
|
Arena
#464341760
|
Romans
|
|
00:41:18 |
Mar 20, 2026
|
|
VICTORY
1104
(+16)
|
MegaRandom
#463710109
|
Romans
|
|
00:29:35 |
Mar 17, 2026
|
|
DEFEAT
1088
(-14)
|
Arabia
#463699655
|
Jurchens
|
|
00:50:32 |
Mar 17, 2026
|
|
VICTORY
1102
(+17)
|
Enclosed
#463699380
|
Armenians
|
|
00:00:29 |
Mar 17, 2026
|
|
DEFEAT
1085
(-17)
|
Enclosed
#463546410
|
Wei
|
|
00:23:42 |
Mar 17, 2026
|
|
DEFEAT
1102
(-14)
|
Arena
#463540587
|
Khitans
|
|
00:46:16 |
Mar 16, 2026
|
|
DEFEAT
1116
(-15)
|
Enclosed
#463301845
|
Mayans
|
|
00:43:28 |
Mar 15, 2026
|
|
DEFEAT
1131
(-17)
|
MegaRandom
#462960588
|
Italians
|
|
00:10:45 |
Mar 14, 2026
|
|
DEFEAT
1148
(-17)
|
MegaRandom
#462826718
|
Byzantines
|
|
00:51:12 |
Mar 14, 2026
|
|
VICTORY
1165
(+16)
|
Arena
#462826452
|
Khitans
|
|
00:00:23 |
Mar 14, 2026
|
|
VICTORY
1149
(+14)
|
MegaRandom
#462826144
|
Romans
|
|
00:00:57 |
Mar 14, 2026
|
|
VICTORY
1135
(+19)
|
Arabia
#462207620
|
Persians
|
|
00:32:33 |
Mar 11, 2026
|
|
VICTORY
1116
(+15)
|
Mediterranean
#462201075
|
Portuguese
|
|
00:00:31 |
Mar 11, 2026
|
|
VICTORY
1101
(+14)
|
Mediterranean
#462116615
|
Bohemians
|
|
00:37:45 |
Mar 10, 2026
|
|
DEFEAT
1087
(-18)
|
Arabia
#462098115
|
Bohemians
|
|
00:15:30 |
Mar 10, 2026
|
|
DEFEAT
1105
(-16)
|
Enclosed
#462091689
|
Persians
|
|
00:51:55 |
Mar 10, 2026
|
|
VICTORY
1121
(+15)
|
Northern Isles
#461999117
|
Wu
|
|
00:36:08 |
Mar 10, 2026
|
|
DEFEAT
1106
(-18)
|
Enclosed
#461997256
|
Khitans
|
|
00:31:17 |
Mar 10, 2026
|
|
VICTORY
1124
(+16)
|
Enclosed
#461788099
|
Mayans
|
|
01:14:08 |
Mar 09, 2026
|
|
VICTORY
1108
(+15)
|
Arena
#461726999
|
Japanese
|
|
00:42:35 |
Mar 08, 2026
|
|
DEFEAT
1093
(-17)
|
Arabia
#461679170
|
Gurjaras
|
|
00:17:12 |
Mar 08, 2026
|
|
VICTORY
1110
(+15)
|
Arena
#460965306
|
Bohemians
|
|
00:45:40 |
Mar 06, 2026
|
|
VICTORY
1095
(+16)
|
Enclosed
#460943415
|
Bohemians
|
|
00:40:27 |
Mar 05, 2026
|
|
VICTORY
1079
(+17)
|
Northern Isles
#460936319
|
Byzantines
|
|
00:56:22 |
Mar 05, 2026
|
|
DEFEAT
1062
(-16)
|
Northern Isles
#460926829
|
Romans
|
|
00:39:57 |
Mar 05, 2026
|
|
DEFEAT
1078
(-15)
|
MegaRandom
#460781212
|
Bohemians
|
|
00:56:37 |
Mar 05, 2026
|
|
DEFEAT
1093
(-14)
|
Arena
#460777865
|
Byzantines
|
|
00:37:24 |
Mar 05, 2026
|
|
DEFEAT
1107
(-17)
|
Enclosed
#460752976
|
Wu
|
|
00:29:18 |
Mar 05, 2026
|
|
VICTORY
1124
(+16)
|
Enclosed
#460740697
|
Bohemians
|
|
00:38:36 |
Mar 05, 2026
|
|
VICTORY
1108
(+16)
|
MegaRandom
#460739704
|
Wu
|
|
00:06:37 |
Mar 04, 2026
|
|
VICTORY
1092
(+15)
|
Migration
#460576625
|
Vikings
|
|
00:41:19 |
Mar 04, 2026
|
|
DEFEAT
1077
(-17)
|
Golden Pit
#460367804
|
Bohemians
|
|
00:18:45 |
Mar 03, 2026
|
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