Jhon Salchichon

Jhon Salchichon

PE
967
1W - 4L
Gameplay Summary

Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Light Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops. Poles specialist (80% pick rate).

Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Light Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops. Poles specialist (80% pick rate).

Elo
967
Top 65%
Rank
N/A
1v1 RM
Games
9
1W / 4L
Steam
16 years
Unverified
No risk factors detected

Player Analysis

5 games
Early Game
Quick Facts
Favorite Openings
No Rush
80%
Scout Rush
20%
Overall Behavior
Scout rush (20%) Castle drop (20%) Early castle build (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (100% of games)
Opening Success Rates
No Rush 4 games
0%
Loses to
Eagle Rush 68.4%
Steppe Lancer Rush 67%
Scout Rush 65.1%
Beats
Skirmisher Rush 56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush (4 games)
25% win rate
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST Eagle Rush 68.4% WR
Scout Rush 65.1% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
BEST Light Cavalry (3L)
Heavy Cavalry (3L)
Unique Unit (2L)
Scout Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips: Predictable opener Heavy waller - bring siege
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Light Cavalry 80% 25% WR
Infantry (Spear) 80% 0% WR
Unique Unit 60% 33% WR
Heavy Monk 20%
Dominates vs
No data
Struggles vs
Light Cavalry −3
Heavy Cavalry −3
Unique Unit −2
Common Transitions
No Rush Infantry (Spear) 0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 11:27 Castle: 24:18
scout rush
25%
castle drop
25%
early castle build
25%
Top Opening: No Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 4 25% No Rush 75% Scout Rush (2)
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
43 min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:36)
11:48
/ 11:12 target
III
Castle Age
(+02:57)
23:55
/ 20:58 target
IV
Imperial Age
(+03:26)
40:04
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:25
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Franks Cavalry
0-3
Worst Matchups
Franks Cavalry
0-3
Cavalry (0%)
Cavalry Archer (100%)
Most Faced Civs
1
Franks 0%
3 games 0W - 3L
2
Jurchens 0%
1 games 0W - 1L
3
Mongols 100%
1 games 1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
967
Peak
967
Low
967
Record (W:L)
0 - 0
Effective APM (Last 5 games)
Overall
32.2
actions per minute
Faster than average for 967 Elo
0 Avg (24)
Dark Age
24.3
Feudal
30.5
Castle
40.1
Imperial
14.7
Peak: 93.0 eAPM
Recent Match History (5 games analyzed)
Result Map Civ Opponent Duration Date / Actions
VICTORY
967 (+38)
Arabia
#453325898
Poles
Scout Rush
cl Felipe Javier Mongols (957) 00:40:56
Feb 02, 2026
2 months ago
DEFEAT
929 (-34)
Arabia
#453321510
Poles
No Rush
ar B26062011 Franks (995) 00:35:08
Feb 02, 2026
2 months ago
DEFEAT
963 (-35)
Arabia
#453315703
Poles
No Rush
tw 居酒師父烤秋青TW Jurchens (1026) 00:40:53
Feb 02, 2026
2 months ago
DEFEAT
998 (-39)
Shrubland
#453308939
Poles
No Rush
us steffens-spieleadresse Franks (1049) 00:46:13
Feb 02, 2026
2 months ago
DEFEAT
1037 (-44)
Arabia
#452971187
Goths
No Rush
ar federico.parolin Franks (1060) 00:51:04
Feb 01, 2026
2 months ago
No matches found with the selected filters.