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Jhon Salchichon
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Light Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops. Poles specialist (80% pick rate).
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Struggles against Light Cavalry compositions. Prefers a defensive, fully-walled playstyle. Frequently employs forward Castle drops. Poles specialist (80% pick rate).
Elo
967
Top 65%
Rank
N/A
1v1 RM
Games
9
1W /
4L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Scout Rush
20%
Overall Behavior
Scout rush (20%)
Castle drop (20%)
Early castle build (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (100% of games)
Opening Success Rates
No Rush
4 games
0%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(4 games)
25%
win rate
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Cavalry (100%), often loses to:
BEST
Light Cavalry
(3L)
Heavy Cavalry
(3L)
Unique Unit
(2L)
Scout Rush
4 games
75%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
100%
Cavalry
PRIMARY STYLE
Light Cavalry
80%
25% WR
Infantry (Spear)
80%
0% WR
Unique Unit
60%
33% WR
Heavy Monk
20%
Dominates vs
No data
Struggles vs
Light Cavalry
−3
Heavy Cavalry
−3
Unique Unit
−2
Common Transitions
No Rush
Infantry (Spear)
0% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Poles
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:27
Castle: 24:18
scout rush
25%
castle drop
25%
early castle build
25%
Goths
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 4 | 25% | No Rush 75% | Scout Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
43
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:36)
11:48
/ 11:12 target
III
Castle Age
(+02:57)
23:55
/ 20:58 target
IV
Imperial Age
(+03:26)
40:04
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:25
Improve
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
0-3
Worst Matchups
Franks
Cavalry
0-3
Cavalry (0%)
Cavalry Archer (100%)
Most Faced Civs
1
Franks
0%
3 games
0W - 3L
2
Jurchens
0%
1 games
0W - 1L
3
Mongols
100%
1 games
1W - 0L
Top 6 of 5 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
967
Peak
967
Low
967
Record (W:L)
0
-
0
Effective APM (Last 5 games)
Overall
32.2
actions per minute
Faster than average
for 967 Elo
0
Avg (24)
Dark Age
24.3
Feudal
30.5
Castle
40.1
Imperial
14.7
Peak:
93.0
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
967
(+38)
|
Arabia
#453325898
|
Poles
Scout Rush
|
|
00:40:56 |
Feb 02, 2026
|
|
DEFEAT
929
(-34)
|
Arabia
#453321510
|
Poles
No Rush
|
|
00:35:08 |
Feb 02, 2026
|
|
DEFEAT
963
(-35)
|
Arabia
#453315703
|
Poles
No Rush
|
|
00:40:53 |
Feb 02, 2026
|
|
DEFEAT
998
(-39)
|
Shrubland
#453308939
|
Poles
No Rush
|
|
00:46:13 |
Feb 02, 2026
|
|
DEFEAT
1037
(-44)
|
Arabia
#452971187
|
Goths
No Rush
|
|
00:51:04 |
Feb 01, 2026
|
No matches found with the selected filters.