Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
The Pataboy
Gameplay Summary
Favors Militia Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Favors Militia Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Elo
1044
Top 50%
Rank
#20,174
1v1 RM
Games
121
65W /
56L
Steam
13 years
Unverified
No risk factors detected
Player Analysis
26 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
58%
Scout Rush
31%
Archer Rush
4%
Skirmisher Rush
4%
Overall Behavior
Militia rush (58%)
Scout rush (31%)
Skirmisher rush (23%)
Knight rush (15%)
Early castle build (15%)
Walling Style: Standard
Balances defense with map control. (31% of games)
Opening Success Rates
Militia Rush
15 games
53%
Scout Rush
8 games
25%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Militia Rush
(3 games)
67%
win rate
Early-Game Weaknesses
They struggle against these:
Archer Rush
(8 games)
37%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (58%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (44%), often loses to:
BEST
Unique Unit
(5L)
Infantry (Spear)
(4L)
Archers
(4L)
Archer Rush
8 games
63%
win rate
Militia Rush
3 games
67%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
44%
Cavalry
PRIMARY STYLE
Heavy Cavalry
44%
38% WR
Skirmishers
44%
13% WR
Infantry (Sword)
44%
63% WR
Infantry (Spear)
22%
50% WR
Dominates vs
Infantry (Spear)
+3
Archers
+3
Light Cavalry
+2
Struggles vs
Unique Unit
−5
Infantry (Spear)
−4
Archers
−4
Common Transitions
Militia Rush
Infantry (Sword)
50% WR
Scout Rush
Heavy Cavalry
17% WR
Tendencies & Patterns
Civ. Stats
Variable
Romans
64%
Franks
40%
Win Rates by Civ Type
Infantry Civs
47%
Their Best Infantry Civ:
Romans
64% WR
Cavalry Civs
40%
Their Best Cavalry Civ:
Franks
40% WR
Civ Playstyle Analysis
Romans
11
64%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:01
Castle: 23:53
militia rush
91%
skirmisher rush
27%
Franks
10
40%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 11:08
Castle: 24:28
scout rush
80%
knight rush
40%
archer rush
20%
Bulgarians
3
0%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:21
Castle: 30:31
militia rush
100%
early castle build
67%
tower rush
33%
skirmisher rush
33%
Vikings
1
0%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Britons
1
0%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 15 | 40% | Scout Rush 47% | No Rush (5) |
| Socotra | 5 | 60% | Militia Rush 80% | Archer Rush (2) |
| Steppe | 3 | 33% | Skirmisher Rush 33% | Archer Rush (2) |
| MegaRandom | 3 | 33% | Militia Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
75%
12 games
Afternoon
12:00 - 18:00
47.9%
48 games
Evening
18:00 - 00:00
54.1%
61 games
Performs best in the Morning (75% WR), plays most in Evening but wins more in Morning.
Based on 121 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
13x
Chases losses
7x
Stops after losses
11x
After 1st Win
1.9
games
After 1st defeat
1.8
games
End on Win
51%
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
38
min
Games
26
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:39)
10:60
/ 10:21 target
III
Castle Age
(+04:31)
24:47
/ 20:16 target
IV
Imperial Age
(+04:49)
40:52
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:10
Improve
Reaches Imperial
23%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Mongols
Cavalry Archer
3-0
Franks
Cavalry
1-1
Japanese
Infantry
0-3
Worst Matchups
Japanese
Infantry
0-3
Franks
Cavalry
1-1
Mongols
Cavalry Archer
3-0
Infantry (50%)
Cavalry (29%)
Archer (0%)
Cavalry Archer (100%)
Gunpowder (50%)
Most Faced Civs
1
Ethiopians
40%
10 games
4W - 6L
2
Mongols
67%
9 games
6W - 3L
3
Franks
57%
7 games
4W - 3L
Britons
33%
6 games
2W - 4L
Cumans
80%
5 games
4W - 1L
Bulgarians
40%
5 games
2W - 3L
Top 6 of 42 tracked opponent picks
Rating History (Last 60 days)
+181 Elo
106 games
Current
1044
Peak
1091
Low
762
Record (W:L)
59
-
47
Effective APM (Last 20 games)
Overall
36.5
actions per minute
Average speed
for 1044 Elo
0
Avg (39)
Dark Age
35.8
Feudal
35.1
Castle
20.6
Imperial
9.2
Peak:
89.7
eAPM
Recent Match History (26 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1044
(-16)
|
Enclosed
#468253352
|
Romans
|
|
00:48:04 |
Apr 05, 2026
|
|
DEFEAT
1060
(-15)
|
Enclosed
#468219535
|
Romans
|
|
00:40:25 |
Apr 05, 2026
|
|
DEFEAT
1075
(-16)
|
Arabia
#468198046
|
Romans
|
|
01:00:59 |
Apr 05, 2026
|
|
VICTORY
1091
(+17)
|
Enclosed
#468094486
|
Romans
|
|
00:16:53 |
Apr 05, 2026
|
|
VICTORY
1074
(+16)
|
Enclosed
#467417579
|
Romans
|
|
00:33:56 |
Apr 02, 2026
|
|
DEFEAT
1058
(-15)
|
Black Forest
#467217223
|
Romans
|
|
00:24:02 |
Apr 01, 2026
|
|
DEFEAT
1073
(-14)
|
MegaRandom
#467208612
|
Romans
|
|
00:34:25 |
Apr 01, 2026
|
|
VICTORY
1087
(+17)
|
Enclosed
#467191673
|
Romans
|
|
00:33:14 |
Apr 01, 2026
|
|
VICTORY
1070
(+17)
|
Arabia
#467163144
|
Romans
|
|
00:36:19 |
Apr 01, 2026
|
|
VICTORY
1053
(+16)
|
Arabia
#467156830
|
Romans
|
|
00:37:47 |
Apr 01, 2026
|
|
VICTORY
1037
(+15)
|
Mongolia
#467008251
|
Romans
|
|
01:15:21 |
Mar 31, 2026
|
|
VICTORY
1022
(+15)
|
Mongolia
#466984941
|
Romans
|
|
00:28:31 |
Mar 31, 2026
|
|
VICTORY
1007
(+16)
|
Ring Fortress
#466945520
|
Romans
|
|
00:41:01 |
Mar 31, 2026
|
|
DEFEAT
991
(-14)
|
Mongolia
#466939922
|
Romans
|
|
00:33:42 |
Mar 31, 2026
|
|
DEFEAT
1005
(-15)
|
Glade
#466760049
|
Hindustanis
|
|
00:40:04 |
Mar 30, 2026
|
|
DEFEAT
1020
(-17)
|
Mongolia
#466710463
|
Romans
|
|
00:35:08 |
Mar 30, 2026
|
|
VICTORY
1037
(+13)
|
Glade
#466703451
|
Romans
|
|
00:46:28 |
Mar 30, 2026
|
|
DEFEAT
1024
(-15)
|
Ring Fortress
#466492081
|
Romans
|
|
00:45:22 |
Mar 29, 2026
|
|
DEFEAT
1039
(-17)
|
Glade
#466477296
|
Romans
|
|
00:43:45 |
Mar 29, 2026
|
|
VICTORY
1056
(+15)
|
Mongolia
#466470529
|
Romans
|
|
00:29:38 |
Mar 29, 2026
|
|
DEFEAT
1041
(-16)
|
Ring Fortress
#466429827
|
Romans
|
|
00:41:34 |
Mar 29, 2026
|
|
VICTORY
1057
(+15)
|
Glade
#466427350
|
Romans
|
|
00:20:11 |
Mar 29, 2026
|
|
VICTORY
1042
(+17)
|
Glade
#466186732
|
Romans
|
|
00:53:21 |
Mar 28, 2026
|
|
VICTORY
1025
(+17)
|
Arabia
#466169355
|
Romans
|
|
00:36:41 |
Mar 28, 2026
|
|
DEFEAT
1008
(-17)
|
Glade
#466164274
|
Spanish
|
|
00:30:57 |
Mar 28, 2026
|
|
VICTORY
1025
(+16)
|
Mongolia
#466162038
|
Romans
|
|
00:16:05 |
Mar 28, 2026
|
|
DEFEAT
1009
(-16)
|
Mongolia
#466159939
|
Spanish
|
|
00:16:38 |
Mar 28, 2026
|
|
VICTORY
1025
(+18)
|
Mongolia
#466132429
|
Romans
|
|
00:16:18 |
Mar 28, 2026
|
|
VICTORY
1007
(+15)
|
Arabia
#466129657
|
Romans
|
|
00:28:42 |
Mar 28, 2026
|
|
DEFEAT
992
(-18)
|
Glade
#465990788
|
Romans
|
|
00:43:51 |
Mar 27, 2026
|
|
VICTORY
1010
(+16)
|
Mongolia
#465763674
|
Romans
|
Goths (1000) | 00:16:20 |
Mar 26, 2026
|
|
VICTORY
994
(+17)
|
Glade
#465749717
|
Romans
|
|
00:26:35 |
Mar 26, 2026
|
|
DEFEAT
977
(-15)
|
Ring Fortress
#465559952
|
Romans
|
|
00:35:20 |
Mar 25, 2026
|
|
VICTORY
992
(+17)
|
Glade
#465557971
|
Romans
|
|
00:09:02 |
Mar 25, 2026
|
|
VICTORY
975
(+16)
|
Glade
#465554139
|
Spanish
|
|
00:23:12 |
Mar 25, 2026
|
|
VICTORY
959
(+16)
|
Ring Fortress
#465534983
|
Romans
|
|
00:29:17 |
Mar 25, 2026
|
|
DEFEAT
943
(-15)
|
Glade
#465360527
|
Spanish
|
|
00:53:19 |
Mar 24, 2026
|
|
DEFEAT
958
(-17)
|
Arabia
#465336512
|
Romans
|
|
00:36:26 |
Mar 24, 2026
|
|
VICTORY
975
(+14)
|
Arabia
#465307894
|
Spanish
|
|
00:26:42 |
Mar 24, 2026
|
|
VICTORY
961
(+17)
|
Ring Fortress
#465305171
|
Romans
|
|
00:16:18 |
Mar 24, 2026
|
|
DEFEAT
944
(-18)
|
Mongolia
#465070271
|
Romans
|
|
00:45:22 |
Mar 23, 2026
|
|
DEFEAT
962
(-17)
|
Ring Fortress
#464845061
|
Romans
|
|
00:47:31 |
Mar 22, 2026
|
|
DEFEAT
979
(-16)
|
Mongolia
#464817011
|
Romans
|
|
00:36:09 |
Mar 22, 2026
|
|
VICTORY
995
(+17)
|
Ring Fortress
#464788089
|
Romans
|
|
00:41:01 |
Mar 22, 2026
|
|
VICTORY
978
(+16)
|
Glade
#464369989
|
Romans
|
|
00:30:38 |
Mar 20, 2026
|
|
VICTORY
962
(+16)
|
Arabia
#464366488
|
Romans
|
|
00:19:46 |
Mar 20, 2026
|
|
VICTORY
946
(+16)
|
Arabia
#464118531
|
Romans
|
|
01:24:20 |
Mar 19, 2026
|
|
VICTORY
930
(+15)
|
Arabia
#464115728
|
Romans
|
|
00:17:39 |
Mar 19, 2026
|
|
DEFEAT
915
(-16)
|
Ring Fortress
#463920589
|
Romans
|
|
00:56:12 |
Mar 18, 2026
|
|
DEFEAT
931
(-17)
|
Glade
#463912003
|
Romans
|
|
00:42:49 |
Mar 18, 2026
|
No matches found with the selected filters.
Showing 50 of
121