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DanielCilley
Gameplay Summary
Favors Militia Rush as primary opening (53%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Monk Rush (76% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops.
Favors Militia Rush as primary opening (53%). Transitions into infantry-based compositions, especially Infantry (Sword). Most successful with Monk Rush (76% win rate). Struggles against Archers compositions. Frequently employs forward Castle drops.
Elo
1462
Top 12%
Rank
#4,884
1v1 RM
Games
807
407W /
369L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
647 gamesEarly Game
Tactical Warning
Known to lame opponent boars. Guard your hunt early!
Quick Facts
Favorite Openings
Militia Rush
53%
Scout Rush
21%
No Rush
21%
Monk Rush
3%
Overall Behavior
Militia rush (53%)
Early castle build (30%)
Scout rush (21%)
Castle drop (20%)
Skirmisher rush (14%)
Walling Style: Standard
Balances defense with map control. (19% of games)
Opening Success Rates
Militia Rush
340 games
59%
Scout Rush
136 games
46%
No Rush
135 games
42%
Monk Rush
17 games
76%
Knight Rush
12 games
50%
Fire Lancer Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(12 games)
75%
win rate
Cavalry Archer Rush
(10 games)
60%
win rate
No Rush
(249 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(17 games)
41%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (53%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (51%), often loses to:
BEST
Archers
(45L)
Heavy Cavalry
(24L)
Unique Unit
(18L)
Monk Rush
17 games
59%
win rate
Skirmisher Rush
12 games
75%
win rate
Cavalry Archer Rush
10 games
60%
win rate
No Rush
249 games
57%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
51%
Infantry
PRIMARY STYLE
Infantry (Sword)
67%
61% WR
Skirmishers
39%
42% WR
Infantry (Spear)
28%
46% WR
Heavy Cavalry
14%
57% WR
Dominates vs
Archers
+40
Heavy Cavalry
+14
Unique Unit
+11
Struggles vs
Archers
−45
Heavy Cavalry
−24
Unique Unit
−18
Common Transitions
Militia Rush
Infantry (Sword)
58% WR
Scout Rush
Light Cavalry
30% WR
No Rush
Infantry (Spear)
30% WR
Tendencies & Patterns
Civ. Stats
Variable
Japanese
86%
Poles
33%
Win Rates by Civ Type
Infantry Civs
55%
Their Best Infantry Civ:
Japanese
86% WR
Cavalry Civs
48%
Their Best Cavalry Civ:
Franks
67% WR
Civ Playstyle Analysis
Bulgarians
220
55%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:53
Castle: 22:32
militia rush
85%
early castle build
33%
castle drop
24%
skirmisher rush
22%
Romans
85
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:43
Castle: 21:57
militia rush
84%
Lithuanians
69
46%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:45
Castle: 20:33
scout rush
67%
early castle build
28%
knight rush
22%
Georgians
60
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:57
Castle: 20:04
scout rush
53%
early castle build
30%
castle drop
28%
monk rush
20%
Slavs
35
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:55
Castle: 20:30
militia rush
74%
knight rush
20%
skirmisher rush
20%
Magyars
31
61%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:13
Castle: 22:25
scout rush
87%
early castle build
35%
Jurchens
30
43%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:15
Castle: 19:30
scout rush
50%
early castle build
43%
castle drop
23%
Vikings
27
52%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:60
Castle: 23:17
militia rush
96%
early castle build
22%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 292 | 54% | Militia Rush 72% | Archer Rush (34) |
| Lowland | 74 | 57% | No Rush 35% | Scout Rush (10) |
| Graveyards | 56 | 54% | Scout Rush 43% | Scout Rush (10) |
| Haboob | 50 | 48% | Militia Rush 32% | No Rush (18) |
| Glade | 49 | 59% | Militia Rush 35% | No Rush (11) |
| MegaRandom | 38 | 47% | No Rush 37% | No Rush (14) |
| Valley | 30 | 53% | Militia Rush 80% | Scout Rush (6) |
| Arena | 17 | 29% | No Rush 65% | No Rush (5) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
51.6%
122 games
Morning
06:00 - 12:00
60.6%
109 games
Afternoon
12:00 - 18:00
51.7%
302 games
Evening
18:00 - 00:00
50.2%
243 games
Performs best in the Morning (60.6% WR).
Based on 776 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
36x
Chases losses
35x
Stops after losses
10x
After 1st Win
7.5
games
After 1st defeat
7.5
games
End on Win
77%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
29 min
Avg. Loss
31
min
Games
647
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:23)
10:01
/ 09:38 target
Fast Feudal - 62%
III
Castle Age
(+00:53)
21:15
/ 20:22 target
IV
Imperial Age
(+01:40)
37:53
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:24
Average
Reaches Imperial
16%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Turks
Gunpowder
8-1
Armenians
Infantry
6-1
Gurjaras
Camel
8-2
Worst Matchups
Incas
Infantry
2-6
Celts
Infantry
2-6
Malay
Infantry
1-3
Cavalry (49%)
Infantry (54%)
Archer (53%)
Cavalry Archer (47%)
Gunpowder (53%)
Most Faced Civs
1
Mongols
43%
60 games
26W - 34L
2
Persians
48%
52 games
25W - 27L
3
Magyars
47%
36 games
17W - 19L
Franks
61%
36 games
22W - 14L
Vietnamese
53%
36 games
19W - 17L
Khmer
58%
31 games
18W - 13L
Top 6 of 251 tracked opponent picks
Rating History (Last 60 days)
+67 Elo
101 games
Current
1462
Peak
1528
Low
1358
Record (W:L)
51
-
50
Effective APM (Last 20 games)
Overall
38.2
actions per minute
Average speed
for 1462 Elo
0
Avg (39)
Dark Age
43.2
Feudal
21.6
Castle
16.7
Imperial
4.0
Peak:
90.6
eAPM
Recent Match History (647 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1462
(+18)
|
Arabia
#467727829
|
Wei
|
|
00:10:31 |
Apr 03, 2026
|
|
DEFEAT
1444
(-15)
|
Arabia
#467723528
|
Wei
|
|
00:30:11 |
Apr 03, 2026
|
|
DEFEAT
1459
(-16)
|
Arabia
#467722385
|
Wei
|
|
00:04:43 |
Apr 03, 2026
|
|
VICTORY
1475
(+17)
|
Arabia
#467718102
|
Romans
|
|
00:24:33 |
Apr 03, 2026
|
|
VICTORY
1458
(+18)
|
Arabia
#467647511
|
Romans
|
|
00:40:15 |
Apr 03, 2026
|
|
DEFEAT
1440
(-17)
|
Arabia
#467646697
|
Romans
|
|
00:04:40 |
Apr 03, 2026
|
|
DEFEAT
1457
(-16)
|
Arabia
#467643088
|
Romans
|
|
00:25:22 |
Apr 03, 2026
|
|
VICTORY
1473
(+15)
|
Arabia
#467638933
|
Romans
|
|
00:28:42 |
Apr 03, 2026
|
|
DEFEAT
1458
(-17)
|
Arabia
#467635302
|
Romans
|
|
00:17:59 |
Apr 03, 2026
|
|
VICTORY
1475
(+17)
|
Arabia
#467631093
|
Romans
|
|
00:27:49 |
Apr 03, 2026
|
|
DEFEAT
1458
(-13)
|
Enclosed
#467630948
|
Romans
|
|
00:00:16 |
Apr 03, 2026
|
|
DEFEAT
1471
(-14)
|
Arabia
#467630400
|
Romans
|
|
00:02:49 |
Apr 03, 2026
|
|
DEFEAT
1485
(-13)
|
Arabia
#467627283
|
Wei
|
|
00:20:58 |
Apr 03, 2026
|
|
VICTORY
1498
(+17)
|
Enclosed
#467621160
|
Wei
|
|
00:39:39 |
Apr 03, 2026
|
|
DEFEAT
1481
(-14)
|
Arabia
#467619698
|
Wei
|
|
00:09:57 |
Apr 03, 2026
|
|
DEFEAT
1495
(-12)
|
Arabia
#467618622
|
Wei
|
|
00:05:34 |
Apr 03, 2026
|
|
DEFEAT
1507
(-13)
|
Black Forest
#467616897
|
Wei
|
|
00:11:24 |
Apr 03, 2026
|
|
VICTORY
1520
(+18)
|
Enclosed
#467496872
|
Wei
|
|
00:00:28 |
Apr 03, 2026
|
|
VICTORY
1502
(+19)
|
Arabia
#467493279
|
Wei
|
|
00:34:42 |
Apr 03, 2026
|
|
DEFEAT
1483
(-14)
|
Enclosed
#467493098
|
Wei
|
|
00:01:02 |
Apr 03, 2026
|
|
DEFEAT
1497
(-17)
|
Arabia
#467491002
|
Wei
|
|
00:19:59 |
Apr 03, 2026
|
|
DEFEAT
1514
(-14)
|
Arabia
#467487938
|
Wei
|
|
00:28:21 |
Apr 03, 2026
|
|
VICTORY
1528
(+12)
|
Arabia
#467217818
|
Bulgarians
|
|
00:49:21 |
Apr 01, 2026
|
|
VICTORY
1516
(+16)
|
Enclosed
#467212528
|
Japanese
|
|
00:25:26 |
Apr 01, 2026
|
|
VICTORY
1500
(+17)
|
Arabia
#467207430
|
Romans
|
|
00:28:26 |
Apr 01, 2026
|
|
DEFEAT
1483
(-16)
|
Black Forest
#467200443
|
Romans
|
|
00:47:32 |
Apr 01, 2026
|
|
VICTORY
1499
(+15)
|
Arabia
#467197640
|
Romans
|
|
00:20:29 |
Apr 01, 2026
|
|
VICTORY
1484
(+19)
|
Black Forest
#467194785
|
Romans
|
|
00:15:58 |
Apr 01, 2026
|
|
DEFEAT
1465
(-19)
|
Black Forest
#467193437
|
Romans
|
|
00:08:21 |
Apr 01, 2026
|
|
DEFEAT
1484
(-13)
|
Arabia
#467191560
|
Poles
|
|
00:11:28 |
Apr 01, 2026
|
|
VICTORY
1497
(+18)
|
Arabia
#467185242
|
Japanese
|
|
00:25:47 |
Apr 01, 2026
|
|
VICTORY
1479
(+13)
|
Enclosed
#467180941
|
Japanese
|
|
00:25:03 |
Apr 01, 2026
|
|
VICTORY
1466
(+16)
|
Arena
#467002059
|
Vikings
|
|
00:34:07 |
Mar 31, 2026
|
|
VICTORY
1450
(+20)
|
Glade
#465808821
|
Bulgarians
|
|
00:32:33 |
Mar 27, 2026
|
|
DEFEAT
1430
(-18)
|
Arabia
#465806384
|
Bulgarians
|
|
00:24:36 |
Mar 27, 2026
|
|
DEFEAT
1448
(-14)
|
Ring Fortress
#465803034
|
Bulgarians
|
|
00:34:40 |
Mar 26, 2026
|
|
VICTORY
1462
(+16)
|
Marketplace
#465795534
|
Bulgarians
|
|
00:26:50 |
Mar 26, 2026
|
|
VICTORY
1446
(+16)
|
Marketplace
#465793334
|
Bulgarians
|
|
00:15:14 |
Mar 26, 2026
|
|
VICTORY
1430
(+14)
|
Ring Fortress
#465789816
|
Bulgarians
|
|
00:29:30 |
Mar 26, 2026
|
|
DEFEAT
1416
(-16)
|
Marketplace
#465788826
|
Bulgarians
|
|
00:06:21 |
Mar 26, 2026
|
|
DEFEAT
1432
(-17)
|
Arabia
#465786617
|
Bulgarians
|
|
00:15:38 |
Mar 26, 2026
|
|
DEFEAT
1449
(-13)
|
Mongolia
#465784121
|
Bulgarians
|
|
00:18:53 |
Mar 26, 2026
|
|
VICTORY
1462
(+18)
|
Mongolia
#465780903
|
Bulgarians
|
|
00:24:12 |
Mar 26, 2026
|
|
DEFEAT
1444
(-17)
|
Arabia
#465716935
|
Bulgarians
|
|
00:33:39 |
Mar 26, 2026
|
|
VICTORY
1461
(+15)
|
Glade
#465567022
|
Romans
|
|
00:29:27 |
Mar 25, 2026
|
|
VICTORY
1446
(+14)
|
Glade
#465562920
|
Romans
|
|
00:26:53 |
Mar 25, 2026
|
|
VICTORY
1432
(+14)
|
Ring Fortress
#465539179
|
Bulgarians
|
|
00:14:51 |
Mar 25, 2026
|
|
VICTORY
1418
(+16)
|
Marketplace
#465537364
|
Bulgarians
|
|
00:11:11 |
Mar 25, 2026
|
|
DEFEAT
1402
(-17)
|
Marketplace
#465535148
|
Bulgarians
|
|
00:11:11 |
Mar 25, 2026
|
|
VICTORY
1419
(+16)
|
Marketplace
#465534761
|
Bulgarians
|
|
00:01:10 |
Mar 25, 2026
|
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