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Afernando
Gameplay Summary
Opens Archer Rush (44%) or booms to Castle (33%). Transitions into archer-focused compositions, especially Skirmishers. Struggles against No Rush (57% loss rate). Koreans specialist (89% pick rate).
Opens Archer Rush (44%) or booms to Castle (33%). Transitions into archer-focused compositions, especially Skirmishers. Struggles against No Rush (57% loss rate). Koreans specialist (89% pick rate).
Elo
462
Bottom 20%
Rank
#44,546
1v1 RM
Games
22
3W /
6L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
9 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
44%
No Rush
33%
Skirmisher Rush
22%
Overall Behavior
Skirmisher rush (67%)
Archer rush (44%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (11% of games)
Opening Success Rates
Archer Rush
4 games
25%
No Rush
3 games
67%
Loses to
Monk Rush
80.8%
Cavalry Archer Rush
59.2%
Beats
No Rush
60.4%
Skirmisher Rush
55.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open Archer Rush (44%), often loses to:
BEST
Scout Rush
51.3% WR
Mid & Late Game
If they go Archer (100%), often loses to:
BEST
Infantry (Spear)
(2L)
Heavy Cavalry
(2L)
Unique Unit
(2L)
No Rush
7 games
57%
win rate
No dominant strengths detected
Mid & Late Game
100%
Archer
PRIMARY STYLE
Skirmishers
100%
29% WR
Archers
86%
33% WR
Infantry (Spear)
57%
25% WR
Unique Unit
57%
25% WR
Dominates vs
No data
Struggles vs
Infantry (Spear)
−2
Heavy Cavalry
−2
Unique Unit
−2
Common Transitions
Archer Rush
Archers
25% WR
Tendencies & Patterns
Civ. Stats
Koreans
38%
Win Rates by Civ Type
Defensive Civs
38%
Their Best Defensive Civ:
Koreans
38% WR
Civ Playstyle Analysis
Koreans
8
38%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:55
Castle: 23:35
skirmisher rush
63%
archer rush
38%
Lithuanians
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
48
min
Games
9
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+01:35)
12:47
/ 11:12 target
III
Castle Age
(+02:27)
23:25
/ 20:58 target
IV
Imperial Age
(+01:22)
38:00
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:29
Improve
Reaches Imperial
56%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Gunpowder (0%)
Cavalry (50%)
Archer (0%)
Most Faced Civs
1
Portuguese
0%
1 games
0W - 1L
2
Franks
100%
1 games
1W - 0L
3
Chinese
0%
1 games
0W - 1L
Incas
100%
1 games
1W - 0L
Bulgarians
0%
1 games
0W - 1L
Sicilians
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
462
Peak
462
Low
462
Record (W:L)
0
-
0
Effective APM (Last 9 games)
Overall
16.4
actions per minute
Slower than average
for 462 Elo
0
Avg (24)
Dark Age
19.2
Feudal
6.3
Castle
7.1
Imperial
7.3
Peak:
92.6
eAPM
Recent Match History (9 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
462
(-18)
|
Shrubland
#452970567
|
Koreans
Archer Rush
|
|
00:48:35 |
Feb 01, 2026
|
|
DEFEAT
480
(-16)
|
Socotra
#452953125
|
Koreans
Skirmisher Rush
|
|
00:16:59 |
Feb 01, 2026
|
|
VICTORY
496
(+14)
|
MegaRandom
#452943885
|
Koreans
Archer Rush
|
|
00:49:06 |
Feb 01, 2026
|
|
DEFEAT
482
(-15)
|
Socotra
#452941046
|
Koreans
No Rush
|
|
00:12:53 |
Feb 01, 2026
|
|
DEFEAT
497
(-21)
|
Lowland
#452832740
|
Koreans
Skirmisher Rush
|
|
01:12:07 |
Feb 01, 2026
|
|
VICTORY
518
(+24)
|
Lowland
#452806908
|
Koreans
No Rush
|
|
00:08:16 |
Feb 01, 2026
|
|
DEFEAT
494
(-21)
|
Shrubland
#450636497
|
Koreans
Archer Rush
|
|
01:23:09 |
Jan 23, 2026
|
|
VICTORY
515
(+22)
|
Arabia
#450627852
|
Koreans
No Rush
|
|
00:47:41 |
Jan 23, 2026
|
|
DEFEAT
493
(-22)
|
Arabia
#450600585
|
Lithuanians
Archer Rush
|
|
00:56:06 |
Jan 23, 2026
|
No matches found with the selected filters.