Replay analysis temporarily unavailable — The Last Chieftains DLC changed the replay format, will be working again soon.
Charizard
Gameplay Summary
Passive early game, rarely rushes in Feudal (100%). Plays a infantry-based style in mid/late game. Most successful with No Rush (60% win rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Passive early game, rarely rushes in Feudal (100%). Plays a infantry-based style in mid/late game. Most successful with No Rush (60% win rate). Plays open and aggressive with minimal walling. Frequently employs FC into Unique Units.
Elo
874
Top 80%
Rank
#30,906
1v1 RM
Games
485
3W /
4L
Steam
8 years
Verified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
100%
Overall Behavior
Phosphoru (40%)
Early castle build (40%)
Fast imp (20%)
Tc deleted (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (0% of games)
Opening Success Rates
No Rush
5 games
60%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (100%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Infantry (67%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Infantry
PRIMARY STYLE
Unique Unit
100%
67% WR
Infantry (Spear)
67%
Dominates vs
Heavy Cavalry
+2
Struggles vs
No data
Common Transitions
No Rush
Unique Unit
67% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Goths
2
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Khmer
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Burgundians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 4 | 75% | No Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
31 min
Avg. Loss
28
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+02:31)
13:43
/ 11:12 target
III
Castle Age
(-02:30)
18:28
/ 20:58 target
IV
Imperial Age
(-04:53)
31:45
/ 36:38 target
Fast Imp - 20%
Economy Profile
Dark Age Idle TC (Avg.)
00:00
Perfect
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (100%)
Gunpowder (100%)
Elephant (0%)
Defensive (0%)
Most Faced Civs
1
Spanish
0%
1 games
0W - 1L
2
Persians
100%
1 games
1W - 0L
3
Hindustanis
0%
1 games
0W - 1L
Bohemians
100%
1 games
1W - 0L
Khmer
0%
1 games
0W - 1L
Lithuanians
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
874
Peak
874
Low
874
Record (W:L)
0
-
0
Effective APM (Last 4 games)
Overall
10.2
actions per minute
Slower than average
for 874 Elo
0
Avg (24)
Dark Age
9.7
Feudal
2.5
Castle
6.2
Imperial
7.5
Peak:
34.5
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
874
(-16)
|
Arena
#452380055
|
Khmer
No Rush
|
|
00:40:45 |
Jan 30, 2026
|
|
VICTORY
890
(+16)
|
Arena
#452379391
|
Khmer
No Rush
|
|
00:03:47 |
Jan 30, 2026
|
|
DEFEAT
874
(-15)
|
Shrubland
#452376507
|
Burgundians
No Rush
|
|
00:16:11 |
Jan 30, 2026
|
|
VICTORY
889
(+15)
|
Arena
#451887322
|
Goths
No Rush
|
|
00:47:14 |
Jan 28, 2026
|
|
DEFEAT
874
(-15)
|
Shrubland
#451886976
|
Chinese
|
|
00:00:47 |
Jan 28, 2026
|
|
VICTORY
889
(+16)
|
Arena
#451414567
|
Goths
No Rush
|
|
00:42:19 |
Jan 26, 2026
|
|
DEFEAT
873
(-14)
|
Lowland
#451410865
|
Goths
|
|
00:29:37 |
Jan 26, 2026
|
No matches found with the selected filters.