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Repminister
Gameplay Summary
Passive early game, rarely rushes in Feudal (62%). Plays a cavalry-heavy style in mid/late game. Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle.
Passive early game, rarely rushes in Feudal (62%). Plays a cavalry-heavy style in mid/late game. Struggles against Heavy Cavalry compositions. Prefers a defensive, fully-walled playstyle.
Elo
630
Bottom 20%
Rank
#41,168
1v1 RM
Games
15
3W /
12L
Steam
18 years
Verified
No risk factors detected
Player Analysis
13 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
62%
Skirmisher Rush
15%
Scout Rush
15%
Militia Rush
8%
Overall Behavior
Skirmisher rush (23%)
Early castle build (23%)
Scout rush (15%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (69% of games)
Opening Success Rates
No Rush
8 games
25%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(4 games)
0%
win rate
Knight Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (62%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Cavalry (45%), often loses to:
BEST
Heavy Cavalry
(5L)
Unique Unit
(5L)
Infantry (Spear)
(3L)
No Rush
4 games
100%
win rate
Knight Rush
5 games
60%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
45%
Cavalry
PRIMARY STYLE
Infantry (Spear)
64%
29% WR
Light Cavalry
45%
20% WR
Unique Unit
36%
50% WR
Infantry (Sword)
27%
33% WR
Dominates vs
Heavy Cavalry
+2
Struggles vs
Heavy Cavalry
−5
Unique Unit
−5
Infantry (Spear)
−3
Common Transitions
No Rush
Infantry (Spear)
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Slavs
40%
Franks
0%
Win Rates by Civ Type
Infantry Civs
40%
Their Best Infantry Civ:
Slavs
40% WR
Cavalry Civs
0%
Their Best Cavalry Civ:
Franks
% WR
Civ Playstyle Analysis
Slavs
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:23
Castle: 23:32
skirmisher rush
40%
archer rush
20%
militia rush
20%
early castle build
20%
scout rush
20%
knight rush
20%
Franks
5
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:26
Castle: 22:34
phosphoru
20%
scout rush
20%
early castle build
20%
Koreans
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Burmese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 4 | 25% | No Rush 75% | - |
| Arabia | 3 | 33% | No Rush 33% | Knight Rush (2) |
| Arena | 3 | 33% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
25%
4 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
18.2%
11 games
Consistent performance across all time periods.
Based on 15 matches • Times in UTC
Win Rate by Game Length
Avg. Win
56 min
Avg. Loss
43
min
Games
13
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:58)
12:10
/ 11:12 target
III
Castle Age
(+02:31)
23:29
/ 20:58 target
IV
Imperial Age
(+03:25)
40:03
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:29
Improve
Reaches Imperial
62%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
2-2
Slavs
Infantry
0-2
Worst Matchups
Slavs
Infantry
0-2
Franks
Cavalry
2-2
Cavalry (40%)
Infantry (0%)
Gunpowder (0%)
Archer (0%)
Camel (100%)
Most Faced Civs
1
Franks
50%
4 games
2W - 2L
2
Slavs
0%
2 games
0W - 2L
3
Saracens
0%
1 games
0W - 1L
Goths
0%
1 games
0W - 1L
Bohemians
0%
1 games
0W - 1L
Vietnamese
0%
1 games
0W - 1L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
-279 Elo
14 games
Current
630
Peak
909
Low
605
Record (W:L)
3
-
11
Effective APM (Last 13 games)
Overall
10.5
actions per minute
Slower than average
for 630 Elo
0
Avg (24)
Dark Age
11.3
Feudal
8.2
Castle
9.3
Imperial
7.7
Peak:
38.8
eAPM
Recent Match History (13 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
630
(+19)
|
MegaRandom
#456338858
|
Slavs
No Rush
|
|
00:37:17 |
Feb 15, 2026
|
|
DEFEAT
611
(-25)
|
Arabia
#456334700
|
Koreans
Skirmisher Rush
|
|
00:48:40 |
Feb 15, 2026
|
|
VICTORY
636
(+31)
|
Arena
#455693826
|
Koreans
No Rush
|
|
00:58:36 |
Feb 12, 2026
|
|
DEFEAT
605
(-34)
|
Border Dispute
#455689060
|
Bohemians
|
|
00:32:35 |
Feb 12, 2026
|
|
DEFEAT
639
(-31)
|
Arena
#455472250
|
Franks
No Rush
|
|
00:46:49 |
Feb 11, 2026
|
|
DEFEAT
670
(-30)
|
MegaRandom
#455467785
|
Franks
No Rush
|
|
00:27:23 |
Feb 11, 2026
|
|
DEFEAT
700
(-39)
|
MegaRandom
#455461640
|
Franks
No Rush
|
|
00:41:52 |
Feb 11, 2026
|
|
VICTORY
739
(+43)
|
Arabia
#455017175
|
Slavs
Scout Rush
|
|
01:11:59 |
Feb 09, 2026
|
|
DEFEAT
696
(-37)
|
Arena
#455007929
|
Franks
Scout Rush
|
|
01:02:30 |
Feb 09, 2026
|
|
DEFEAT
733
(-36)
|
Fortified Clearing
#455004614
|
Franks
No Rush
|
|
00:21:53 |
Feb 09, 2026
|
|
DEFEAT
769
(-44)
|
Arabia
#454482921
|
Slavs
No Rush
|
|
00:57:56 |
Feb 07, 2026
|
|
DEFEAT
813
(-46)
|
MegaRandom
#454199756
|
Slavs
Militia Rush
|
|
00:45:40 |
Feb 06, 2026
|
|
DEFEAT
859
(-50)
|
Fortified Clearing
#454195038
|
Burmese
No Rush
|
|
00:28:31 |
Feb 06, 2026
|
|
DEFEAT
909
(-45)
|
Border Dispute
#454102684
|
Slavs
|
|
00:42:06 |
Feb 06, 2026
|
|
DEFEAT
954
(-46)
|
Lowland
#453421527
|
Slavs
Skirmisher Rush
|
|
00:45:43 |
Feb 03, 2026
|
No matches found with the selected filters.