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BRONDER
Gameplay Summary
Favors Archer Rush as primary opening (67%). Transitions into archer-focused compositions, especially Archer line. Often picks Mongols (67%).
Favors Archer Rush as primary opening (67%). Transitions into archer-focused compositions, especially Archer line. Often picks Mongols (67%).
Elo
964
Top 65%
Rank
#25,804
1v1 RM
Games
10
4W /
4L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Archer Rush
67%
Skirmisher Rush
17%
No Rush
17%
Overall Behavior
Archer rush (67%)
Cav archer rush (33%)
Monk rush (17%)
Phosphoru (17%)
Skirmisher rush (17%)
Walling Style: Standard
Balances defense with map control. (33% of games)
Opening Success Rates
Archer Rush
4 games
75%
Loses to
Eagle Rush
63.3%
Militia Rush
56.2%
Beats
Skirmisher Rush
59.5%
No Rush
58.9%
Early-Game Strengths
They defend best against:
Scout Rush
(4 games)
100%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Archer Rush (67%), often loses to:
BEST
Eagle Rush
63.3% WR
Militia Rush
56.2% WR
Mid & Late Game
If they go Archer (67%), often loses to:
No clear weakness
No significant weaknesses detected
Scout Rush
4 games
100%
win rate
Quick tips:
Predictable opener
Mid & Late Game
67%
Archer
PRIMARY STYLE
Archers
50%
67% WR
Skirmishers
50%
67% WR
Infantry (Spear)
33%
Heavy Cavalry
33%
Dominates vs
Skirmishers
+3
Light Cavalry
+3
Infantry (Spear)
+3
Struggles vs
No data
Common Transitions
Archer Rush
Archers
75% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Mongols
4
75%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:24
Castle: 24:56
archer rush
100%
cav archer rush
50%
early castle build
25%
Bengalis
1
100%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Insufficient data for detailed analysis.
Ethiopians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
68 min
Avg. Loss
28
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:24)
10:48
/ 11:12 target
III
Castle Age
(+00:31)
21:29
/ 20:58 target
IV
Imperial Age
(+03:13)
39:51
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:08
Improve
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Teutons
Infantry
2-0
Worst Matchups
Teutons
Infantry
2-0
Infantry (67%)
Archer (100%)
Cavalry (100%)
Gunpowder (0%)
Most Faced Civs
1
Teutons
100%
2 games
2W - 0L
2
Sicilians
0%
1 games
0W - 1L
3
Dravidians
0%
1 games
0W - 1L
Britons
100%
1 games
1W - 0L
Incas
0%
1 games
0W - 1L
Huns
100%
1 games
1W - 0L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
964
Peak
964
Low
964
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
15.7
actions per minute
Slower than average
for 964 Elo
0
Avg (24)
Dark Age
14.6
Feudal
14.0
Castle
10.9
Imperial
8.4
Peak:
39.0
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
964
(-36)
|
Arena
#452312234
|
Ethiopians
Fast Castle
|
|
00:33:49 |
Jan 30, 2026
|
|
VICTORY
1000
(+32)
|
Shrubland
#451962495
|
Mongols
Archer Rush
|
|
01:45:45 |
Jan 28, 2026
|
|
VICTORY
968
(+41)
|
Socotra
#451873910
|
Mongols
Archer Rush
|
|
00:23:34 |
Jan 28, 2026
|
|
DEFEAT
927
(-36)
|
Socotra
#451870851
|
Mongols
Archer Rush
|
|
00:22:54 |
Jan 28, 2026
|
|
VICTORY
963
(+39)
|
Arena
#451849578
|
Bengalis
Skirmisher Rush
|
|
01:21:53 |
Jan 28, 2026
|
|
VICTORY
924
(+49)
|
MegaRandom
#451592750
|
Mongols
Archer Rush
|
|
01:01:17 |
Jan 27, 2026
|
|
DEFEAT
875
(-41)
|
Socotra
#451413486
|
Mongols
|
|
00:42:27 |
Jan 26, 2026
|
|
DEFEAT
916
(-40)
|
Arena
#451408613
|
Mongols
|
|
00:38:30 |
Jan 26, 2026
|
No matches found with the selected filters.