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jimbo
Gameplay Summary
Passive early game, rarely rushes in Feudal (67%). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Unique Unit compositions. Romans specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (67%). Transitions into infantry-based compositions, especially Infantry (Sword). Struggles against Unique Unit compositions. Romans specialist (100% pick rate).
Elo
574
Bottom 20%
Rank
#42,770
1v1 RM
Games
18
2W /
5L
Steam
12 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
67%
Militia Rush
33%
Overall Behavior
Militia rush (33%)
Castle drop (17%)
Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (33% of games)
Opening Success Rates
No Rush
4 games
0%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (67%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Infantry (100%), often loses to:
BEST
Unique Unit
(3L)
No Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
100%
Infantry
PRIMARY STYLE
Infantry (Sword)
100%
33% WR
Infantry (Spear)
50%
0% WR
Skirmishers
17%
Dominates vs
Infantry (Sword)
+2
Struggles vs
Unique Unit
−3
Common Transitions
No Rush
Infantry (Sword)
0% WR
Tendencies & Patterns
Civ. Stats
Romans
33%
Win Rates by Civ Type
Infantry Civs
33%
Their Best Infantry Civ:
Romans
33% WR
Civ Playstyle Analysis
Romans
6
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:26
Castle: 25:08
militia rush
33%
Performance
Win Rate by Game Length
Avg. Win
62 min
Avg. Loss
47
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:14)
11:26
/ 11:12 target
III
Castle Age
(+04:10)
25:08
/ 20:58 target
IV
Imperial Age
(+01:28)
38:06
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:26
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (0%)
Infantry (50%)
Archer (100%)
Cavalry Archer (0%)
Most Faced Civs
1
Mongols
0%
2 games
0W - 2L
2
Huns
0%
1 games
0W - 1L
3
Vietnamese
100%
1 games
1W - 0L
Armenians
0%
1 games
0W - 1L
Celts
100%
1 games
1W - 0L
Franks
0%
1 games
0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
-42 Elo
7 games
Current
574
Peak
647
Low
574
Record (W:L)
2
-
5
Effective APM (Last 6 games)
Overall
14.8
actions per minute
Slower than average
for 574 Elo
0
Avg (24)
Dark Age
15.1
Feudal
8.4
Castle
6.1
Imperial
8.7
Peak:
50.7
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
574
(-20)
|
Steppe
#456507088
|
Romans
No Rush
|
|
00:50:57 |
Feb 15, 2026
|
|
DEFEAT
594
(-24)
|
MegaRandom
#456497089
|
Romans
No Rush
|
|
00:59:45 |
Feb 15, 2026
|
|
VICTORY
618
(+24)
|
Arabia
#456459453
|
Romans
Militia Rush
|
|
00:53:01 |
Feb 15, 2026
|
|
DEFEAT
594
(-28)
|
MegaRandom
#456454709
|
Romans
No Rush
|
|
00:24:10 |
Feb 15, 2026
|
|
DEFEAT
622
(-25)
|
Border Dispute
#456449573
|
Romans
|
|
00:26:58 |
Feb 15, 2026
|
|
VICTORY
647
(+31)
|
Arabia
#455777284
|
Romans
Militia Rush
|
|
01:10:52 |
Feb 13, 2026
|
|
DEFEAT
616
(-27)
|
Arena
#455745916
|
Romans
No Rush
|
|
00:52:06 |
Feb 13, 2026
|
No matches found with the selected filters.