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mconchab88
Gameplay Summary
Favors Militia Rush as primary opening (67%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (67% loss rate). Japanese specialist (83% pick rate).
Favors Militia Rush as primary opening (67%). Transitions into infantry-based compositions, especially Infantry (Spear). Struggles against No Rush (67% loss rate). Japanese specialist (83% pick rate).
Elo
823
Top 80%
Rank
#32,343
1v1 RM
Games
175
7W /
8L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
67%
No Rush
33%
Overall Behavior
Militia rush (67%)
Early castle build (33%)
Tower rush (17%)
Castle drop (17%)
Skirmisher rush (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
Militia Rush
4 games
75%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (67%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (50%), often loses to:
No clear weakness
No Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
50%
Infantry
PRIMARY STYLE
Infantry (Spear)
75%
100% WR
Unique Unit
25%
Heavy Monk
25%
Skirmishers
25%
Dominates vs
Heavy Cavalry
+2
Struggles vs
No data
Common Transitions
Militia Rush
Infantry (Spear)
75% WR
Tendencies & Patterns
Civ. Stats
Japanese
60%
Win Rates by Civ Type
Infantry Civs
60%
Their Best Infantry Civ:
Japanese
60% WR
Civ Playstyle Analysis
Japanese
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:40
Castle: 23:06
militia rush
80%
castle drop
20%
early castle build
20%
skirmisher rush
20%
Koreans
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 3 | 67% | Militia Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50%
2 games
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
33.3%
3 games
Evening
18:00 - 00:00
50%
10 games
Consistent performance across all time periods.
Based on 15 matches • Times in UTC
Win Rate by Game Length
Avg. Win
54 min
Avg. Loss
38
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:35)
10:37
/ 11:12 target
III
Castle Age
(+03:27)
24:25
/ 20:58 target
IV
Imperial Age
(+05:58)
42:36
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:57
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (0%)
Cavalry (100%)
Monk (100%)
Most Faced Civs
1
Franks
50%
2 games
1W - 1L
2
Goths
0%
2 games
0W - 2L
3
Incas
0%
1 games
0W - 1L
Teutons
0%
1 games
0W - 1L
Lithuanians
100%
1 games
1W - 0L
Burmese
100%
1 games
1W - 0L
Top 6 of 8 tracked opponent picks
Rating History (Last 60 days)
-3 Elo
13 games
Current
823
Peak
844
Low
807
Record (W:L)
7
-
6
Effective APM (Last 5 games)
Overall
17.8
actions per minute
Slower than average
for 823 Elo
0
Avg (24)
Dark Age
18.2
Feudal
19.1
Castle
13.7
Imperial
9.8
Peak:
47.2
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
823
(+13)
|
Enclosed
#463737812
|
Japanese
|
|
01:05:36 |
Mar 17, 2026
|
|
DEFEAT
810
(-14)
|
MegaRandom
#463019837
|
Ethiopians
|
|
01:00:26 |
Mar 14, 2026
|
|
VICTORY
824
(+17)
|
Arabia
#462779085
|
Japanese
|
|
00:52:31 |
Mar 14, 2026
|
|
DEFEAT
807
(-18)
|
Enclosed
#462777909
|
Japanese
|
|
00:00:52 |
Mar 14, 2026
|
|
DEFEAT
825
(-16)
|
MegaRandom
#461431962
|
Japanese
|
|
00:26:04 |
Mar 07, 2026
|
|
VICTORY
841
(+14)
|
Mediterranean
#461423578
|
Japanese
|
|
00:46:16 |
Mar 07, 2026
|
|
VICTORY
827
(+14)
|
Mediterranean
#461340127
|
Japanese
|
|
00:30:21 |
Mar 07, 2026
|
|
DEFEAT
813
(-16)
|
Golden Pit
#457764709
|
Japanese
|
|
00:29:33 |
Feb 20, 2026
|
|
DEFEAT
829
(-15)
|
Arabia
#456221354
|
Japanese
Militia Rush
|
|
00:32:33 |
Feb 14, 2026
|
|
VICTORY
844
(+17)
|
Arabia
#456213214
|
Japanese
Militia Rush
|
|
00:49:36 |
Feb 14, 2026
|
|
VICTORY
827
(+16)
|
Steppe
#456203267
|
Japanese
Militia Rush
|
|
01:01:01 |
Feb 14, 2026
|
|
DEFEAT
811
(-15)
|
Arena
#454823788
|
Japanese
No Rush
|
|
00:34:22 |
Feb 08, 2026
|
|
VICTORY
826
(+15)
|
Arabia
#454812022
|
Japanese
Militia Rush
|
|
00:50:52 |
Feb 08, 2026
|
|
DEFEAT
811
(-17)
|
Lowland
#442237946
|
Koreans
|
|
00:57:15 |
Dec 23, 2025
|
|
DEFEAT
828
(-18)
|
Haboob
#442231496
|
Koreans
Tower Rush
|
|
00:46:16 |
Dec 23, 2025
|
No matches found with the selected filters.