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jhonpon
Gameplay Summary
Opens Militia Rush (45%) or booms to Castle (21%). Often masses Infantry (Sword) as their main army. Most successful with Scout Rush (67% win rate). Struggles against Heavy Cavalry compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Opens Militia Rush (45%) or booms to Castle (21%). Often masses Infantry (Sword) as their main army. Most successful with Scout Rush (67% win rate). Struggles against Heavy Cavalry compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1211
Top 25%
Rank
#11,599
1v1 RM
Games
1,065
121W /
121L
Steam
17 years
Unverified
No risk factors detected
Player Analysis
103 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
45%
No Rush
21%
Scout Rush
12%
Knight Rush
10%
Overall Behavior
Militia rush (45%)
Archer rush (15%)
Knight rush (13%)
Scout rush (12%)
Castle drop (11%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (39% of games)
Opening Success Rates
Militia Rush
46 games
61%
No Rush
22 games
36%
Scout Rush
12 games
67%
Knight Rush
10 games
30%
Archer Rush
9 games
22%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Skirmisher Rush
(3 games)
67%
win rate
No Rush
(32 games)
56%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(18 games)
39%
win rate
Archer Rush
(16 games)
44%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (45%), often loses to:
No counter data available
Mid & Late Game
BEST
Heavy Cavalry
(10L)
Skirmishers
(6L)
Archers
(6L)
Militia Rush
18 games
61%
win rate
Archer Rush
16 games
56%
win rate
Skirmisher Rush
3 games
67%
win rate
No Rush
32 games
56%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
39%
Archer
PRIMARY STYLE
Infantry (Sword)
41%
70% WR
Archers
37%
50% WR
Heavy Cavalry
18%
33% WR
Infantry (Spear)
18%
44% WR
Dominates vs
Archers
+11
Heavy Cavalry
+8
Infantry (Spear)
+6
Struggles vs
Heavy Cavalry
−10
Skirmishers
−6
Archers
−6
Common Transitions
Militia Rush
Infantry (Sword)
69% WR
Archer Rush
Archers
33% WR
Knight Rush
Heavy Cavalry
40% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Romans
75%
Burmese
50%
Win Rates by Civ Type
Infantry Civs
60%
Their Best Infantry Civ:
Wu
100% WR
Cavalry Civs
33%
Their Best Cavalry Civ:
Poles
75% WR
Monk Civs
50%
Their Best Monk Civ:
Burmese
50% WR
Archer Civs
40%
No data for specific civs yet.
Gunpowder Civs
40%
Their Best Gunpowder Civ:
Portuguese
50% WR
Civ Playstyle Analysis
Romans
12
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 22:51
militia rush
50%
Burmese
8
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:10
Castle: 22:42
militia rush
50%
knight rush
25%
Incas
8
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:19
Castle: 24:27
militia rush
88%
archer rush
25%
Franks
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:50
Castle: 22:55
knight rush
25%
militia rush
25%
early castle build
25%
scout rush
25%
castle drop
25%
Georgians
4
25%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:09
Castle: 22:34
militia rush
75%
scout rush
25%
Persians
4
25%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 9:43
Castle: 19:42
knight rush
100%
fast castle
25%
monk rush
25%
Portuguese
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:53
Castle: 20:17
archer rush
50%
fast castle
25%
knight rush
25%
scout rush
25%
early castle build
25%
Japanese
4
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:01
Castle: 26:07
militia rush
100%
archer rush
50%
skirmisher rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 50 | 48% | Militia Rush 58% | Scout Rush (8) |
| MegaRandom | 10 | 50% | No Rush 30% | - |
| Lowland | 8 | 38% | Militia Rush 50% | Archer Rush (2) |
| Haboob | 8 | 50% | Knight Rush 25% | No Rush (2) |
| Socotra | 5 | 20% | Militia Rush 60% | Militia Rush (2) |
| Shrubland | 5 | 80% | Scout Rush 40% | - |
| Glade | 3 | 33% | No Rush 100% | No Rush (2) |
| Graveyards | 3 | 67% | No Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
50.8%
63 games
Morning
06:00 - 12:00
50.9%
53 games
Afternoon
12:00 - 18:00
51%
98 games
Evening
18:00 - 00:00
42.9%
28 games
Consistent performance across all time periods.
Based on 242 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
20x
Chases losses
8x
Stops after losses
11x
After 1st Win
1.9
games
After 1st defeat
2.1
games
End on Win
48%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
36 min
Avg. Loss
35
min
Games
103
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:42)
10:35
/ 09:53 target
Fast Feudal - 29%
III
Castle Age
(+02:26)
23:08
/ 20:42 target
IV
Imperial Age
(+01:23)
37:52
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:44
Average
Reaches Imperial
41%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Mayans
Archer
3-0
Hindustanis
Camel
2-0
Poles
Cavalry
2-0
Worst Matchups
Saracens
Camel
0-2
Burgundians
Cavalry
0-2
Byzantines
Defensive
0-2
Infantry (52%)
Cavalry (50%)
Archer (64%)
Cavalry Archer (25%)
Gunpowder (40%)
Most Faced Civs
1
Mongols
56%
16 games
9W - 7L
2
Persians
69%
13 games
9W - 4L
3
Franks
60%
10 games
6W - 4L
Bulgarians
33%
9 games
3W - 6L
Vietnamese
50%
8 games
4W - 4L
Lithuanians
50%
8 games
4W - 4L
Top 6 of 64 tracked opponent picks
Rating History (Last 60 days)
+66 Elo
110 games
Current
1211
Peak
1276
Low
1093
Record (W:L)
58
-
52
Effective APM (Last 20 games)
Overall
33.0
actions per minute
Slower than average
for 1211 Elo
0
Avg (39)
Dark Age
35.8
Feudal
31.4
Castle
26.9
Imperial
14.1
Peak:
67.7
eAPM
Recent Match History (103 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1211
(+14)
|
Nomad
#467585215
|
Huns
|
|
00:24:31 |
Apr 03, 2026
|
|
VICTORY
1197
(+16)
|
Enclosed
#467581124
|
Khmer
|
|
00:42:54 |
Apr 03, 2026
|
|
DEFEAT
1181
(-15)
|
Enclosed
#467270103
|
Mayans
|
|
00:33:18 |
Apr 02, 2026
|
|
VICTORY
1196
(+16)
|
MegaRandom
#467262248
|
Mayans
|
|
00:25:51 |
Apr 02, 2026
|
|
VICTORY
1180
(+14)
|
Arabia
#467204555
|
Mayans
|
|
00:34:42 |
Apr 01, 2026
|
|
VICTORY
1166
(+16)
|
MegaRandom
#467184738
|
Poles
|
|
00:35:46 |
Apr 01, 2026
|
|
DEFEAT
1150
(-13)
|
Enclosed
#467181040
|
Koreans
|
|
00:32:07 |
Apr 01, 2026
|
|
VICTORY
1163
(+17)
|
Mongolia
#466879037
|
Romans
|
|
00:55:23 |
Mar 31, 2026
|
|
DEFEAT
1146
(-18)
|
Glade
#466876919
|
Poles
|
|
00:32:33 |
Mar 31, 2026
|
|
DEFEAT
1164
(-16)
|
Mongolia
#466874600
|
Bengalis
|
|
00:35:28 |
Mar 31, 2026
|
|
DEFEAT
1180
(-16)
|
Arabia
#466705865
|
Cumans
|
|
00:23:24 |
Mar 30, 2026
|
|
DEFEAT
1196
(-15)
|
Arabia
#466692711
|
Mayans
|
|
00:29:27 |
Mar 30, 2026
|
|
VICTORY
1211
(+15)
|
Glade
#466516651
|
Turks
|
|
00:51:02 |
Mar 29, 2026
|
|
VICTORY
1196
(+17)
|
Marketplace
#466475631
|
Slavs
|
|
01:03:44 |
Mar 29, 2026
|
|
DEFEAT
1179
(-17)
|
Arabia
#466468861
|
Mayans
|
|
00:41:10 |
Mar 29, 2026
|
|
VICTORY
1196
(+16)
|
Glade
#466461627
|
Mayans
|
|
00:41:03 |
Mar 29, 2026
|
|
DEFEAT
1180
(-16)
|
Marketplace
#466453725
|
Malians
|
|
00:33:01 |
Mar 29, 2026
|
|
DEFEAT
1196
(-17)
|
Mongolia
#466110917
|
Chinese
|
|
00:38:08 |
Mar 28, 2026
|
|
DEFEAT
1213
(-17)
|
Nomad
#466107289
|
Romans
|
|
00:28:04 |
Mar 28, 2026
|
|
VICTORY
1230
(+15)
|
Mongolia
#466099154
|
Chinese
|
|
00:27:16 |
Mar 28, 2026
|
|
VICTORY
1215
(+17)
|
Glade
#465482539
|
Chinese
|
|
00:52:28 |
Mar 25, 2026
|
|
DEFEAT
1198
(-14)
|
Glade
#465265644
|
Mayans
|
|
00:24:38 |
Mar 24, 2026
|
|
DEFEAT
1212
(-17)
|
Mongolia
#465042953
|
Mayans
|
|
01:02:53 |
Mar 23, 2026
|
|
VICTORY
1229
(+18)
|
Ring Fortress
#464777920
|
Mayans
|
|
00:32:12 |
Mar 22, 2026
|
|
DEFEAT
1211
(-18)
|
Nomad
#464774453
|
Malians
|
|
00:35:18 |
Mar 22, 2026
|
|
VICTORY
1229
(+16)
|
Mongolia
#464764703
|
Mayans
|
|
01:10:40 |
Mar 22, 2026
|
|
DEFEAT
1213
(-14)
|
Mongolia
#464761277
|
Chinese
|
|
00:39:44 |
Mar 22, 2026
|
|
VICTORY
1227
(+16)
|
Nomad
#464759746
|
Koreans
|
|
00:15:37 |
Mar 22, 2026
|
|
VICTORY
1211
(+17)
|
Marketplace
#464508971
|
Chinese
|
|
00:40:25 |
Mar 21, 2026
|
|
VICTORY
1194
(+16)
|
Glade
#464505328
|
Chinese
|
|
00:30:49 |
Mar 21, 2026
|
|
VICTORY
1178
(+17)
|
Glade
#464501348
|
Chinese
|
|
00:33:24 |
Mar 21, 2026
|
|
DEFEAT
1161
(-17)
|
Marketplace
#464497995
|
Italians
|
|
00:37:35 |
Mar 21, 2026
|
|
VICTORY
1178
(+15)
|
Nomad
#464263874
|
Koreans
|
|
00:29:23 |
Mar 20, 2026
|
|
VICTORY
1163
(+16)
|
Marketplace
#464253447
|
Mongols
|
|
00:39:16 |
Mar 20, 2026
|
|
DEFEAT
1147
(-13)
|
Arabia
#464046390
|
Georgians
|
|
00:44:37 |
Mar 19, 2026
|
|
DEFEAT
1160
(-15)
|
Ring Fortress
#464043897
|
Vietnamese
|
|
00:29:15 |
Mar 19, 2026
|
|
VICTORY
1175
(+17)
|
Enclosed
#463806248
|
Wei
|
|
01:00:54 |
Mar 18, 2026
|
|
VICTORY
1158
(+16)
|
Arabia
#463793696
|
Franks
|
|
00:21:45 |
Mar 18, 2026
|
|
DEFEAT
1142
(-15)
|
Mediterranean
#463756224
|
Armenians
|
|
00:34:37 |
Mar 18, 2026
|
|
DEFEAT
1157
(-18)
|
Haboob
#463575492
|
Vietnamese
|
|
00:14:55 |
Mar 17, 2026
|
|
DEFEAT
1175
(-18)
|
Haboob
#462900567
|
Spanish
|
|
01:04:54 |
Mar 14, 2026
|
|
VICTORY
1193
(+16)
|
Enclosed
#462879983
|
Spanish
|
|
01:11:15 |
Mar 14, 2026
|
|
DEFEAT
1177
(-16)
|
Enclosed
#462640200
|
Poles
|
|
00:38:51 |
Mar 13, 2026
|
|
VICTORY
1193
(+17)
|
Mediterranean
#462635158
|
Bulgarians
|
|
00:50:54 |
Mar 13, 2026
|
|
VICTORY
1176
(+14)
|
MegaRandom
#462239396
|
Saracens
|
|
00:30:38 |
Mar 11, 2026
|
|
VICTORY
1162
(+18)
|
Mediterranean
#462235556
|
Aztecs
|
|
00:47:26 |
Mar 11, 2026
|
|
VICTORY
1144
(+16)
|
Enclosed
#461986151
|
Incas
|
|
00:39:50 |
Mar 10, 2026
|
|
DEFEAT
1128
(-15)
|
MegaRandom
#461758038
|
Shu
|
|
00:35:10 |
Mar 09, 2026
|
|
DEFEAT
1143
(-15)
|
Enclosed
#461050919
|
Magyars
|
|
00:46:12 |
Mar 06, 2026
|
|
DEFEAT
1158
(-15)
|
Arabia
#461011432
|
Chinese
|
|
00:27:54 |
Mar 06, 2026
|
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