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KALTON9669
Gameplay Summary
Passive early game, rarely rushes in Feudal (100%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Passive early game, rarely rushes in Feudal (100%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Prefers a defensive, fully-walled playstyle.
Elo
782
Bottom 20%
Rank
N/A
1v1 RM
Games
7
1W /
6L
Steam
9 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
100%
Overall Behavior
Early castle build (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Opening Success Rates
No Rush
6 games
17%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (100%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Infantry (Spear)
(2L)
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
33%
Light Cavalry
33%
Infantry (Sword)
33%
Infantry (Spear)
33%
Dominates vs
No data
Struggles vs
Infantry (Spear)
−2
Common Transitions
No Rush
Heavy Cavalry
33% WR
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Portuguese
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Incas
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Teutons
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Franks
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Berbers
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Slavs
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Performance
Win Rate by Game Length
Avg. Win
61 min
Avg. Loss
32
min
Games
6
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:08)
11:20
/ 11:12 target
III
Castle Age
(+03:46)
24:44
/ 20:58 target
IV
Imperial Age
(+03:51)
40:29
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:40
Improve
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (0%)
Defensive (100%)
Cavalry (0%)
Gunpowder (0%)
Archer (0%)
Most Faced Civs
1
Byzantines
100%
1 games
1W - 0L
2
Persians
0%
1 games
0W - 1L
3
Bohemians
0%
1 games
0W - 1L
Lithuanians
0%
1 games
0W - 1L
Goths
0%
1 games
0W - 1L
Vietnamese
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
782
Peak
782
Low
782
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
18.1
actions per minute
Slower than average
for 782 Elo
0
Avg (24)
Dark Age
20.8
Feudal
16.9
Castle
5.6
Imperial
4.5
Peak:
58.8
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
782
(-38)
|
Shrubland
#451470359
|
Slavs
No Rush
|
|
00:56:52 |
Jan 26, 2026
|
|
DEFEAT
820
(-46)
|
Arabia
#451466072
|
Berbers
No Rush
|
|
00:24:53 |
Jan 26, 2026
|
|
DEFEAT
866
(-41)
|
Socotra
#451463405
|
Franks
No Rush
|
|
00:14:31 |
Jan 26, 2026
|
|
DEFEAT
907
(-42)
|
Shrubland
#451076704
|
Malay
|
|
00:02:41 |
Jan 25, 2026
|
|
DEFEAT
949
(-50)
|
Arena
#451072362
|
Teutons
No Rush
|
|
00:33:03 |
Jan 25, 2026
|
|
DEFEAT
999
(-49)
|
Valley
#448538180
|
Incas
No Rush
|
|
00:29:02 |
Jan 15, 2026
|
|
VICTORY
1048
(+48)
|
Valley
#448076251
|
Portuguese
No Rush
|
|
01:00:31 |
Jan 13, 2026
|
No matches found with the selected filters.