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geissandi
Gameplay Summary
Favors Scout Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Most successful with Knight Rush (83% win rate). Struggles against Infantry (Spear) compositions.
Favors Scout Rush as primary opening (50%). Transitions into cavalry-heavy compositions, especially Steppe Lancers. Most successful with Knight Rush (83% win rate). Struggles against Infantry (Spear) compositions.
Elo
1031
Top 50%
Rank
#20,951
1v1 RM
Games
593
98W /
99L
Steam
5 years
Unverified
No risk factors detected
Player Analysis
110 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
50%
No Rush
26%
Militia Rush
14%
Knight Rush
5%
Overall Behavior
Scout rush (50%)
Steppe lancer rush (26%)
Fast castle (17%)
Militia rush (14%)
Phosphoru (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (40% of games)
Opening Success Rates
Scout Rush
55 games
47%
No Rush
29 games
55%
Militia Rush
15 games
40%
Knight Rush
6 games
83%
Archer Rush
4 games
50%
Loses to
Steppe Lancer Rush
62.1%
Fire Lancer Rush
61.5%
Beats
No Rush
65.1%
Skirmisher Rush
59.6%
Cavalry Archer Rush
58.9%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(5 games)
80%
win rate
No Rush
(47 games)
60%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(12 games)
25%
win rate
Militia Rush
(15 games)
27%
win rate
Archer Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (50%), often loses to:
BEST
Fire Lancer Rush
61.5% WR
Militia Rush
52.8% WR
Mid & Late Game
If they go Cavalry (83%), often loses to:
BEST
Infantry (Spear)
(14L)
Unique Unit
(8L)
Heavy Cavalry
(7L)
Knight Rush
12 games
75%
win rate
Militia Rush
15 games
73%
win rate
Archer Rush
7 games
57%
win rate
Cavalry Archer Rush
5 games
80%
win rate
No Rush
47 games
60%
win rate
Quick tips:
Heavy waller - bring siege
Mid & Late Game
83%
Cavalry
PRIMARY STYLE
Steppe Lancers
53%
65% WR
Unique Unit
26%
67% WR
Heavy Cavalry
19%
55% WR
Infantry (Sword)
10%
50% WR
Dominates vs
Infantry (Spear)
+15
Archers
+10
Unique Unit
+8
Struggles vs
Infantry (Spear)
−14
Unique Unit
−8
Heavy Cavalry
−7
Common Transitions
Scout Rush
Steppe Lancers
52% WR
Militia Rush
Infantry (Sword)
50% WR
Knight Rush
Heavy Cavalry
100% WR
Tendencies & Patterns
Civ. Stats
Variable
Mongols
73%
Khmer
33%
Win Rates by Civ Type
Infantry Civs
54%
Their Best Infantry Civ:
Malay
60% WR
Cavalry Civs
38%
Their Best Cavalry Civ:
Franks
100% WR
Cavalry Archer Civs
73%
Their Best Cavalry Archer Civ:
Mongols
73% WR
Camel Civs
50%
Their Best Camel Civ:
Saracens
60% WR
Gunpowder Civs
56%
Their Best Gunpowder Civ:
Turks
71% WR
Elephant Civs
33%
Their Best Elephant Civ:
Khmer
33% WR
Civ Playstyle Analysis
Khitans
37
59%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:49
Castle: 21:27
scout rush
84%
steppe lancer rush
68%
Mongols
11
73%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:38
Castle: 20:34
scout rush
73%
steppe lancer rush
27%
Romans
8
38%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:07
Castle: 22:50
militia rush
75%
Turks
7
71%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 12:31
Castle: 16:12
fast castle
100%
fast imp
86%
Khmer
6
33%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:38
Castle: 19:02
scout rush
50%
knight rush
33%
Saracens
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:39
Castle: 20:15
early castle build
100%
phosphoru
60%
fast castle
20%
archer rush
20%
skirmisher rush
20%
Malay
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 13:19
Castle: 16:00
phosphoru
60%
fast castle
60%
Hindustanis
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:59
Castle: 22:05
scout rush
100%
camel rush
75%
castle drop
50%
early castle build
25%
monk rush
25%
phosphoru
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 65 | 46% | Scout Rush 63% | No Rush (9) |
| Glade | 10 | 50% | No Rush 80% | Militia Rush (2) |
| Lowland | 10 | 40% | Scout Rush 50% | Militia Rush (2) |
| Arena | 9 | 67% | No Rush 89% | No Rush (2) |
| Haboob | 6 | 67% | No Rush 50% | - |
| Valley | 3 | 67% | Scout Rush 100% | - |
| Shrubland | 3 | 100% | Knight Rush 100% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
40.3%
62 games
Afternoon
12:00 - 18:00
50%
44 games
Evening
18:00 - 00:00
56%
91 games
Performs best in the Evening (56% WR), struggles in the Morning (40.3% WR).
Based on 197 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
13x
Chases losses
9x
Stops after losses
13x
After 1st Win
3.7
games
After 1st defeat
4.4
games
End on Win
59%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
35 min
Avg. Loss
33
min
Games
110
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(-00:02)
10:19
/ 10:21 target
Fast Feudal - 51%
III
Castle Age
(+00:05)
20:21
/ 20:16 target
IV
Imperial Age
(+00:30)
36:33
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:25
Average
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Magyars
Cavalry
4-0
Huns
Cavalry
2-0
Turks
Gunpowder
2-0
Worst Matchups
Incas
Infantry
0-2
Hindustanis
Camel
0-3
Vietnamese
Archer
0-2
Infantry (42%)
Cavalry (47%)
Archer (53%)
Gunpowder (60%)
Cavalry Archer (83%)
Most Faced Civs
1
Franks
53%
17 games
9W - 8L
2
Mongols
54%
13 games
7W - 6L
3
Persians
27%
11 games
3W - 8L
Ethiopians
70%
10 games
7W - 3L
Aztecs
63%
8 games
5W - 3L
Britons
83%
6 games
5W - 1L
Top 6 of 65 tracked opponent picks
Rating History (Last 60 days)
+11 Elo
59 games
Current
1031
Peak
1148
Low
988
Record (W:L)
30
-
29
Effective APM (Last 20 games)
Overall
21.7
actions per minute
Slower than average
for 1031 Elo
0
Avg (39)
Dark Age
29.0
Feudal
15.3
Castle
14.8
Imperial
10.5
Peak:
60.9
eAPM
Recent Match History (110 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1031
(-16)
|
Mongolia
#465149050
|
Persians
|
|
00:52:54 |
Mar 23, 2026
|
|
DEFEAT
1047
(-15)
|
Mongolia
#465141930
|
Khitans
|
|
00:49:43 |
Mar 23, 2026
|
|
VICTORY
1062
(+16)
|
Mongolia
#465133511
|
Khitans
|
|
00:50:16 |
Mar 23, 2026
|
|
DEFEAT
1046
(-17)
|
Mongolia
#465128674
|
Khitans
|
|
00:24:35 |
Mar 23, 2026
|
|
DEFEAT
1063
(-15)
|
Mongolia
#465121270
|
Mongols
|
|
00:46:54 |
Mar 23, 2026
|
|
DEFEAT
1078
(-16)
|
Mongolia
#465113114
|
Khitans
|
|
00:48:50 |
Mar 23, 2026
|
|
DEFEAT
1094
(-18)
|
Arabia
#465109525
|
Khitans
|
|
00:23:27 |
Mar 23, 2026
|
|
VICTORY
1112
(+16)
|
Glade
#465103130
|
Khitans
|
|
00:45:32 |
Mar 23, 2026
|
|
VICTORY
1096
(+15)
|
Glade
#464653493
|
Khitans
|
|
00:52:56 |
Mar 21, 2026
|
|
DEFEAT
1081
(-17)
|
Arabia
#464649406
|
Khitans
|
|
00:25:31 |
Mar 21, 2026
|
|
DEFEAT
1098
(-15)
|
Arabia
#464645933
|
Saracens
|
|
00:22:04 |
Mar 21, 2026
|
|
DEFEAT
1113
(-17)
|
Arena
#464640186
|
Persians
|
|
00:30:52 |
Mar 21, 2026
|
|
VICTORY
1130
(+16)
|
Arabia
#464624199
|
Hindustanis
|
|
01:04:34 |
Mar 21, 2026
|
|
DEFEAT
1114
(-17)
|
Glade
#464618577
|
Khitans
|
|
00:31:35 |
Mar 21, 2026
|
|
DEFEAT
1131
(-17)
|
Arabia
#464609515
|
Khitans
|
|
00:57:00 |
Mar 21, 2026
|
|
VICTORY
1148
(+16)
|
Arabia
#464608164
|
Khitans
|
|
00:05:15 |
Mar 21, 2026
|
|
DEFEAT
1132
(-16)
|
Arabia
#464605794
|
Khitans
|
|
00:14:44 |
Mar 21, 2026
|
|
VICTORY
1148
(+15)
|
Mongolia
#464599293
|
Khitans
|
|
00:36:42 |
Mar 21, 2026
|
|
VICTORY
1133
(+16)
|
Arena
#464156279
|
Turks
|
|
00:31:32 |
Mar 19, 2026
|
|
VICTORY
1117
(+15)
|
Arabia
#464152973
|
Hindustanis
|
|
00:23:40 |
Mar 19, 2026
|
|
DEFEAT
1102
(-17)
|
Arabia
#464149700
|
Khitans
|
|
00:20:12 |
Mar 19, 2026
|
|
VICTORY
1119
(+17)
|
Mongolia
#464145781
|
Romans
|
|
00:26:04 |
Mar 19, 2026
|
|
VICTORY
1102
(+17)
|
Glade
#464138155
|
Khitans
|
|
00:46:13 |
Mar 19, 2026
|
|
VICTORY
1085
(+16)
|
Glade
#464130857
|
Khitans
|
|
00:49:01 |
Mar 19, 2026
|
|
DEFEAT
1069
(-17)
|
Enclosed
#461922406
|
Khitans
|
|
00:54:58 |
Mar 09, 2026
|
|
DEFEAT
1086
(-19)
|
Arena
#461916345
|
Mongols
|
|
00:41:23 |
Mar 09, 2026
|
|
VICTORY
1105
(+15)
|
Mediterranean
#461908587
|
Khitans
|
|
00:44:31 |
Mar 09, 2026
|
|
DEFEAT
1090
(-16)
|
Arena
#461904548
|
Turks
|
|
00:23:58 |
Mar 09, 2026
|
|
VICTORY
1106
(+16)
|
Arabia
#461902092
|
Khitans
|
|
00:13:53 |
Mar 09, 2026
|
|
VICTORY
1090
(+14)
|
Arabia
#461894455
|
Khitans
|
|
00:52:21 |
Mar 09, 2026
|
|
DEFEAT
1076
(-16)
|
Arabia
#461434986
|
Romans
|
|
00:30:44 |
Mar 07, 2026
|
|
DEFEAT
1092
(-18)
|
Haboob
#461434232
|
Romans
|
|
00:01:53 |
Mar 07, 2026
|
|
VICTORY
1110
(+16)
|
Haboob
#461426761
|
Khitans
|
|
00:33:34 |
Mar 07, 2026
|
|
DEFEAT
1094
(-16)
|
Mediterranean
#461418335
|
Khitans
|
|
00:47:47 |
Mar 07, 2026
|
|
DEFEAT
1110
(-15)
|
Enclosed
#461415003
|
Khitans
|
|
00:17:27 |
Mar 07, 2026
|
|
VICTORY
1125
(+14)
|
Haboob
#461409492
|
Romans
|
|
00:29:09 |
Mar 07, 2026
|
|
VICTORY
1111
(+16)
|
Arabia
#461399084
|
Khitans
|
|
00:58:04 |
Mar 07, 2026
|
|
DEFEAT
1095
(-16)
|
Arabia
#461393534
|
Persians
|
|
00:29:00 |
Mar 07, 2026
|
|
VICTORY
1111
(+16)
|
Mediterranean
#461116937
|
Khitans
|
|
00:51:58 |
Mar 06, 2026
|
|
VICTORY
1095
(+17)
|
Arabia
#461080521
|
Khitans
|
|
00:40:04 |
Mar 06, 2026
|
|
DEFEAT
1078
(-17)
|
Hideout
#459981913
|
Khitans
|
|
00:28:19 |
Mar 01, 2026
|
|
VICTORY
1095
(+14)
|
Golden Pit
#459975156
|
Khitans
|
|
00:43:30 |
Mar 01, 2026
|
|
VICTORY
1081
(+14)
|
Arabia
#459955614
|
Khitans
|
|
00:14:18 |
Mar 01, 2026
|
|
VICTORY
1067
(+16)
|
Golden Pit
#459229602
|
Khitans
|
|
00:43:25 |
Feb 26, 2026
|
|
VICTORY
1051
(+15)
|
Arabia
#459228621
|
Khitans
|
|
00:05:05 |
Feb 26, 2026
|
|
VICTORY
1036
(+17)
|
Golden Pit
#459043743
|
Khitans
|
|
00:50:06 |
Feb 25, 2026
|
|
DEFEAT
1019
(-15)
|
Hideout
#459037511
|
Franks
|
|
00:35:12 |
Feb 25, 2026
|
|
VICTORY
1034
(+13)
|
Migration
#459033441
|
Franks
|
|
00:25:08 |
Feb 25, 2026
|
|
DEFEAT
1021
(-16)
|
Hideout
#459028238
|
Britons
|
|
00:31:02 |
Feb 25, 2026
|
|
VICTORY
1037
(+16)
|
Arabia
#458336117
|
Mongols
|
|
00:49:34 |
Feb 22, 2026
|
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