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xcamayx
Gameplay Summary
Highly predictable with Militia Rush (80% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Goths specialist (100% pick rate).
Highly predictable with Militia Rush (80% of games). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Goths specialist (100% pick rate).
Elo
996
Top 65%
Rank
N/A
1v1 RM
Games
6
3W /
3L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
80%
Knight Rush
20%
Overall Behavior
Militia rush (80%)
Knight rush (40%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (0% of games)
Opening Success Rates
Militia Rush
4 games
50%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (80%), often loses to:
No counter data available
Mid & Late Game
If they go Infantry (75%), often loses to:
No clear weakness
No significant weaknesses detected
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
75%
Infantry
PRIMARY STYLE
Infantry (Sword)
75%
33% WR
Unique Unit
25%
Heavy Cavalry
25%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Militia Rush
Infantry (Sword)
33% WR
Tendencies & Patterns
Civ. Stats
Goths
40%
Win Rates by Civ Type
Infantry Civs
40%
Their Best Infantry Civ:
Goths
40% WR
Civ Playstyle Analysis
Goths
5
40%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:15
Castle: 20:60
militia rush
80%
knight rush
40%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 40% | Militia Rush 80% | - |
Performance
Win Rate by Game Length
Avg. Win
16 min
Avg. Loss
46
min
Games
5
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(-00:57)
10:15
/ 11:12 target
Fast Feudal - 80%
III
Castle Age
(+00:02)
20:60
/ 20:58 target
IV
Imperial Age
(+03:48)
40:26
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:37
Average
Reaches Imperial
40%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Italians
Archer
2-0
Worst Matchups
Italians
Archer
2-0
Archer (67%)
Cavalry (0%)
Gunpowder (0%)
Most Faced Civs
1
Italians
100%
2 games
2W - 0L
2
Franks
0%
1 games
0W - 1L
3
Spanish
100%
1 games
1W - 0L
Mayans
0%
1 games
0W - 1L
Turks
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
-52 Elo
6 games
Current
996
Peak
1082
Low
996
Record (W:L)
3
-
3
Effective APM (Last 5 games)
Overall
28.4
actions per minute
Average speed
for 996 Elo
0
Avg (24)
Dark Age
26.1
Feudal
27.6
Castle
15.8
Imperial
12.4
Peak:
75.2
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
996
(-39)
|
Arabia
#454543595
|
Goths
Knight Rush
|
|
00:54:05 |
Feb 07, 2026
|
|
DEFEAT
1035
(-47)
|
Arabia
#454539616
|
Goths
Militia Rush
|
|
00:29:13 |
Feb 07, 2026
|
|
VICTORY
1082
(+40)
|
Arabia
#454533858
|
Goths
Militia Rush
|
|
00:19:38 |
Feb 07, 2026
|
|
VICTORY
1042
(+41)
|
Border Dispute
#454532950
|
Goths
|
|
00:01:35 |
Feb 07, 2026
|
|
DEFEAT
1001
(-47)
|
Arabia
#454281896
|
Goths
Militia Rush
|
|
00:53:52 |
Feb 07, 2026
|
|
VICTORY
1048
(+48)
|
Arabia
#454280155
|
Goths
Militia Rush
|
|
00:12:06 |
Feb 07, 2026
|
No matches found with the selected filters.