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[GDL]Unchained Soul of Lord Yama
Gameplay Summary
Favors Scout Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Militia Rush (64% win rate). Struggles against Archers compositions.
Favors Scout Rush as primary opening (58%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with Militia Rush (64% win rate). Struggles against Archers compositions.
Elo
1534
Top 8%
Rank
#3,718
1v1 RM
Games
3,431
155W /
161L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
120 gamesEarly Game
Quick Facts
Favorite Openings
Scout Rush
58%
Archer Rush
17%
No Rush
9%
Militia Rush
9%
Overall Behavior
Scout rush (58%)
Archer rush (21%)
Knight rush (18%)
Skirmisher rush (15%)
Militia rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (75% of games)
Opening Success Rates
Scout Rush
70 games
51%
Archer Rush
20 games
30%
Militia Rush
11 games
64%
No Rush
11 games
36%
Skirmisher Rush
6 games
33%
Loses to
Fire Lancer Rush
55%
Monk Rush
55%
Beats
Eagle Rush
64.3%
No Rush
59.9%
Skirmisher Rush
55.4%
Early-Game Strengths
They defend best against:
Cavalry Archer Rush
(3 games)
67%
win rate
Archer Rush
(15 games)
60%
win rate
Scout Rush
(32 games)
59%
win rate
Early-Game Weaknesses
They struggle against these:
Monk Rush
(4 games)
0%
win rate
Militia Rush
(33 games)
33%
win rate
Skirmisher Rush
(7 games)
43%
win rate
How to Beat This Player
Early Game
If they open Scout Rush (58%), often loses to:
BEST
Fire Lancer Rush
55% WR
Mid & Late Game
If they go Cavalry (70%), often loses to:
BEST
Archers
(21L)
Unique Unit
(12L)
Infantry (Spear)
(12L)
Monk Rush
4 games
100%
win rate
Militia Rush
33 games
67%
win rate
Skirmisher Rush
7 games
57%
win rate
Cavalry Archer Rush
3 games
67%
win rate
Archer Rush
15 games
60%
win rate
Scout Rush
32 games
59%
win rate
Mid & Late Game
70%
Cavalry
PRIMARY STYLE
Light Cavalry
46%
50% WR
Heavy Cavalry
39%
50% WR
Archers
22%
40% WR
Unique Unit
16%
67% WR
Dominates vs
Infantry (Spear)
+13
Heavy Cavalry
+12
Archers
+12
Struggles vs
Archers
−21
Unique Unit
−12
Infantry (Spear)
−12
Common Transitions
Scout Rush
Light Cavalry
52% WR
Archer Rush
Archers
29% WR
Militia Rush
Infantry (Sword)
63% WR
Tendencies & Patterns
Civ. Stats
Variable
Franks
60%
Wei
42%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Khitans
55% WR
Cavalry Civs
43%
Their Best Cavalry Civ:
Franks
60% WR
Elephant Civs
55%
Their Best Elephant Civ:
Khmer
55% WR
Cavalry Archer Civs
50%
Their Best Cavalry Archer Civ:
Mongols
50% WR
Civ Playstyle Analysis
Romans
37
49%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:31
Castle: 22:55
archer rush
30%
knight rush
30%
scout rush
30%
militia rush
27%
Wei
36
42%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:29
Castle: 21:33
scout rush
78%
skirmisher rush
25%
Khmer
11
55%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:31
Castle: 22:02
scout rush
73%
Khitans
11
55%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:35
Castle: 22:59
scout rush
73%
skirmisher rush
36%
Magyars
6
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:60
Castle: 22:26
scout rush
83%
cav archer rush
67%
Mongols
6
50%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 8:53
Castle: 21:22
scout rush
67%
archer rush
50%
early castle build
33%
phosphoru
33%
Franks
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:58
Castle: 19:36
scout rush
100%
knight rush
80%
fast castle
20%
Britons
3
33%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:04
Castle: 23:54
archer rush
100%
castle drop
67%
early castle build
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 94 | 45% | Scout Rush 61% | Militia Rush (19) |
| Graveyards | 5 | 60% | Scout Rush 80% | - |
| Haboob | 5 | 60% | Scout Rush 60% | - |
| Shrubland | 5 | 60% | Scout Rush 80% | - |
| Fortified Clearing | 5 | 40% | No Rush 60% | - |
| Glade | 3 | 33% | Militia Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
48.2%
112 games
Morning
06:00 - 12:00
36.8%
19 games
Afternoon
12:00 - 18:00
44.4%
45 games
Evening
18:00 - 00:00
52.9%
140 games
Struggles in the Morning (36.8% WR).
Based on 316 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
19x
Chases losses
21x
Stops after losses
22x
After 1st Win
1.5
games
After 1st defeat
1.7
games
End on Win
49%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
41 min
Avg. Loss
38
min
Games
120
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(-00:10)
9:28
/ 09:38 target
Fast Feudal - 82%
III
Castle Age
(+01:51)
22:13
/ 20:22 target
IV
Imperial Age
(+02:06)
38:19
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:13
Excellent
Reaches Imperial
56%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
4-0
Poles
Cavalry
2-0
Saracens
Camel
2-0
Worst Matchups
Malians
Infantry
0-2
Wei
Cavalry
0-5
Portuguese
Gunpowder
0-2
Cavalry (55%)
Infantry (36%)
Archer (45%)
Defensive (50%)
Cavalry Archer (60%)
Most Faced Civs
1
Mongols
40%
25 games
10W - 15L
2
Persians
50%
16 games
8W - 8L
3
Vietnamese
50%
12 games
6W - 6L
Magyars
58%
12 games
7W - 5L
Koreans
55%
11 games
6W - 5L
Italians
30%
10 games
3W - 7L
Top 6 of 86 tracked opponent picks
Rating History (Last 60 days)
+154 Elo
161 games
Current
1534
Peak
1580
Low
1280
Record (W:L)
85
-
76
Effective APM (Last 20 games)
Overall
32.6
actions per minute
Slower than average
for 1534 Elo
0
Avg (52)
Dark Age
42.6
Feudal
27.5
Castle
28.6
Imperial
14.6
Peak:
85.0
eAPM
Recent Match History (120 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1534
(+13)
|
Enclosed
#467701072
|
Romans
|
|
00:35:07 |
Apr 03, 2026
|
|
VICTORY
1521
(+17)
|
Nomad
#467677987
|
Spanish
|
|
00:43:22 |
Apr 03, 2026
|
|
VICTORY
1504
(+14)
|
Enclosed
#467493426
|
Spanish
|
|
00:37:43 |
Apr 03, 2026
|
|
VICTORY
1490
(+17)
|
Enclosed
#467490130
|
Romans
|
|
00:25:51 |
Apr 03, 2026
|
|
DEFEAT
1473
(-14)
|
Enclosed
#467475780
|
Romans
|
|
00:33:21 |
Apr 02, 2026
|
|
VICTORY
1487
(+18)
|
Enclosed
#467475446
|
Romans
|
|
00:00:18 |
Apr 02, 2026
|
|
VICTORY
1469
(+16)
|
MegaRandom
#467227084
|
Romans
|
|
00:54:05 |
Apr 01, 2026
|
|
VICTORY
1453
(+13)
|
Black Forest
#467183547
|
Romans
|
|
00:25:16 |
Apr 01, 2026
|
|
DEFEAT
1440
(-15)
|
Nomad
#467075575
|
Mongols
|
|
00:49:48 |
Apr 01, 2026
|
|
VICTORY
1455
(+15)
|
Arabia
#467041615
|
Mongols
|
|
00:43:27 |
Mar 31, 2026
|
|
VICTORY
1440
(+16)
|
Glade
#467035104
|
Mongols
|
|
00:32:05 |
Mar 31, 2026
|
|
VICTORY
1424
(+18)
|
Arabia
#466986802
|
Khmer
|
|
00:45:30 |
Mar 31, 2026
|
|
DEFEAT
1406
(-12)
|
Nomad
#466983254
|
Spanish
|
|
00:25:04 |
Mar 31, 2026
|
|
DEFEAT
1418
(-16)
|
Arabia
#466759697
|
Mongols
|
|
00:46:35 |
Mar 30, 2026
|
|
DEFEAT
1434
(-17)
|
Arabia
#466734175
|
Khitans
|
|
00:43:22 |
Mar 30, 2026
|
|
DEFEAT
1451
(-15)
|
Mongolia
#466451174
|
Spanish
|
|
00:49:23 |
Mar 29, 2026
|
|
VICTORY
1466
(+17)
|
Nomad
#466351428
|
Spanish
|
|
00:30:52 |
Mar 29, 2026
|
|
DEFEAT
1449
(-16)
|
Arabia
#466331740
|
Mongols
|
|
00:37:50 |
Mar 29, 2026
|
|
VICTORY
1465
(+17)
|
Mongolia
#466092387
|
Romans
|
|
00:57:18 |
Mar 28, 2026
|
|
DEFEAT
1448
(-15)
|
Arabia
#465808731
|
Vietnamese
|
|
01:05:03 |
Mar 27, 2026
|
|
DEFEAT
1463
(-19)
|
Mongolia
#465633963
|
Romans
|
|
00:37:24 |
Mar 26, 2026
|
|
VICTORY
1482
(+19)
|
Glade
#465583671
|
Vietnamese
|
|
00:40:25 |
Mar 25, 2026
|
|
DEFEAT
1463
(-14)
|
Glade
#465572722
|
Persians
|
|
00:36:46 |
Mar 25, 2026
|
|
DEFEAT
1477
(-17)
|
Mongolia
#465537717
|
Spanish
|
|
00:46:20 |
Mar 25, 2026
|
|
DEFEAT
1494
(-18)
|
Glade
#465426866
|
Romans
|
|
00:51:48 |
Mar 25, 2026
|
|
DEFEAT
1512
(-12)
|
Mongolia
#465152640
|
Persians
|
|
00:40:20 |
Mar 23, 2026
|
|
VICTORY
1524
(+13)
|
Glade
#465096077
|
Romans
|
|
00:30:23 |
Mar 23, 2026
|
|
VICTORY
1511
(+18)
|
Arabia
#464964695
|
Romans
|
|
01:04:09 |
Mar 23, 2026
|
|
DEFEAT
1493
(-20)
|
Ring Fortress
#464940502
|
Vietnamese
|
|
01:04:27 |
Mar 22, 2026
|
|
DEFEAT
1513
(-16)
|
Glade
#464880947
|
Vietnamese
|
|
00:37:40 |
Mar 22, 2026
|
|
VICTORY
1529
(+19)
|
Nomad
#464461707
|
Vietnamese
|
|
00:22:01 |
Mar 21, 2026
|
|
VICTORY
1510
(+16)
|
Glade
#464320049
|
Romans
|
|
01:07:45 |
Mar 20, 2026
|
|
VICTORY
1494
(+14)
|
Nomad
#464150105
|
Mongols
|
|
00:33:29 |
Mar 19, 2026
|
|
DEFEAT
1480
(-14)
|
Mongolia
#463967500
|
Koreans
|
|
00:43:41 |
Mar 19, 2026
|
|
DEFEAT
1494
(-16)
|
Nomad
#463967110
|
Koreans
|
|
00:01:37 |
Mar 19, 2026
|
|
VICTORY
1510
(+14)
|
Enclosed
#463794208
|
Romans
|
|
00:56:17 |
Mar 18, 2026
|
|
DEFEAT
1496
(-15)
|
Northern Isles
#463709529
|
Mongols
|
|
00:45:42 |
Mar 17, 2026
|
|
DEFEAT
1511
(-14)
|
Enclosed
#463706157
|
Romans
|
|
00:26:15 |
Mar 17, 2026
|
|
VICTORY
1525
(+15)
|
Mediterranean
#463531182
|
Mongols
|
|
01:36:11 |
Mar 16, 2026
|
|
DEFEAT
1510
(-16)
|
Enclosed
#463526454
|
Romans
|
|
00:37:50 |
Mar 16, 2026
|
|
DEFEAT
1526
(-13)
|
Arabia
#463376651
|
Romans
|
|
00:49:31 |
Mar 16, 2026
|
|
VICTORY
1539
(+18)
|
Enclosed
#463342659
|
Romans
|
|
00:41:49 |
Mar 16, 2026
|
|
DEFEAT
1521
(-16)
|
Enclosed
#463126158
|
Romans
|
|
01:10:58 |
Mar 15, 2026
|
|
VICTORY
1537
(+16)
|
Mediterranean
#462950180
|
Romans
|
|
00:41:33 |
Mar 14, 2026
|
|
VICTORY
1521
(+16)
|
Enclosed
#462947249
|
Romans
|
|
00:13:38 |
Mar 14, 2026
|
|
DEFEAT
1505
(-13)
|
Northern Isles
#462740515
|
Romans
|
|
00:51:42 |
Mar 13, 2026
|
|
DEFEAT
1518
(-16)
|
Arabia
#462734635
|
Mongols
|
|
00:35:07 |
Mar 13, 2026
|
|
DEFEAT
1534
(-17)
|
Enclosed
#462586222
|
Romans
|
|
01:25:34 |
Mar 13, 2026
|
|
DEFEAT
1551
(-14)
|
Enclosed
#462543140
|
Romans
|
|
00:42:47 |
Mar 12, 2026
|
|
DEFEAT
1565
(-15)
|
Arabia
#462538649
|
Romans
|
|
00:39:55 |
Mar 12, 2026
|
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