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CQ.Manudq85
Gameplay Summary
Opens Militia Rush (38%) or booms to Castle (23%). Most successful with Skirmisher Rush (59% win rate). Struggles against Archers compositions. Strongest in early-game, weaker in extended matches.
Opens Militia Rush (38%) or booms to Castle (23%). Most successful with Skirmisher Rush (59% win rate). Struggles against Archers compositions. Strongest in early-game, weaker in extended matches.
Elo
1585
Top 8%
Rank
#3,082
1v1 RM
Games
6,508
246W /
246L
Steam
8 years
Unverified
No risk factors detected
Player Analysis
232 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
38%
No Rush
23%
Scout Rush
18%
Archer Rush
11%
Overall Behavior
Militia rush (43%)
Archer rush (30%)
Early castle build (23%)
Scout rush (18%)
Skirmisher rush (16%)
Walling Style: Standard
Balances defense with map control. (43% of games)
Opening Success Rates
Militia Rush
89 games
55%
No Rush
53 games
49%
Scout Rush
41 games
39%
Archer Rush
26 games
46%
Skirmisher Rush
17 games
59%
Cavalry Archer Rush
3 games
33%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(51 games)
71%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(3 games)
0%
win rate
Monk Rush
(3 games)
0%
win rate
Scout Rush
(53 games)
34%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (38%), often loses to:
No counter data available
Mid & Late Game
BEST
Archers
(24L)
Light Cavalry
(20L)
Skirmishers
(19L)
Knight Rush
3 games
100%
win rate
Monk Rush
3 games
100%
win rate
Scout Rush
53 games
66%
win rate
No Rush
51 games
71%
win rate
Mid & Late Game
38%
Cavalry
PRIMARY STYLE
Archers
32%
45% WR
Unique Unit
28%
34% WR
Skirmishers
24%
29% WR
Light Cavalry
21%
29% WR
Dominates vs
Archers
+17
Skirmishers
+15
Unique Unit
+9
Struggles vs
Archers
−24
Light Cavalry
−20
Skirmishers
−19
Common Transitions
Militia Rush
Archers
38% WR
No Rush
Unique Unit
29% WR
Scout Rush
Unique Unit
33% WR
Tendencies & Patterns
Civ. Stats
Variable
Poles
100%
Aztecs
20%
Win Rates by Civ Type
Cavalry Archer Civs
45%
Their Best Cavalry Archer Civ:
Mongols
45% WR
Infantry Civs
56%
Their Best Infantry Civ:
Khitans
100% WR
Cavalry Civs
63%
Their Best Cavalry Civ:
Poles
100% WR
Archer Civs
54%
Their Best Archer Civ:
Mayans
83% WR
Gunpowder Civs
18%
Their Best Gunpowder Civ:
Turks
20% WR
Elephant Civs
38%
Their Best Elephant Civ:
Bengalis
50% WR
Civ Playstyle Analysis
Mongols
100
45%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:15
Castle: 21:51
militia rush
66%
archer rush
34%
Goths
7
86%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:55
Castle: 23:05
early castle build
71%
militia rush
43%
skirmisher rush
43%
phosphoru
29%
Bengalis
6
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 10:30
Castle: 20:43
archer rush
67%
fast castle
33%
Mayans
6
83%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 11:23
Castle: 24:07
archer rush
67%
Aztecs
5
20%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:16
Castle: 24:14
militia rush
60%
archer rush
40%
skirmisher rush
40%
eagle rush
20%
Poles
5
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:01
Castle: 22:24
early castle build
60%
skirmisher rush
40%
militia rush
20%
Turks
5
20%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:15
Castle: 21:22
early castle build
40%
skirmisher rush
40%
phosphoru
20%
scout rush
20%
tower rush
20%
cav archer rush
20%
Chinese
5
60%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:48
Castle: 22:37
skirmisher rush
40%
early castle build
40%
knight rush
20%
archer rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 105 | 43% | Militia Rush 46% | Militia Rush (15) |
| MegaRandom | 27 | 52% | No Rush 67% | Scout Rush (5) |
| Graveyards | 21 | 52% | Militia Rush 43% | Militia Rush (5) |
| Lowland | 18 | 39% | Militia Rush 22% | Scout Rush (4) |
| Socotra | 18 | 67% | No Rush 33% | Archer Rush (3) |
| Haboob | 16 | 56% | Militia Rush 50% | Militia Rush (3) |
| Valley | 16 | 75% | Militia Rush 56% | Scout Rush (4) |
| Glade | 3 | 67% | Archer Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
100%
1 games
Morning
06:00 - 12:00
49.7%
191 games
Afternoon
12:00 - 18:00
47.9%
146 games
Evening
18:00 - 00:00
51.9%
154 games
Consistent performance across all time periods.
Based on 492 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
25x
Chases losses
19x
Stops after losses
29x
After 1st Win
2.8
games
After 1st defeat
3
games
End on Win
42%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
30 min
Avg. Loss
43
min
Games
232
Age Stats vs 1400-1600 Elo Winners (Avg)
II
Feudal Age
(+00:11)
9:49
/ 09:38 target
Fast Feudal - 70%
III
Castle Age
(+01:41)
22:03
/ 20:22 target
IV
Imperial Age
(+03:08)
39:21
/ 36:13 target
Economy Profile
Dark Age Idle TC (Avg.)
00:18
Excellent
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Britons
Archer
3-0
Cumans
Cavalry
2-0
Shu
Archer
3-0
Worst Matchups
Slavs
Infantry
0-3
Gurjaras
Camel
0-2
Georgians
Cavalry
0-2
Infantry (49%)
Cavalry (51%)
Archer (44%)
Gunpowder (45%)
Cavalry Archer (53%)
Most Faced Civs
1
Mongols
63%
35 games
22W - 13L
2
Japanese
50%
20 games
10W - 10L
3
Magyars
41%
17 games
7W - 10L
Franks
35%
17 games
6W - 11L
Huns
60%
15 games
9W - 6L
Chinese
21%
14 games
3W - 11L
Top 6 of 118 tracked opponent picks
Rating History (Last 60 days)
+87 Elo
249 games
Current
1556
Peak
1678
Low
1455
Record (W:L)
126
-
123
Effective APM (Last 20 games)
Overall
53.9
actions per minute
Average speed
for 1556 Elo
0
Avg (52)
Dark Age
55.7
Feudal
52.5
Castle
35.7
Imperial
18.5
Peak:
97.8
eAPM
Recent Match History (232 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1556
(-17)
|
MegaRandom
#468375164
|
Persians
|
|
00:49:36 |
Apr 06, 2026
|
|
DEFEAT
1585
(-15)
|
Arabia
#468202949
|
Burgundians
|
|
00:31:55 |
Apr 05, 2026
|
|
VICTORY
1600
(+15)
|
MegaRandom
#468170474
|
Goths
|
|
00:36:26 |
Apr 05, 2026
|
|
VICTORY
1585
(+17)
|
Arabia
#468166823
|
Mongols
|
|
00:14:21 |
Apr 05, 2026
|
|
VICTORY
1568
(+14)
|
Arabia
#468151439
|
Vikings
|
|
00:43:46 |
Apr 05, 2026
|
|
DEFEAT
1554
(-12)
|
Arabia
#468146461
|
Incas
|
|
00:37:04 |
Apr 05, 2026
|
|
DEFEAT
1566
(-14)
|
Arena
#468142634
|
Chinese
|
|
00:29:46 |
Apr 05, 2026
|
|
VICTORY
1580
(+17)
|
Arabia
#467978503
|
Hindustanis
|
|
00:44:00 |
Apr 04, 2026
|
|
DEFEAT
1563
(-17)
|
Nomad
#467972734
|
Teutons
|
|
00:36:49 |
Apr 04, 2026
|
|
DEFEAT
1580
(-16)
|
Arabia
#467938469
|
Hindustanis
|
|
01:00:43 |
Apr 04, 2026
|
|
VICTORY
1596
(+16)
|
Arabia
#467899529
|
Bohemians
|
|
00:12:47 |
Apr 04, 2026
|
|
DEFEAT
1580
(-13)
|
MegaRandom
#467843370
|
Malians
|
|
00:53:24 |
Apr 04, 2026
|
|
VICTORY
1593
(+12)
|
Arabia
#467840421
|
Khitans
|
|
00:32:35 |
Apr 04, 2026
|
|
DEFEAT
1581
(-19)
|
Arena
#467837626
|
Malay
|
|
00:33:31 |
Apr 04, 2026
|
|
DEFEAT
1600
(-16)
|
Migration
#467832680
|
Goths
|
|
00:57:41 |
Apr 04, 2026
|
|
DEFEAT
1616
(-15)
|
MegaRandom
#467829607
|
Mongols
|
|
00:24:00 |
Apr 04, 2026
|
|
VICTORY
1631
(+19)
|
Arabia
#467827303
|
Mongols
|
|
00:21:18 |
Apr 04, 2026
|
|
DEFEAT
1612
(-19)
|
Arena
#467823946
|
Vikings
|
|
00:39:21 |
Apr 04, 2026
|
|
VICTORY
1631
(+13)
|
Arabia
#467822028
|
Khitans
|
|
00:23:50 |
Apr 04, 2026
|
|
DEFEAT
1618
(-14)
|
MegaRandom
#467818850
|
Berbers
|
|
00:36:37 |
Apr 04, 2026
|
|
DEFEAT
1632
(-14)
|
Migration
#467678519
|
Lithuanians
|
|
00:20:07 |
Apr 03, 2026
|
|
DEFEAT
1646
(-15)
|
MegaRandom
#467663151
|
Mayans
|
|
00:27:20 |
Apr 03, 2026
|
|
VICTORY
1661
(+14)
|
Arabia
#467659155
|
Khitans
|
|
00:24:30 |
Apr 03, 2026
|
|
DEFEAT
1647
|
Migration
#467654064
|
Vietnamese
|
|
00:31:47 |
Apr 03, 2026
|
|
VICTORY
1647
(+18)
|
MegaRandom
#467651295
|
Aztecs
|
|
00:17:26 |
Apr 03, 2026
|
|
DEFEAT
1629
(-15)
|
Arabia
#467445256
|
Vikings
|
|
00:42:01 |
Apr 02, 2026
|
|
VICTORY
1644
(+18)
|
Arabia
#467432952
|
Teutons
|
|
01:09:49 |
Apr 02, 2026
|
|
VICTORY
1626
(+14)
|
Nomad
#467427477
|
Turks
|
|
00:31:57 |
Apr 02, 2026
|
|
DEFEAT
1612
(-9)
|
Arena
#467423037
|
Italians
|
|
00:24:33 |
Apr 02, 2026
|
|
VICTORY
1621
(+18)
|
Arabia
#467224750
|
Mongols
|
|
01:02:02 |
Apr 01, 2026
|
|
DEFEAT
1603
(-15)
|
Arabia
#466751276
|
Georgians
|
|
00:43:15 |
Mar 30, 2026
|
|
VICTORY
1618
(+17)
|
Arena
#466536531
|
Gurjaras
|
|
01:06:24 |
Mar 29, 2026
|
|
DEFEAT
1601
(-14)
|
Arena
#466448864
|
Cumans
|
|
00:33:08 |
Mar 29, 2026
|
|
DEFEAT
1615
(-19)
|
Ring Fortress
#466440317
|
Mongols
|
|
00:44:03 |
Mar 29, 2026
|
|
DEFEAT
1634
(-11)
|
Arena
#466435748
|
Teutons
|
|
00:22:39 |
Mar 29, 2026
|
|
VICTORY
1645
(+19)
|
Ring Fortress
#466244785
|
Mongols
|
|
00:15:37 |
Mar 28, 2026
|
|
VICTORY
1626
(+14)
|
Ring Fortress
#466242105
|
Mongols
|
|
00:15:37 |
Mar 28, 2026
|
|
VICTORY
1612
(+14)
|
Arena
#466240762
|
Mongols
|
|
00:06:12 |
Mar 28, 2026
|
|
DEFEAT
1598
(-15)
|
Arabia
#466234021
|
Mongols
|
|
00:43:08 |
Mar 28, 2026
|
|
VICTORY
1613
(+14)
|
Marketplace
#466174238
|
Persians
|
|
00:55:03 |
Mar 28, 2026
|
|
VICTORY
1599
(+10)
|
Ring Fortress
#466170476
|
Mongols
|
|
00:17:19 |
Mar 28, 2026
|
|
DEFEAT
1589
(-15)
|
Nomad
#466164057
|
Mongols
|
|
00:44:14 |
Mar 28, 2026
|
|
DEFEAT
1604
(-16)
|
Ring Fortress
#466125029
|
Incas
|
|
00:25:36 |
Mar 28, 2026
|
|
VICTORY
1620
(+13)
|
Ring Fortress
#466118391
|
Mongols
|
|
00:29:51 |
Mar 28, 2026
|
|
VICTORY
1607
(+14)
|
Ring Fortress
#466115155
|
Mongols
|
|
00:41:46 |
Mar 28, 2026
|
|
DEFEAT
1593
(-13)
|
Ring Fortress
#466109370
|
Persians
|
|
01:14:00 |
Mar 28, 2026
|
|
DEFEAT
1606
(-13)
|
Nomad
#465783206
|
Malay
|
|
00:45:04 |
Mar 26, 2026
|
|
VICTORY
1619
(+19)
|
Marketplace
#465781624
|
Mongols
|
|
00:10:20 |
Mar 26, 2026
|
|
DEFEAT
1600
(-18)
|
Arena
#465763756
|
Teutons
|
|
00:37:53 |
Mar 26, 2026
|
|
DEFEAT
1618
(-19)
|
Nomad
#465739655
|
Magyars
|
|
00:37:19 |
Mar 26, 2026
|
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