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Lord Hargo
Gameplay Summary
Often booms to Castle Age (53%), occasionally opens Scout Rush (10%). Transitions into archer-focused compositions, especially Skirmishers. Most successful with Monk Rush (100% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Often booms to Castle Age (53%), occasionally opens Scout Rush (10%). Transitions into archer-focused compositions, especially Skirmishers. Most successful with Monk Rush (100% win rate). Struggles against Heavy Cavalry compositions. Plays variable civs.
Elo
1057
Top 50%
Rank
#19,318
1v1 RM
Games
2,255
94W /
90L
Steam
21 years
Unverified
No risk factors detected
Player Analysis
90 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
53%
Scout Rush
10%
Archer Rush
10%
Monk Rush
8%
Overall Behavior
Early castle build (18%)
Archer rush (12%)
Monk rush (11%)
Scout rush (10%)
Walling Style: Standard
Balances defense with map control. (40% of games)
Opening Success Rates
No Rush
48 games
44%
Scout Rush
9 games
56%
Archer Rush
9 games
44%
Monk Rush
7 games
100%
Militia Rush
5 games
40%
Skirmisher Rush
5 games
20%
Cavalry Archer Rush
3 games
67%
Loses to
Eagle Rush
68.4%
Steppe Lancer Rush
67%
Scout Rush
65.1%
Beats
Skirmisher Rush
56.9%
Early-Game Strengths
They defend best against:
No Rush
(36 games)
64%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(3 games)
0%
win rate
Archer Rush
(7 games)
29%
win rate
Militia Rush
(13 games)
31%
win rate
How to Beat This Player
Early Game
If they open No Rush (53%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (42%), often loses to:
BEST
Heavy Cavalry
(9L)
Skirmishers
(9L)
Unique Unit
(7L)
Knight Rush
3 games
100%
win rate
Archer Rush
7 games
71%
win rate
Militia Rush
13 games
69%
win rate
No Rush
36 games
64%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
42%
Archer
PRIMARY STYLE
Skirmishers
37%
38% WR
Infantry (Spear)
33%
36% WR
Archers
33%
43% WR
Light Cavalry
26%
36% WR
Dominates vs
Infantry (Spear)
+8
Light Cavalry
+6
Unique Unit
+5
Struggles vs
Heavy Cavalry
−9
Skirmishers
−9
Unique Unit
−7
Common Transitions
No Rush
Skirmishers
38% WR
Archer Rush
Archers
44% WR
Scout Rush
Light Cavalry
50% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Bohemians
67%
Cumans
50%
Win Rates by Civ Type
Infantry Civs
48%
Their Best Infantry Civ:
Armenians
67% WR
Cavalry Civs
58%
Their Best Cavalry Civ:
Huns
100% WR
Gunpowder Civs
60%
Their Best Gunpowder Civ:
Bohemians
67% WR
Cavalry Archer Civs
67%
Their Best Cavalry Archer Civ:
Tatars
75% WR
Camel Civs
50%
Their Best Camel Civ:
Saracens
% WR
Archer Civs
20%
No data for specific civs yet.
Civ Playstyle Analysis
Bohemians
6
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 11:12
Castle: 26:01
early castle build
50%
militia rush
33%
Cumans
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:44
Castle: 25:14
early castle build
33%
Mongols
5
60%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:57
Castle: 23:39
scout rush
40%
castle drop
20%
monk rush
20%
camel rush
20%
archer rush
20%
Celts
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:16
Castle: 24:26
No specific behavior patterns detected for this civ.
Franks
4
75%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 9:57
Castle: 21:01
knight rush
50%
tower rush
25%
monk rush
25%
phosphoru
25%
castle drop
25%
Berbers
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:20
Castle: 24:23
scout rush
50%
Tatars
4
75%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 10:13
Castle: 24:01
early castle build
50%
cav archer rush
50%
scout rush
25%
archer rush
25%
phosphoru
25%
Huns
4
100%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:49
Castle: 24:42
archer rush
25%
knight rush
25%
cav archer rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 30 | 43% | No Rush 63% | Scout Rush (6) |
| Lowland | 13 | 46% | No Rush 54% | No Rush (2) |
| Graveyards | 13 | 77% | No Rush 54% | - |
| Socotra | 9 | 56% | No Rush 44% | No Rush (2) |
| Haboob | 6 | 50% | No Rush 67% | No Rush (2) |
| Valley | 4 | 25% | No Rush 25% | - |
| Paradise Island | 3 | 33% | No Rush 67% | - |
| Steppe | 3 | 33% | Archer Rush 67% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
36.4%
11 games
Morning
06:00 - 12:00
20%
5 games
Afternoon
12:00 - 18:00
48.9%
92 games
Evening
18:00 - 00:00
57.9%
76 games
Performs best in the Evening (57.9% WR).
Based on 184 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
11x
Chases losses
15x
Stops after losses
11x
After 1st Win
2.1
games
After 1st defeat
2.4
games
End on Win
56%
Plays longer sessions when starting with a loss
Win Rate by Game Length
Avg. Win
38 min
Avg. Loss
42
min
Games
90
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:03)
10:24
/ 10:21 target
Fast Feudal - 31%
III
Castle Age
(+04:31)
24:47
/ 20:16 target
IV
Imperial Age
(+03:50)
39:53
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:41
Average
Reaches Imperial
46%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
Vikings
Infantry
2-0
Persians
Cavalry
2-0
Turks
Gunpowder
2-0
Worst Matchups
Gurjaras
Camel
0-2
Italians
Archer
0-2
Koreans
Defensive
0-3
Cavalry (58%)
Infantry (57%)
Archer (40%)
Camel (29%)
Gunpowder (50%)
Most Faced Civs
1
Mongols
50%
12 games
6W - 6L
2
Franks
60%
10 games
6W - 4L
3
Vietnamese
50%
8 games
4W - 4L
Magyars
71%
7 games
5W - 2L
Celts
33%
6 games
2W - 4L
Huns
50%
6 games
3W - 3L
Top 6 of 49 tracked opponent picks
Rating History (Last 60 days)
+41 Elo
79 games
Current
1057
Peak
1057
Low
881
Record (W:L)
40
-
39
Effective APM (Last 20 games)
Overall
28.8
actions per minute
Slower than average
for 1057 Elo
0
Avg (39)
Dark Age
34.3
Feudal
25.8
Castle
20.0
Imperial
12.2
Peak:
67.9
eAPM
Recent Match History (90 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1057
(+16)
|
Migration
#467461146
|
Teutons
|
|
01:04:17 |
Apr 02, 2026
|
|
VICTORY
1041
(+15)
|
Arabia
#467436499
|
Huns
|
|
00:32:02 |
Apr 02, 2026
|
|
VICTORY
1026
(+15)
|
MegaRandom
#467431324
|
Byzantines
|
|
00:29:40 |
Apr 02, 2026
|
|
DEFEAT
1011
(-14)
|
MegaRandom
#467423094
|
Turks
|
|
00:50:14 |
Apr 02, 2026
|
|
DEFEAT
1025
(-15)
|
Arabia
#467368189
|
Britons
|
|
00:43:48 |
Apr 02, 2026
|
|
VICTORY
1040
(+16)
|
Nomad
#467242601
|
Burmese
|
|
00:22:23 |
Apr 01, 2026
|
|
DEFEAT
1024
(-16)
|
Arabia
#467149705
|
Teutons
|
|
00:34:27 |
Apr 01, 2026
|
|
DEFEAT
1040
(-15)
|
Black Forest
#467145199
|
Armenians
|
|
00:44:03 |
Apr 01, 2026
|
|
VICTORY
1055
(+15)
|
Arabia
#467140690
|
Ethiopians
|
|
00:39:11 |
Apr 01, 2026
|
|
DEFEAT
1040
(-17)
|
Enclosed
#467137987
|
Malay
|
|
00:30:39 |
Apr 01, 2026
|
|
VICTORY
1057
(+14)
|
Migration
#467131735
|
Burmese
|
|
00:29:56 |
Apr 01, 2026
|
|
VICTORY
1043
(+16)
|
Marketplace
#466594615
|
Dravidians
|
|
00:39:22 |
Mar 29, 2026
|
|
VICTORY
1027
(+17)
|
Nomad
#466510349
|
Franks
|
|
00:40:30 |
Mar 29, 2026
|
|
VICTORY
1010
(+17)
|
Marketplace
#466497856
|
Bengalis
|
|
00:55:08 |
Mar 29, 2026
|
|
VICTORY
993
(+15)
|
Marketplace
#466497619
|
Italians
|
|
00:00:16 |
Mar 29, 2026
|
|
VICTORY
978
(+17)
|
Arabia
#466497242
|
Ethiopians
|
|
00:00:14 |
Mar 29, 2026
|
|
VICTORY
961
(+16)
|
Nomad
#466496490
|
Mongols
|
|
00:02:07 |
Mar 29, 2026
|
|
VICTORY
945
(+16)
|
Nomad
#466470111
|
Romans
|
|
00:28:59 |
Mar 29, 2026
|
|
DEFEAT
929
(-14)
|
Marketplace
#465893927
|
Britons
|
|
01:03:16 |
Mar 27, 2026
|
|
VICTORY
943
(+14)
|
Nomad
#465795117
|
Poles
|
|
00:44:54 |
Mar 26, 2026
|
|
DEFEAT
929
(-16)
|
Marketplace
#465692349
|
Dravidians
|
|
01:03:54 |
Mar 26, 2026
|
|
DEFEAT
945
(-14)
|
Nomad
#465683661
|
Hindustanis
|
|
00:42:44 |
Mar 26, 2026
|
|
VICTORY
959
(+16)
|
Mongolia
#464517442
|
Magyars
|
|
00:33:04 |
Mar 21, 2026
|
|
VICTORY
943
(+17)
|
Marketplace
#464517152
|
Burgundians
|
|
00:00:21 |
Mar 21, 2026
|
|
DEFEAT
926
(-16)
|
Nomad
#464508964
|
Sicilians
|
|
01:01:03 |
Mar 21, 2026
|
|
VICTORY
942
(+14)
|
Arabia
#463729144
|
Spanish
|
|
00:51:27 |
Mar 17, 2026
|
|
DEFEAT
928
(-16)
|
Arabia
#463722981
|
Saracens
|
|
00:42:49 |
Mar 17, 2026
|
|
VICTORY
944
(+16)
|
Mediterranean
#463657683
|
Malians
|
|
00:25:22 |
Mar 17, 2026
|
|
DEFEAT
928
(-17)
|
Mediterranean
#463652285
|
Poles
|
|
00:46:20 |
Mar 17, 2026
|
|
VICTORY
945
(+16)
|
MegaRandom
#462451436
|
Aztecs
|
|
00:25:32 |
Mar 12, 2026
|
|
VICTORY
929
(+17)
|
Mediterranean
#462357051
|
Vietnamese
|
|
00:55:08 |
Mar 11, 2026
|
|
VICTORY
912
(+14)
|
Haboob
#462259458
|
Spanish
|
|
01:03:43 |
Mar 11, 2026
|
|
VICTORY
898
(+17)
|
Arabia
#462244051
|
Huns
|
|
00:46:54 |
Mar 11, 2026
|
|
DEFEAT
881
(-15)
|
Northern Isles
#462238755
|
Berbers
|
|
01:00:44 |
Mar 11, 2026
|
|
DEFEAT
896
(-15)
|
Arabia
#461725173
|
Burmese
|
|
00:28:52 |
Mar 08, 2026
|
|
DEFEAT
911
(-15)
|
Arabia
#461717389
|
Teutons
|
|
00:47:42 |
Mar 08, 2026
|
|
VICTORY
926
(+14)
|
Mediterranean
#461656386
|
Incas
|
|
00:00:19 |
Mar 08, 2026
|
|
DEFEAT
912
(-15)
|
Northern Isles
#461647232
|
Armenians
|
|
00:48:42 |
Mar 08, 2026
|
|
DEFEAT
927
(-16)
|
Four Lakes
#460117365
|
Ethiopians
|
|
00:55:11 |
Mar 02, 2026
|
|
DEFEAT
943
(-19)
|
Golden Pit
#460110376
|
Mongols
|
|
01:01:03 |
Mar 02, 2026
|
|
DEFEAT
962
(-16)
|
Four Lakes
#460100741
|
Saracens
|
|
00:36:03 |
Mar 01, 2026
|
|
VICTORY
978
(+17)
|
Arabia
#460092346
|
Vikings
|
|
00:56:04 |
Mar 01, 2026
|
|
VICTORY
961
(+17)
|
Arabia
#460001863
|
Japanese
|
|
00:46:54 |
Mar 01, 2026
|
|
VICTORY
944
(+16)
|
Arabia
#459950240
|
Chinese
|
|
00:22:47 |
Mar 01, 2026
|
|
DEFEAT
928
(-15)
|
Four Lakes
#459942171
|
Khmer
|
|
00:44:09 |
Mar 01, 2026
|
|
DEFEAT
943
(-15)
|
Four Lakes
#459935161
|
Georgians
|
|
00:47:09 |
Mar 01, 2026
|
|
DEFEAT
958
(-15)
|
Four Lakes
#459812371
|
Hindustanis
|
|
01:17:52 |
Mar 01, 2026
|
|
VICTORY
973
(+15)
|
Arabia
#459805928
|
Vikings
|
|
00:47:19 |
Feb 28, 2026
|
|
VICTORY
958
(+15)
|
Golden Pit
#459803627
|
Poles
|
|
00:16:56 |
Feb 28, 2026
|
|
VICTORY
943
(+16)
|
Arabia
#459708961
|
Malians
|
|
01:17:41 |
Feb 28, 2026
|
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