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Kingstad
Gameplay Summary
Often booms to Castle Age (33%), occasionally opens Militia Rush (33%). Transitions into archer-focused compositions, especially Skirmishers. Struggles against Archer Rush (67% loss rate).
Often booms to Castle Age (33%), occasionally opens Militia Rush (33%). Transitions into archer-focused compositions, especially Skirmishers. Struggles against Archer Rush (67% loss rate).
Elo
1193
Top 35%
Rank
#12,394
1v1 RM
Games
175
3W /
3L
Steam
13 years
Verified
No risk factors detected
Player Analysis
6 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
33%
Militia Rush
33%
Camel Rush
17%
Knight Rush
17%
Overall Behavior
Militia rush (33%)
Camel rush (17%)
Knight rush (17%)
Cav archer rush (17%)
Castle drop (17%)
Walling Style: Standard
Balances defense with map control. (67% of games)
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Archer Rush
(3 games)
33%
win rate
How to Beat This Player
Early Game
If they open No Rush (33%), often loses to:
BEST
Eagle Rush
68.4% WR
Scout Rush
65.1% WR
Mid & Late Game
If they go Archer (50%), often loses to:
BEST
Archers
(2L)
Archer Rush
3 games
67%
win rate
No dominant strengths detected
Quick tips:
Plays open - pressure early
Mid & Late Game
50%
Archer
PRIMARY STYLE
Skirmishers
75%
33% WR
Infantry (Spear)
25%
Unique Unit
25%
Steppe Lancers
25%
Dominates vs
No data
Struggles vs
Archers
−2
Tendencies & Patterns
Civ. Stats
Civ Playstyle Analysis
Khitans
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Gurjaras
1
0%
Camel Rush
Top Opening:
Camel Rush
Insufficient data for detailed analysis.
Mongols
1
100%
Knight Rush
Top Opening:
Knight Rush
Insufficient data for detailed analysis.
Incas
1
100%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Italians
1
100%
Militia Rush
Top Opening:
Militia Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Passage | 3 | 33% | Militia Rush 67% | Archer Rush (2) |
Performance
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
33
min
Games
6
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:38)
10:59
/ 10:21 target
Fast Feudal - 33%
III
Castle Age
(-00:32)
19:44
/ 20:16 target
IV
Imperial Age
(+06:55)
42:58
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:40
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (50%)
Cavalry Archer (0%)
Cavalry (100%)
Gunpowder (100%)
Archer (0%)
Most Faced Civs
1
Mongols
0%
1 games
0W - 1L
2
Poles
100%
1 games
1W - 0L
3
Bohemians
100%
1 games
1W - 0L
Malay
100%
1 games
1W - 0L
Mayans
0%
1 games
0W - 1L
Vikings
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1193
Peak
1193
Low
1193
Record (W:L)
0
-
0
Effective APM (Last 6 games)
Overall
27.3
actions per minute
Slower than average
for 1193 Elo
0
Avg (39)
Dark Age
23.2
Feudal
20.9
Castle
33.7
Imperial
10.0
Peak:
71.5
eAPM
Recent Match History (6 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1193
(-18)
|
Passage
#452237294
|
Khitans
Militia Rush
|
|
00:28:47 |
Jan 30, 2026
|
|
DEFEAT
1211
(-17)
|
Passage
#452231532
|
Khitans
No Rush
|
|
00:48:10 |
Jan 30, 2026
|
|
VICTORY
1228
(+15)
|
Passage
#452214493
|
Italians
Militia Rush
|
|
00:52:51 |
Jan 29, 2026
|
|
VICTORY
1213
(+18)
|
Valley
#449797535
|
Incas
No Rush
|
|
00:34:17 |
Jan 20, 2026
|
|
VICTORY
1195
(+15)
|
Paradise Island
#449794278
|
Mongols
Knight Rush
|
|
00:30:15 |
Jan 20, 2026
|
|
DEFEAT
1180
(-17)
|
Mired
#446458673
|
Gurjaras
Camel Rush
|
|
00:23:19 |
Jan 07, 2026
|
No matches found with the selected filters.