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dieMaus
Gameplay Summary
Versatile opener, mixing Militia Rush (41%) and Scout Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (71% win rate). Struggles against Heavy Cavalry compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Versatile opener, mixing Militia Rush (41%) and Scout Rush (23%). Plays a cavalry-heavy style in mid/late game. Most successful with Scout Rush (71% win rate). Struggles against Heavy Cavalry compositions. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1207
Top 25%
Rank
#11,795
1v1 RM
Games
641
100W /
97L
Steam
16 years
Unverified
No risk factors detected
Player Analysis
61 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
41%
Scout Rush
23%
Archer Rush
13%
Skirmisher Rush
7%
Overall Behavior
Militia rush (43%)
Archer rush (30%)
Skirmisher rush (28%)
Knight rush (25%)
Scout rush (23%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (49% of games)
Opening Success Rates
Militia Rush
25 games
56%
Scout Rush
14 games
71%
Archer Rush
8 games
63%
Skirmisher Rush
4 games
25%
No Rush
3 games
0%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
They defend best against:
Archer Rush
(5 games)
80%
win rate
Scout Rush
(20 games)
70%
win rate
Early-Game Weaknesses
They struggle against these:
Knight Rush
(3 games)
33%
win rate
No Rush
(10 games)
40%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (41%), often loses to:
No counter data available
Mid & Late Game
If they go Cavalry (58%), often loses to:
BEST
Heavy Cavalry
(3L)
Unique Unit
(2L)
Knight Rush
3 games
67%
win rate
No Rush
10 games
60%
win rate
Archer Rush
5 games
80%
win rate
Scout Rush
20 games
70%
win rate
Quick tips:
Plays open - pressure early
Mid & Late Game
58%
Cavalry
PRIMARY STYLE
Skirmishers
46%
73% WR
Archers
38%
44% WR
Heavy Cavalry
38%
89% WR
Light Cavalry
21%
80% WR
Dominates vs
Archers
+7
Skirmishers
+5
Eagles
+3
Struggles vs
Heavy Cavalry
−3
Unique Unit
−2
Common Transitions
Militia Rush
Heavy Cavalry
75% WR
Scout Rush
Light Cavalry
100% WR
Skirmisher Rush
Skirmishers
25% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Win Rates by Civ Type
Infantry Civs
46%
Their Best Infantry Civ:
Malay
67% WR
Cavalry Civs
69%
Their Best Cavalry Civ:
Magyars
100% WR
Archer Civs
57%
Their Best Archer Civ:
Ethiopians
50% WR
Gunpowder Civs
83%
Their Best Gunpowder Civ:
Turks
67% WR
Civ Playstyle Analysis
Ethiopians
4
50%
Archer Rush
Top Opening:
Archer Rush
Playstyle Analysis
Feudal: 9:46
Castle: 21:43
archer rush
50%
militia rush
25%
skirmisher rush
25%
Malay
3
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 8:53
Castle: 23:27
archer rush
67%
militia rush
33%
Goths
3
0%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 9:13
Castle: 22:29
militia rush
67%
archer rush
33%
skirmisher rush
33%
Turks
3
67%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:29
Castle: 22:04
scout rush
100%
camel rush
33%
Magyars
3
100%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 9:11
Castle: 21:07
knight rush
100%
scout rush
67%
militia rush
33%
skirmisher rush
33%
Berbers
3
33%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 9:25
Castle: 24:01
knight rush
33%
scout rush
33%
archer rush
33%
Celts
3
33%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 9:20
Castle: 21:16
militia rush
33%
scout rush
33%
early castle build
33%
Byzantines
3
67%
Skirmisher Rush
Top Opening:
Skirmisher Rush
Playstyle Analysis
Feudal: 9:32
Castle: 21:32
skirmisher rush
100%
knight rush
33%
militia rush
33%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 31 | 58% | Militia Rush 52% | Scout Rush (4) |
| Lowland | 8 | 63% | Scout Rush 50% | No Rush (2) |
| Haboob | 6 | 33% | Scout Rush 33% | Militia Rush (2) |
| Graveyards | 5 | 60% | Militia Rush 60% | - |
| Glade | 3 | 0% | Militia Rush 67% | Militia Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
No games
-
Afternoon
12:00 - 18:00
57.4%
47 games
Evening
18:00 - 00:00
48.7%
150 games
Consistent performance across all time periods.
Based on 197 matches • Times in UTC
Tilt Behavior
Loss Chaser
Typical Session Patterns
Quits while ahead
18x
Chases losses
14x
Stops after losses
6x
After 1st Win
4.7
games
After 1st defeat
4.7
games
End on Win
76%
Plays longer after losses but usually gets the win
Win Rate by Game Length
Avg. Win
40 min
Avg. Loss
27
min
Games
61
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(-00:29)
9:24
/ 09:53 target
Fast Feudal - 90%
III
Castle Age
(+01:19)
22:01
/ 20:42 target
IV
Imperial Age
(+02:40)
39:09
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:02
Perfect
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Turks
Gunpowder
2-0
Mayans
Archer
4-0
Italians
Archer
2-0
Worst Matchups
Khitans
Infantry
0-2
Goths
Infantry
0-2
Incas
Infantry
0-2
Cavalry (53%)
Infantry (35%)
Archer (80%)
Gunpowder (50%)
Cavalry Archer (67%)
Most Faced Civs
1
Vikings
31%
13 games
4W - 9L
2
Persians
45%
11 games
5W - 6L
3
Vietnamese
70%
10 games
7W - 3L
Franks
33%
9 games
3W - 6L
Mayans
86%
7 games
6W - 1L
Mongols
71%
7 games
5W - 2L
Top 6 of 57 tracked opponent picks
Rating History (Last 60 days)
-31 Elo
107 games
Current
1207
Peak
1307
Low
1064
Record (W:L)
53
-
54
Effective APM (Last 20 games)
Overall
27.1
actions per minute
Slower than average
for 1207 Elo
0
Avg (39)
Dark Age
33.0
Feudal
22.1
Castle
23.0
Imperial
4.9
Peak:
68.7
eAPM
Recent Match History (61 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1207
(+15)
|
Arabia
#467213592
|
Vikings
|
|
00:43:15 |
Apr 01, 2026
|
|
VICTORY
1192
(+16)
|
Arabia
#467203621
|
Spanish
|
|
00:49:49 |
Apr 01, 2026
|
|
VICTORY
1176
(+15)
|
Arabia
#467193554
|
Bengalis
|
|
00:40:42 |
Apr 01, 2026
|
|
VICTORY
1161
(+15)
|
Ring Fortress
#467010603
|
Britons
|
|
00:26:55 |
Mar 31, 2026
|
|
VICTORY
1146
(+17)
|
Arabia
#467003440
|
Koreans
|
|
00:45:32 |
Mar 31, 2026
|
|
VICTORY
1129
(+17)
|
Arabia
#466997836
|
Franks
|
|
00:34:07 |
Mar 31, 2026
|
|
VICTORY
1112
(+17)
|
Ring Fortress
#466801132
|
Chinese
|
|
00:37:57 |
Mar 30, 2026
|
|
VICTORY
1095
(+15)
|
Ring Fortress
#466797712
|
Khmer
|
|
00:23:48 |
Mar 30, 2026
|
|
VICTORY
1080
(+16)
|
Marketplace
#466791744
|
Koreans
|
|
00:41:34 |
Mar 30, 2026
|
|
DEFEAT
1064
(-17)
|
Mongolia
#466786056
|
Gurjaras
|
|
00:38:58 |
Mar 30, 2026
|
|
DEFEAT
1081
(-15)
|
Mongolia
#466783637
|
Vikings
|
|
00:16:16 |
Mar 30, 2026
|
|
DEFEAT
1096
(-17)
|
Arabia
#466778964
|
Poles
|
|
00:30:38 |
Mar 30, 2026
|
|
DEFEAT
1113
(-15)
|
Ring Fortress
#466773884
|
Incas
|
|
00:32:45 |
Mar 30, 2026
|
|
DEFEAT
1128
(-16)
|
Mongolia
#466769211
|
Bengalis
|
|
00:30:51 |
Mar 30, 2026
|
|
VICTORY
1144
(+17)
|
Ring Fortress
#466761266
|
Aztecs
|
|
00:53:49 |
Mar 30, 2026
|
|
DEFEAT
1127
(-15)
|
Mongolia
#466565034
|
Franks
|
|
00:28:32 |
Mar 29, 2026
|
|
DEFEAT
1142
(-16)
|
Arabia
#466559724
|
Burgundians
|
|
00:29:09 |
Mar 29, 2026
|
|
DEFEAT
1158
(-15)
|
Marketplace
#466551342
|
Tatars
|
|
00:43:28 |
Mar 29, 2026
|
|
DEFEAT
1173
(-15)
|
Mongolia
#466545037
|
Berbers
|
|
00:32:46 |
Mar 29, 2026
|
|
VICTORY
1188
(+17)
|
Marketplace
#466529193
|
Persians
|
|
00:53:55 |
Mar 29, 2026
|
|
VICTORY
1171
(+16)
|
Mongolia
#466522616
|
Ethiopians
|
|
00:33:44 |
Mar 29, 2026
|
|
DEFEAT
1155
(-18)
|
Ring Fortress
#466517273
|
Huns
|
|
00:28:49 |
Mar 29, 2026
|
|
DEFEAT
1173
(-16)
|
Arabia
#466511447
|
Gurjaras
|
|
00:32:03 |
Mar 29, 2026
|
|
DEFEAT
1189
(-17)
|
Marketplace
#466504654
|
Turks
|
|
00:41:10 |
Mar 29, 2026
|
|
VICTORY
1206
(+14)
|
Marketplace
#465996766
|
Hindustanis
|
|
00:57:10 |
Mar 27, 2026
|
|
VICTORY
1192
(+15)
|
Marketplace
#465989259
|
Sicilians
|
|
00:41:13 |
Mar 27, 2026
|
|
DEFEAT
1177
(-16)
|
Mongolia
#465986687
|
Burgundians
|
|
00:15:40 |
Mar 27, 2026
|
|
VICTORY
1193
(+15)
|
Arabia
#465979234
|
Teutons
|
|
00:47:42 |
Mar 27, 2026
|
|
VICTORY
1178
(+15)
|
Arabia
#465976320
|
Celts
|
|
00:17:59 |
Mar 27, 2026
|
|
DEFEAT
1163
(-16)
|
Mongolia
#465969615
|
Britons
|
|
00:49:21 |
Mar 27, 2026
|
|
DEFEAT
1179
(-15)
|
Arabia
#465963442
|
Malians
|
|
00:39:57 |
Mar 27, 2026
|
|
DEFEAT
1194
(-18)
|
Mongolia
#465961678
|
Ethiopians
|
Saracens (1169) | 00:13:26 |
Mar 27, 2026
|
|
DEFEAT
1212
(-15)
|
Mongolia
#465959869
|
Slavs
|
|
00:13:41 |
Mar 27, 2026
|
|
VICTORY
1227
(+18)
|
Ring Fortress
#465936294
|
Japanese
|
|
01:03:57 |
Mar 27, 2026
|
|
VICTORY
1209
(+17)
|
Marketplace
#465367903
|
Koreans
|
|
00:46:16 |
Mar 24, 2026
|
|
VICTORY
1192
(+17)
|
Ring Fortress
#465360669
|
Italians
|
|
00:47:19 |
Mar 24, 2026
|
|
VICTORY
1175
(+14)
|
Marketplace
#465354913
|
Bulgarians
|
|
00:36:27 |
Mar 24, 2026
|
|
DEFEAT
1161
(-14)
|
Arabia
#465155237
|
Lithuanians
|
|
00:47:55 |
Mar 23, 2026
|
|
DEFEAT
1175
(-18)
|
Ring Fortress
#465151969
|
Poles
|
|
00:25:52 |
Mar 23, 2026
|
|
VICTORY
1193
(+18)
|
Marketplace
#465148508
|
Khmer
|
|
00:13:07 |
Mar 23, 2026
|
|
VICTORY
1175
(+16)
|
Mongolia
#465143403
|
Bulgarians
|
|
00:30:46 |
Mar 23, 2026
|
|
DEFEAT
1159
(-17)
|
Marketplace
#465136793
|
Japanese
|
|
00:45:04 |
Mar 23, 2026
|
|
DEFEAT
1176
(-17)
|
Marketplace
#465134841
|
Poles
|
|
00:11:37 |
Mar 23, 2026
|
|
DEFEAT
1193
(-16)
|
Ring Fortress
#465128672
|
Sicilians
|
|
00:38:39 |
Mar 23, 2026
|
|
DEFEAT
1209
(-16)
|
Marketplace
#464902641
|
Turks
|
|
00:21:13 |
Mar 22, 2026
|
|
DEFEAT
1225
(-15)
|
Mongolia
#464900518
|
Incas
|
|
00:12:24 |
Mar 22, 2026
|
|
DEFEAT
1240
(-15)
|
Arabia
#464893654
|
Koreans
|
|
00:39:55 |
Mar 22, 2026
|
|
DEFEAT
1255
(-16)
|
Marketplace
#464888920
|
Spanish
|
|
00:27:46 |
Mar 22, 2026
|
|
DEFEAT
1271
(-15)
|
Marketplace
#464883570
|
Japanese
|
|
00:30:46 |
Mar 22, 2026
|
|
VICTORY
1286
(+15)
|
Arabia
#464877595
|
Italians
|
|
00:34:10 |
Mar 22, 2026
|
No matches found with the selected filters.
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