Electrosassypuppy

Electrosassypuppy

US
659
0W - 8L
Gameplay Summary

Passive early game, rarely rushes in Feudal (71%). Often masses Archers as their main army. Struggles against Unique Unit compositions. Often picks Cumans (57%).

Passive early game, rarely rushes in Feudal (71%). Often masses Archers as their main army. Struggles against Unique Unit compositions. Often picks Cumans (57%).

Elo
659
Bottom 20%
Rank
N/A
1v1 RM
Games
8
0W / 8L
Steam
11 years
Unverified
No risk factors detected

Player Analysis

7 games
Early Game
Quick Facts
Favorite Openings
No Rush
71%
Militia Rush
14%
Archer Rush
14%
Overall Behavior
Early castle build (29%) Militia rush (14%) Tc deleted (14%) Archer rush (14%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (43% of games)
Opening Success Rates
No Rush 5 games
0%
Loses to
Ram Push 77.8%
Steppe Lancer Rush 72.2%
Monk Rush 65.5%
Beats
Skirmisher Rush 55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush (3 games)
0% win rate
How to Beat This Player
Early Game
If they open No Rush (71%), often loses to:
BEST Scout Rush 65% WR
Men at Arms 63.4% WR
Mid & Late Game
BEST Unique Unit (4L)
Heavy Cavalry (2L)
Light Cavalry (2L)
No Rush
3 games
100%
win rate
No dominant strengths detected
Quick tips: Predictable opener Plays open - pressure early
Mid & Late Game
33%
Cavalry
PRIMARY STYLE
Archers 83% 0% WR
Infantry (Spear) 83% 0% WR
Unique Unit 83% 0% WR
Infantry (Sword) 33%
Dominates vs
No data
Struggles vs
Unique Unit −4
Heavy Cavalry −2
Light Cavalry −2
Common Transitions
No Rush Archers 0% WR
Tendencies & Patterns
Civ. Stats
Win Rates by Civ Type
Their Best Cavalry Civ: Cumans
% WR
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 11:52 Castle: 32:56
early castle build
50%
militia rush
25%
Top Opening: No Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 4 0% No Rush 75% Archer Rush (2)
Arena 3 0% No Rush 67% No Rush (3)
Performance
Win Rate by Game Length
Avg. Win
-- min
Avg. Loss
49 min
Games
7
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:44)
11:56
/ 11:12 target
III
Castle Age
(+09:32)
30:30
/ 20:58 target
IV
Imperial Age
(+08:58)
45:36
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:31
Improve
Reaches Imperial
14%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Archer (0%)
Cavalry (0%)
Camel (0%)
Gunpowder (0%)
Most Faced Civs
1
Poles 0%
2 games 0W - 2L
2
Vietnamese 0%
1 games 0W - 1L
3
Gurjaras 0%
1 games 0W - 1L
Britons 0%
1 games 0W - 1L
Franks 0%
1 games 0W - 1L
Italians 0%
1 games 0W - 1L
Top 6 of 7 tracked opponent picks
Rating History (Last 60 days)
-295 Elo 8 games
Current
659
Peak
954
Low
659
Record (W:L)
0 - 8
Effective APM (Last 7 games)
Overall
9.6
actions per minute
Slower than average for 659 Elo
0 Avg (24)
Dark Age
8.2
Feudal
7.2
Castle
7.0
Imperial
2.3
Peak: 36.3 eAPM
Recent Match History (7 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
659 (-34)
Hideout
#458281820
Malians
gb Blueknight Poles (720) 00:27:39
Feb 22, 2026
1 month ago
DEFEAT
693 (-38)
Arena
#456540990
Cumans
No Rush
pe kimoff_SV Poles (734) 00:54:53
Feb 16, 2026
1 month ago
DEFEAT
731 (-42)
Arena
#456262539
Cumans
No Rush
us drangch Turks (757) 01:02:46
Feb 15, 2026
1 month ago
DEFEAT
773 (-47)
Arabia
#456147040
Huns
No Rush
cl hisoka Italians (781) 01:00:58
Feb 14, 2026
1 month ago
DEFEAT
820 (-43)
Arabia
#455963393
Ethiopians
Archer Rush
fr Neroxi22 Franks (867) 00:59:22
Feb 13, 2026
1 month ago
DEFEAT
863 (-44)
Arabia
#455955761
Ethiopians
No Rush
fr Ecux Britons (913) 00:41:59
Feb 13, 2026
1 month ago
DEFEAT
907 (-47)
Arena
#455893414
Cumans
Militia Rush
tr YutoriWakabayashi Gurjaras (952) 00:47:08
Feb 13, 2026
1 month ago
DEFEAT
954 (-46)
Arabia
#455889133
Cumans
No Rush
us AntoniousTheGreat Vietnamese (1018) 00:17:22
Feb 13, 2026
1 month ago
No matches found with the selected filters.