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Gigaz
Gameplay Summary
Opens Militia Rush (31%) or booms to Castle (28%). Struggles against Unique Unit compositions. Frequently employs Fast Castle. Late-game specialist who improves past 45 minutes. Plays variable civs.
Opens Militia Rush (31%) or booms to Castle (28%). Struggles against Unique Unit compositions. Frequently employs Fast Castle. Late-game specialist who improves past 45 minutes. Plays variable civs.
Elo
1303
Top 18%
Rank
#8,507
1v1 RM
Games
1,462
133W /
137L
Steam
15 years
Unverified
No risk factors detected
Player Analysis
54 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
31%
No Rush
28%
Scout Rush
20%
Archer Rush
7%
Overall Behavior
Militia rush (33%)
Fast castle (30%)
Early castle build (20%)
Scout rush (20%)
Archer rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (54% of games)
Opening Success Rates
Militia Rush
17 games
47%
No Rush
15 games
40%
Scout Rush
11 games
36%
Archer Rush
4 games
50%
Loses to
Knight Rush
56.1%
Fire Lancer Rush
56%
Monk Rush
55.2%
Beats
No Rush
64.4%
Skirmisher Rush
59.3%
Cavalry Archer Rush
56.9%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
Scout Rush
(14 games)
36%
win rate
No Rush
(18 games)
39%
win rate
Militia Rush
(9 games)
44%
win rate
How to Beat This Player
Early Game
If they open Militia Rush (31%), often loses to:
No counter data available
Mid & Late Game
BEST
Unique Unit
(5L)
Light Cavalry
(5L)
Archers
(4L)
Scout Rush
14 games
64%
win rate
No Rush
18 games
61%
win rate
Militia Rush
9 games
56%
win rate
No dominant strengths detected
Quick tips:
Plays open - pressure early
Frequent FC - deny eco
Mid & Late Game
39%
Archer
PRIMARY STYLE
Unique Unit
27%
67% WR
Infantry (Spear)
27%
56% WR
Archers
24%
88% WR
Skirmishers
18%
33% WR
Dominates vs
Heavy Cavalry
+8
Skirmishers
+6
Light Cavalry
+5
Struggles vs
Unique Unit
−5
Light Cavalry
−5
Archers
−4
Common Transitions
Militia Rush
Eagles
54% WR
Scout Rush
Infantry (Spear)
50% WR
No Rush
Infantry (Spear)
67% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Koreans
43%
Win Rates by Civ Type
Infantry Civs
41%
Their Best Infantry Civ:
Incas
75% WR
Cavalry Civs
23%
Their Best Cavalry Civ:
Poles
33% WR
Defensive Civs
38%
Their Best Defensive Civ:
Koreans
43% WR
Archer Civs
60%
No data for specific civs yet.
Gunpowder Civs
80%
No data for specific civs yet.
Civ Playstyle Analysis
Koreans
7
43%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:01
Castle: 23:01
militia rush
71%
archer rush
57%
Franks
4
25%
Scout Rush
Top Opening:
Scout Rush
Playstyle Analysis
Feudal: 10:16
Castle: 21:33
scout rush
75%
knight rush
50%
militia rush
25%
Incas
4
75%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:19
Castle: 23:03
militia rush
75%
eagle rush
50%
skirmisher rush
50%
archer rush
25%
ram push
25%
tower rush
25%
early castle build
25%
Teutons
3
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:42
Castle: 16:48
fast castle
67%
castle drop
33%
early castle build
33%
scout rush
33%
Poles
3
33%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:00
Castle: 21:02
knight rush
67%
militia rush
33%
early castle build
33%
Japanese
2
0%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Insufficient data for detailed analysis.
Dravidians
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 26 | 50% | Militia Rush 50% | Scout Rush (5) |
| Arena | 12 | 42% | No Rush 92% | No Rush (5) |
| MegaRandom | 10 | 40% | No Rush 30% | No Rush (2) |
| Steppe | 5 | 20% | Militia Rush 40% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
47.8%
23 games
Afternoon
12:00 - 18:00
59.1%
44 games
Evening
18:00 - 00:00
47.3%
203 games
Performs best in the Afternoon (59.1% WR), plays most in Evening but wins more in Afternoon.
Based on 270 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
13x
Chases losses
17x
Stops after losses
9x
After 1st Win
5.4
games
After 1st defeat
5.4
games
End on Win
62%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
39 min
Avg. Loss
29
min
Games
54
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:25)
10:18
/ 09:53 target
Fast Feudal - 48%
III
Castle Age
(-01:02)
19:40
/ 20:42 target
Fast Castle - 30%
IV
Imperial Age
(-01:30)
34:59
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:42
Average
Reaches Imperial
37%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Byzantines
Defensive
3-0
Mayans
Archer
2-1
Turks
Gunpowder
2-1
Worst Matchups
Malay
Infantry
0-2
Huns
Cavalry
0-2
Ethiopians
Archer
0-2
Cavalry (40%)
Infantry (36%)
Archer (36%)
Gunpowder (33%)
Camel (67%)
Most Faced Civs
1
Mongols
53%
17 games
9W - 8L
2
Britons
30%
10 games
3W - 7L
3
Huns
40%
10 games
4W - 6L
Tupi
20%
10 games
2W - 8L
Khmer
22%
9 games
2W - 7L
Turks
33%
9 games
3W - 6L
Top 6 of 65 tracked opponent picks
Rating History (Last 60 days)
-34 Elo
270 games
Current
1303
Peak
1476
Low
1159
Record (W:L)
133
-
137
Effective APM (Last 20 games)
Overall
45.6
actions per minute
Faster than average
for 1303 Elo
0
Avg (39)
Dark Age
55.6
Feudal
38.3
Castle
30.4
Imperial
7.0
Peak:
109.8
eAPM
Recent Match History (54 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1303
(-16)
|
MegaRandom
#467448863
|
Japanese
|
|
00:35:15 |
Apr 02, 2026
|
|
DEFEAT
1319
(-17)
|
Enclosed
#467442392
|
Koreans
|
|
00:42:37 |
Apr 02, 2026
|
|
VICTORY
1336
(+15)
|
Black Forest
#467432706
|
Mongols
|
|
00:58:11 |
Apr 02, 2026
|
|
VICTORY
1321
(+15)
|
Nomad
#467418714
|
Wei
|
|
00:38:16 |
Apr 02, 2026
|
|
VICTORY
1306
(+18)
|
Arabia
#467024801
|
Wei
|
|
00:35:13 |
Mar 31, 2026
|
|
DEFEAT
1288
(-17)
|
Ring Fortress
#467021215
|
Wu
|
|
00:26:24 |
Mar 31, 2026
|
|
VICTORY
1305
(+17)
|
Ring Fortress
#467015519
|
Hindustanis
|
|
00:45:17 |
Mar 31, 2026
|
|
DEFEAT
1288
(-16)
|
Nomad
#467011540
|
Turks
|
|
00:30:13 |
Mar 31, 2026
|
|
DEFEAT
1304
(-17)
|
Arabia
#467005200
|
Vikings
|
|
00:48:24 |
Mar 31, 2026
|
|
VICTORY
1321
(+15)
|
Marketplace
#466999253
|
Malay
|
|
00:40:20 |
Mar 31, 2026
|
|
VICTORY
1306
(+19)
|
Marketplace
#466804362
|
Koreans
|
|
00:45:07 |
Mar 30, 2026
|
|
DEFEAT
1287
(-14)
|
Marketplace
#466800782
|
Koreans
|
|
00:26:32 |
Mar 30, 2026
|
|
DEFEAT
1301
(-17)
|
Mongolia
#466796546
|
Turks
|
|
00:29:32 |
Mar 30, 2026
|
|
VICTORY
1318
(+15)
|
Ring Fortress
#466796190
|
Aztecs
|
|
00:00:36 |
Mar 30, 2026
|
|
VICTORY
1303
(+17)
|
Arabia
#466794307
|
Malians
|
|
00:09:40 |
Mar 30, 2026
|
|
DEFEAT
1286
(-15)
|
Arabia
#466789852
|
Wei
|
|
00:29:35 |
Mar 30, 2026
|
|
VICTORY
1301
(+15)
|
Nomad
#466783960
|
Koreans
|
|
00:25:08 |
Mar 30, 2026
|
|
VICTORY
1286
(+17)
|
Mongolia
#466572466
|
Burmese
|
|
00:56:22 |
Mar 29, 2026
|
|
DEFEAT
1269
(-15)
|
Marketplace
#466565406
|
Turks
|
|
00:44:51 |
Mar 29, 2026
|
|
DEFEAT
1284
(-15)
|
Marketplace
#466560126
|
Koreans
|
|
00:30:15 |
Mar 29, 2026
|
|
VICTORY
1299
(+15)
|
Mongolia
#466553298
|
Turks
|
|
00:37:24 |
Mar 29, 2026
|
|
DEFEAT
1284
(-14)
|
Nomad
#466547211
|
Aztecs
|
|
00:31:40 |
Mar 29, 2026
|
|
DEFEAT
1298
(-16)
|
Nomad
#466536965
|
Tupi
|
|
00:41:24 |
Mar 29, 2026
|
|
VICTORY
1314
(+17)
|
Ring Fortress
#466524755
|
Mayans
|
|
00:42:50 |
Mar 29, 2026
|
|
DEFEAT
1297
(-16)
|
Mongolia
#466438075
|
Dravidians
|
|
00:33:01 |
Mar 29, 2026
|
|
DEFEAT
1313
(-16)
|
Arena
#466431604
|
Turks
|
|
00:44:29 |
Mar 29, 2026
|
|
VICTORY
1329
(+14)
|
Ring Fortress
#466427002
|
Turks
|
|
00:39:32 |
Mar 29, 2026
|
|
VICTORY
1315
(+16)
|
Mongolia
#466423151
|
Wei
|
|
00:34:37 |
Mar 29, 2026
|
|
VICTORY
1299
(+14)
|
Nomad
#466420280
|
Persians
|
|
00:27:41 |
Mar 29, 2026
|
|
DEFEAT
1285
(-15)
|
Nomad
#466168462
|
Britons
|
|
00:32:17 |
Mar 28, 2026
|
|
VICTORY
1300
(+18)
|
Ring Fortress
#466161512
|
Turks
|
|
00:51:51 |
Mar 28, 2026
|
|
DEFEAT
1282
(-17)
|
Mongolia
#466155338
|
Koreans
|
|
00:49:25 |
Mar 28, 2026
|
|
VICTORY
1299
(+14)
|
Arabia
#465788519
|
Wei
|
|
00:50:29 |
Mar 26, 2026
|
|
VICTORY
1285
(+15)
|
Marketplace
#465784757
|
Koreans
|
|
00:26:42 |
Mar 26, 2026
|
|
DEFEAT
1270
(-17)
|
Arabia
#465778076
|
Franks
|
|
00:44:56 |
Mar 26, 2026
|
|
VICTORY
1287
(+18)
|
Arabia
#465772247
|
Wei
|
|
00:43:55 |
Mar 26, 2026
|
|
VICTORY
1269
(+18)
|
Arabia
#465767681
|
Dravidians
|
|
00:28:26 |
Mar 26, 2026
|
|
VICTORY
1251
(+19)
|
Arena
#465761916
|
Koreans
|
|
00:35:46 |
Mar 26, 2026
|
|
DEFEAT
1232
(-18)
|
Ring Fortress
#465759196
|
Wei
|
|
00:16:06 |
Mar 26, 2026
|
|
DEFEAT
1250
(-15)
|
Ring Fortress
#465755364
|
Tatars
|
|
00:25:26 |
Mar 26, 2026
|
|
DEFEAT
1265
(-18)
|
Mongolia
#465157924
|
Turks
|
|
00:45:24 |
Mar 23, 2026
|
|
DEFEAT
1283
(-18)
|
Mongolia
#465151867
|
Wei
|
|
00:45:27 |
Mar 23, 2026
|
|
DEFEAT
1301
(-16)
|
Marketplace
#465145876
|
Mayans
|
|
00:42:16 |
Mar 23, 2026
|
|
VICTORY
1317
(+14)
|
Ring Fortress
#465140622
|
Wei
|
|
00:33:39 |
Mar 23, 2026
|
|
DEFEAT
1303
(-14)
|
Arena
#465135079
|
Poles
|
|
00:34:55 |
Mar 23, 2026
|
|
DEFEAT
1317
(-16)
|
Ring Fortress
#465127892
|
Poles
|
|
00:45:12 |
Mar 23, 2026
|
|
DEFEAT
1333
(-16)
|
Ring Fortress
#465126313
|
Koreans
|
|
00:07:40 |
Mar 23, 2026
|
|
VICTORY
1349
(+15)
|
Ring Fortress
#465118343
|
Portuguese
|
|
00:52:34 |
Mar 23, 2026
|
|
VICTORY
1334
(+18)
|
Mongolia
#464930670
|
Poles
|
|
00:53:32 |
Mar 22, 2026
|
|
DEFEAT
1316
(-15)
|
Ring Fortress
#464926695
|
Turks
|
|
00:27:38 |
Mar 22, 2026
|
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