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Kikoso
Gameplay Summary
Highly predictable with Militia Rush (100% of games). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (60% win rate). Plays open and aggressive with minimal walling. Armenians specialist (100% pick rate).
Highly predictable with Militia Rush (100% of games). Plays a archer-focused style in mid/late game. Most successful with Militia Rush (60% win rate). Plays open and aggressive with minimal walling. Armenians specialist (100% pick rate).
Elo
1097
Top 50%
Rank
#17,614
1v1 RM
Games
72
6W /
2L
Steam
7 years
Unverified
No risk factors detected
Player Analysis
5 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
100%
Overall Behavior
Militia rush (100%)
Skirmisher rush (20%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
Militia Rush
5 games
60%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
No Rush
(3 games)
67%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (100%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (75%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
75%
Archer
PRIMARY STYLE
Infantry (Sword)
75%
100% WR
Skirmishers
75%
67% WR
Archers
25%
Infantry (Spear)
25%
Dominates vs
No data
Struggles vs
No data
Common Transitions
Militia Rush
Infantry (Sword)
75% WR
Tendencies & Patterns
Civ. Stats
Armenians
60%
Win Rates by Civ Type
Infantry Civs
60%
Their Best Infantry Civ:
Armenians
60% WR
Civ Playstyle Analysis
Armenians
5
60%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:25
Castle: 25:15
militia rush
100%
skirmisher rush
20%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 5 | 60% | Militia Rush 100% | - |
Performance
Win Rate by Game Length
Avg. Win
27 min
Avg. Loss
27
min
Games
5
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:04)
10:25
/ 10:21 target
Fast Feudal - 20%
III
Castle Age
(+04:59)
25:15
/ 20:16 target
IV
Imperial Age
--:--
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
00:45
Average
Reaches Imperial
0%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Cavalry (50%)
Camel (100%)
Defensive (100%)
Infantry (0%)
Most Faced Civs
1
Lithuanians
0%
1 games
0W - 1L
2
Poles
100%
1 games
1W - 0L
3
Hindustanis
100%
1 games
1W - 0L
Koreans
100%
1 games
1W - 0L
Vikings
0%
1 games
0W - 1L
Mapuche
100%
1 games
1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
+31 Elo
5 games
Current
1097
Peak
1097
Low
1050
Record (W:L)
4
-
1
Effective APM (Last 5 games)
Overall
29.2
actions per minute
Slower than average
for 1097 Elo
0
Avg (39)
Dark Age
23.2
Feudal
34.5
Castle
13.1
Imperial
--
Peak:
67.8
eAPM
Recent Match History (5 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1097
(+16)
|
Arabia
#456989705
|
Armenians
|
|
01:06:39 |
Feb 17, 2026
|
|
VICTORY
1081
(+16)
|
Canals
#456982882
|
Armenians
|
|
00:27:39 |
Feb 17, 2026
|
|
VICTORY
1065
(+15)
|
Fortified Clearing
#456976933
|
Armenians
|
|
00:31:17 |
Feb 17, 2026
|
|
DEFEAT
1050
(-16)
|
Arabia
#456762963
|
Armenians
Militia Rush
|
|
00:40:17 |
Feb 16, 2026
|
|
VICTORY
1066
(+17)
|
Arabia
#456756821
|
Armenians
Militia Rush
|
|
00:31:35 |
Feb 16, 2026
|
|
VICTORY
1049
(+17)
|
Arabia
#450850411
|
Armenians
Militia Rush
|
|
00:27:39 |
Jan 24, 2026
|
|
VICTORY
1032
(+15)
|
Arabia
#450822860
|
Armenians
Militia Rush
|
|
00:20:57 |
Jan 24, 2026
|
|
DEFEAT
1017
(-15)
|
Arabia
#450820532
|
Armenians
Militia Rush
|
|
00:12:55 |
Jan 24, 2026
|
No matches found with the selected filters.