BESTWINNER

BESTWINNER

US
750
4W - 4L
Gameplay Summary

Passive early game, rarely rushes in Feudal (75%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Vikings specialist (100% pick rate).

Passive early game, rarely rushes in Feudal (75%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Vikings specialist (100% pick rate).

Elo
750
Bottom 20%
Rank
#36,833
1v1 RM
Games
14
4W / 4L
Steam
Private
Hidden
No risk factors detected

Player Analysis

8 games
Early Game
Quick Facts
Favorite Openings
No Rush
75%
Militia Rush
25%
Overall Behavior
Early castle build (38%) Militia rush (25%) Castle drop (13%)
Walling Style: Standard
Balances defense with map control. (13% of games)
Opening Success Rates
No Rush 6 games
33%
Loses to
Ram Push 77.8%
Steppe Lancer Rush 72.2%
Monk Rush 65.5%
Beats
Skirmisher Rush 55.1%
Early-Game Strengths
They defend best against:
No Rush (4 games)
75% win rate
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open No Rush (75%), often loses to:
BEST Scout Rush 65% WR
Men at Arms 63.4% WR
Mid & Late Game
If they go Infantry (43%), often loses to:
BEST Skirmishers (2L)
Unique Unit (2L)
No significant weaknesses detected
No Rush
4 games
75%
win rate
Quick tips: Predictable opener Plays open - pressure early
Mid & Late Game
43%
Infantry
PRIMARY STYLE
Infantry (Sword) 86% 67% WR
Unique Unit 71% 60% WR
Infantry (Spear) 57% 50% WR
Cav Archers 43% 67% WR
Dominates vs
Unique Unit +4
Infantry (Spear) +2
Struggles vs
Skirmishers −2
Unique Unit −2
Common Transitions
No Rush Infantry (Sword) 40% WR
Tendencies & Patterns
Civ. Stats
Vikings 50%
Win Rates by Civ Type
Their Best Infantry Civ: Vikings
50% WR
Civ Playstyle Analysis
Top Opening: No Rush
Playstyle Analysis
Feudal: 11:49 Castle: 28:12
early castle build
38%
militia rush
25%
Map Tendencies
Map Games Win Rate Likely Opening Loses To
MegaRandom 4 50% No Rush 75% -
Performance
Win Rate by Game Length
Avg. Win
58 min
Avg. Loss
54 min
Games
8
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:37)
11:49
/ 11:12 target
III
Castle Age
(+07:14)
28:12
/ 20:58 target
IV
Imperial Age
(+10:21)
46:59
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:38
Improve
Reaches Imperial
88%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Archer (50%)
Infantry (50%)
Defensive (0%)
Monk (100%)
Elephant (100%)
Most Faced Civs
1
Koreans 0%
1 games 0W - 1L
2
Burmese 100%
1 games 1W - 0L
3
Italians 100%
1 games 1W - 0L
Khmer 100%
1 games 1W - 0L
Spanish 0%
1 games 0W - 1L
Britons 0%
1 games 0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
750
Peak
750
Low
750
Record (W:L)
0 - 0
Effective APM (Last 8 games)
Overall
18.5
actions per minute
Slower than average for 750 Elo
0 Avg (24)
Dark Age
19.2
Feudal
17.5
Castle
18.0
Imperial
15.7
Peak: 46.3 eAPM
Recent Match History (8 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
750 (-23)
Arabia
#451015731
Vikings
No Rush
us joseph886688 Japanese (830) 01:01:44
Jan 25, 2026
2 months ago
VICTORY
773 (+28)
Arena
#451009271
Vikings
No Rush
ch cottonfield owner 12th gen Incas (731) 00:57:40
Jan 25, 2026
2 months ago
DEFEAT
745 (-28)
MegaRandom
#451005590
Vikings
No Rush
br Xuxa Britons (804) 00:30:48
Jan 25, 2026
2 months ago
DEFEAT
773 (-33)
Shrubland
#450996408
Vikings
No Rush
ar Aldo- Spanish (791) 01:07:10
Jan 25, 2026
2 months ago
VICTORY
806 (+34)
Passage
#450957215
Vikings
Militia Rush
ar IsolatorxD Khmer (779) 01:05:20
Jan 25, 2026
2 months ago
VICTORY
772 (+34)
MegaRandom
#450948583
Vikings
No Rush
cl Rosamente Italians (730) 00:52:39
Jan 24, 2026
2 months ago
VICTORY
738 (+44)
MegaRandom
#450940733
Vikings
Militia Rush
mx Ziul Burmese (751) 00:55:04
Jan 24, 2026
2 months ago
DEFEAT
694 (-43)
MegaRandom
#450908675
Vikings
No Rush
mx Ziul Koreans (700) 00:56:27
Jan 24, 2026
2 months ago
No matches found with the selected filters.