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BESTWINNER
Gameplay Summary
Passive early game, rarely rushes in Feudal (75%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Vikings specialist (100% pick rate).
Passive early game, rarely rushes in Feudal (75%). Transitions into infantry-based compositions, especially Infantry (Sword). Plays open and aggressive with minimal walling. Vikings specialist (100% pick rate).
Elo
750
Bottom 20%
Rank
#36,833
1v1 RM
Games
14
4W /
4L
Steam
Private
Hidden
No risk factors detected
Player Analysis
8 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
75%
Militia Rush
25%
Overall Behavior
Early castle build (38%)
Militia rush (25%)
Castle drop (13%)
Walling Style: Standard
Balances defense with map control. (13% of games)
Opening Success Rates
No Rush
6 games
33%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
They defend best against:
No Rush
(4 games)
75%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (75%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Infantry (43%), often loses to:
BEST
Skirmishers
(2L)
Unique Unit
(2L)
No significant weaknesses detected
No Rush
4 games
75%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
43%
Infantry
PRIMARY STYLE
Infantry (Sword)
86%
67% WR
Unique Unit
71%
60% WR
Infantry (Spear)
57%
50% WR
Cav Archers
43%
67% WR
Dominates vs
Unique Unit
+4
Infantry (Spear)
+2
Struggles vs
Skirmishers
−2
Unique Unit
−2
Common Transitions
No Rush
Infantry (Sword)
40% WR
Tendencies & Patterns
Civ. Stats
Vikings
50%
Win Rates by Civ Type
Infantry Civs
50%
Their Best Infantry Civ:
Vikings
50% WR
Civ Playstyle Analysis
Vikings
8
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:49
Castle: 28:12
early castle build
38%
militia rush
25%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| MegaRandom | 4 | 50% | No Rush 75% | - |
Performance
Win Rate by Game Length
Avg. Win
58 min
Avg. Loss
54
min
Games
8
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:37)
11:49
/ 11:12 target
III
Castle Age
(+07:14)
28:12
/ 20:58 target
IV
Imperial Age
(+10:21)
46:59
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
01:38
Improve
Reaches Imperial
88%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Archer (50%)
Infantry (50%)
Defensive (0%)
Monk (100%)
Elephant (100%)
Most Faced Civs
1
Koreans
0%
1 games
0W - 1L
2
Burmese
100%
1 games
1W - 0L
3
Italians
100%
1 games
1W - 0L
Khmer
100%
1 games
1W - 0L
Spanish
0%
1 games
0W - 1L
Britons
0%
1 games
0W - 1L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
750
Peak
750
Low
750
Record (W:L)
0
-
0
Effective APM (Last 8 games)
Overall
18.5
actions per minute
Slower than average
for 750 Elo
0
Avg (24)
Dark Age
19.2
Feudal
17.5
Castle
18.0
Imperial
15.7
Peak:
46.3
eAPM
Recent Match History (8 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
750
(-23)
|
Arabia
#451015731
|
Vikings
No Rush
|
|
01:01:44 |
Jan 25, 2026
|
|
VICTORY
773
(+28)
|
Arena
#451009271
|
Vikings
No Rush
|
|
00:57:40 |
Jan 25, 2026
|
|
DEFEAT
745
(-28)
|
MegaRandom
#451005590
|
Vikings
No Rush
|
|
00:30:48 |
Jan 25, 2026
|
|
DEFEAT
773
(-33)
|
Shrubland
#450996408
|
Vikings
No Rush
|
|
01:07:10 |
Jan 25, 2026
|
|
VICTORY
806
(+34)
|
Passage
#450957215
|
Vikings
Militia Rush
|
|
01:05:20 |
Jan 25, 2026
|
|
VICTORY
772
(+34)
|
MegaRandom
#450948583
|
Vikings
No Rush
|
|
00:52:39 |
Jan 24, 2026
|
|
VICTORY
738
(+44)
|
MegaRandom
#450940733
|
Vikings
Militia Rush
|
|
00:55:04 |
Jan 24, 2026
|
|
DEFEAT
694
(-43)
|
MegaRandom
#450908675
|
Vikings
No Rush
|
|
00:56:27 |
Jan 24, 2026
|
No matches found with the selected filters.