JHJ×坦克

JHJ×坦克

TW
1383
4W - 4L
Gameplay Summary

Versatile opener, mixing Monk Rush (33%) and Militia Rush (17%). Transitions into archer-focused compositions, especially Skirmishers. Prefers a defensive, fully-walled playstyle. Frequently employs Tower Rushes and Monk plays. Often picks Incas (50%).

Versatile opener, mixing Monk Rush (33%) and Militia Rush (17%). Transitions into archer-focused compositions, especially Skirmishers. Prefers a defensive, fully-walled playstyle. Frequently employs Tower Rushes and Monk plays. Often picks Incas (50%).

Elo
1383
Top 18%
Rank
#6,375
1v1 RM
Games
289
4W / 4L
Steam
8 years
Unverified
No risk factors detected

Player Analysis

6 games
Early Game
Quick Facts
Favorite Openings
Monk Rush
33%
Militia Rush
17%
No Rush
17%
Skirmisher Rush
17%
Overall Behavior
Early castle build (67%) Tower rush (50%) Monk rush (33%) Skirmisher rush (33%) Castle drop (17%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (50% of games)
Early-Game Strengths
They defend best against:
No Rush (3 games)
67% win rate
Early-Game Weaknesses

Not enough data to identify weaknesses

How to Beat This Player
Early Game
If they open Monk Rush (33%), often loses to:
No counter data available
Mid & Late Game
If they go Archer (67%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
3 games
67%
win rate
Quick tips: Heavy waller - bring siege
Mid & Late Game
67%
Archer
PRIMARY STYLE
Skirmishers 67%
Eagles 67%
Unique Unit 33%
Infantry (Spear) 33%
Dominates vs
No data
Struggles vs
No data
Tendencies & Patterns
Civ. Stats
Win Rates by Civ Type
Their Best Infantry Civ: Incas
33% WR
Civ Playstyle Analysis
Top Opening: Monk Rush
Playstyle Analysis
Feudal: 9:22 Castle: 23:41
early castle build
67%
tower rush
67%
skirmisher rush
67%
monk rush
33%
archer rush
33%
Top Opening: Monk Rush

Insufficient data for detailed analysis.

Top Opening: Militia Rush

Insufficient data for detailed analysis.

Top Opening: No Rush

Insufficient data for detailed analysis.

Map Tendencies
Map Games Win Rate Likely Opening Loses To
Arabia 3 33% Monk Rush 67% -
Performance
Win Rate by Game Length
Avg. Win
32 min
Avg. Loss
35 min
Games
6
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:13)
10:06
/ 09:53 target
Fast Feudal - 83%
III
Castle Age
(+02:48)
23:30
/ 20:42 target
IV
Imperial Age
(+01:20)
37:49
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:01
Perfect
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Worst Matchups
Gunpowder (50%)
Infantry (50%)
Cavalry Archer (100%)
Defensive (0%)
Most Faced Civs
1
Georgians 0%
1 games 0W - 1L
2
Saracens 100%
1 games 1W - 0L
3
Portuguese 0%
1 games 0W - 1L
Turks 100%
1 games 1W - 0L
Khitans 0%
1 games 0W - 1L
Vikings 100%
1 games 1W - 0L
Top 6 of 6 tracked opponent picks
Rating History (Last 60 days)
8 games
Current
1383
Peak
1383
Low
1383
Record (W:L)
0 - 0
Recent Match History (6 games analyzed)
Result Map Civ Opponent Duration Date / Actions
DEFEAT
1383 (-14)
Socotra
#451922052
Incas
Archer Rush
ca Alfred the Great Koreans (1439) 00:49:51
Jan 28, 2026
2 months ago
VICTORY
1397 (+16)
Socotra
#451915785
Incas
Skirmisher Rush
tr GLX_Mirach_61 Mongols (1379) 00:36:19
Jan 28, 2026
2 months ago
VICTORY
1381 (+16)
Passage
#451911682
Dravidians
No Rush
cl [CL] Tatán Vikings (1365) 00:27:30
Jan 28, 2026
2 months ago
DEFEAT
1365 (-15)
Arabia
#442924942
Wu
Militia Rush
us kronks_cooking Khitans (1399) 00:22:51
Dec 26, 2025
3 months ago
VICTORY
1380 (+18)
Arabia
#442235914
Teutons
Monk Rush
cl ncurottoe Turks (1396) 00:33:23
Dec 23, 2025
3 months ago
DEFEAT
1362 (-15)
Arabia
#442231158
Incas
Monk Rush
cl ··gatoroñoso·· Portuguese (1388) 00:33:41
Dec 23, 2025
3 months ago
VICTORY
1377 (+14)
Arabia
#440769781
Armenians
es TdB. OJETE NICK Saracens (1317) 00:39:24
Dec 17, 2025
3 months ago
DEFEAT
1363 (-17)
Lowland
#440767735
Sicilians
pe DYN_BenderGC Georgians (1360) 00:16:09
Dec 17, 2025
3 months ago
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