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GLX_Killer
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with No Rush (63% win rate). Frequently employs Fast Castle. Often picks Turks (70%).
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Light Cavalry. Most successful with No Rush (63% win rate). Frequently employs Fast Castle. Often picks Turks (70%).
Elo
1388
Top 18%
Rank
#6,357
1v1 RM
Games
1,382
10W /
11L
Steam
6 years
Unverified
No risk factors detected
Player Analysis
10 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Archer Rush
10%
Monk Rush
10%
Overall Behavior
Fast castle (20%)
Archer rush (10%)
Cav archer rush (10%)
Early castle build (10%)
Monk rush (10%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (20% of games)
Opening Success Rates
No Rush
8 games
63%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(7 games)
57%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (86%), often loses to:
No clear weakness
No significant weaknesses detected
No Rush
7 games
57%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Mid & Late Game
86%
Cavalry
PRIMARY STYLE
Light Cavalry
86%
100% WR
Cav Archers
14%
Unique Unit
14%
Camels
14%
Dominates vs
Archers
+3
Infantry (Spear)
+2
Unique Unit
+2
Struggles vs
No data
Common Transitions
No Rush
Light Cavalry
100% WR
Tendencies & Patterns
Civ. Stats
Main Civ
Turks
86%
Win Rates by Civ Type
Gunpowder Civs
86%
Their Best Gunpowder Civ:
Turks
86% WR
Civ Playstyle Analysis
Turks
7
86%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 19:15
fast castle
29%
Vietnamese
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Mongols
1
0%
Archer Rush
Top Opening:
Archer Rush
Insufficient data for detailed analysis.
Italians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 7 | 86% | No Rush 86% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
No games
-
Morning
06:00 - 12:00
20%
5 games
Afternoon
12:00 - 18:00
70%
10 games
Evening
18:00 - 00:00
33.3%
6 games
Performs best in the Afternoon (70% WR).
Based on 21 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
2x
Chases losses
1x
Stops after losses
1x
After 1st Win
1.3
games
After 1st defeat
1.2
games
End on Win
47%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
45 min
Avg. Loss
29
min
Games
10
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+00:46)
10:39
/ 09:53 target
III
Castle Age
(-00:39)
20:03
/ 20:42 target
Fast Castle - 20%
IV
Imperial Age
(-00:55)
35:34
/ 36:29 target
Economy Profile
Dark Age Idle TC (Avg.)
00:35
Average
Reaches Imperial
50%
Balanced
Win Rates vs Opponent Civ Type
Best Matchups
—
Worst Matchups
—
Infantry (67%)
Archer (50%)
Elephant (100%)
Cavalry Archer (0%)
Cavalry (100%)
Most Faced Civs
1
Romans
0%
2 games
0W - 2L
2
Koreans
0%
2 games
0W - 2L
3
Slavs
100%
2 games
2W - 0L
Sicilians
50%
2 games
1W - 1L
Spanish
100%
1 games
1W - 0L
Italians
100%
1 games
1W - 0L
Top 6 of 10 tracked opponent picks
Rating History (Last 60 days)
-13 Elo
8 games
Current
1388
Peak
1401
Low
1383
Record (W:L)
0
-
0
Effective APM (Last 9 games)
Overall
35.7
actions per minute
Average speed
for 1388 Elo
0
Avg (39)
Dark Age
40.1
Feudal
13.3
Castle
16.4
Imperial
16.3
Peak:
97.4
eAPM
Recent Match History (10 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1401
(+18)
|
Arena
#463189331
|
Turks
|
|
00:47:18 |
Mar 15, 2026
|
|
DEFEAT
1383
(-18)
|
Mediterranean
#461538446
|
Portuguese
|
|
00:55:52 |
Mar 08, 2026
|
|
VICTORY
1401
(+18)
|
Arena
#452730873
|
Turks
No Rush
|
|
00:47:16 |
Jan 31, 2026
|
|
DEFEAT
1383
(-14)
|
Arena
#452611023
|
Turks
No Rush
|
|
00:20:37 |
Jan 31, 2026
|
|
VICTORY
1397
(+18)
|
Arena
#451078304
|
Turks
Fast Castle
|
|
00:51:38 |
Jan 25, 2026
|
|
VICTORY
1379
(+14)
|
Socotra
#451078034
|
Portuguese
|
|
00:00:31 |
Jan 25, 2026
|
|
VICTORY
1365
(+14)
|
Arena
#451046154
|
Turks
No Rush
|
|
00:37:12 |
Jan 25, 2026
|
|
VICTORY
1351
(+18)
|
Arena
#450024981
|
Turks
Monk Rush
|
|
00:35:38 |
Jan 21, 2026
|
|
DEFEAT
1333
(-17)
|
Mired
#450023889
|
Italians
No Rush
|
|
00:12:27 |
Jan 21, 2026
|
|
VICTORY
1350
(+18)
|
Arena
#449862942
|
Turks
No Rush
|
|
00:58:03 |
Jan 20, 2026
|
|
DEFEAT
1332
(-13)
|
Valley
#449785118
|
Mongols
Archer Rush
|
|
00:43:45 |
Jan 20, 2026
|
|
VICTORY
1345
(+17)
|
Arena
#449599149
|
Turks
No Rush
|
|
00:38:06 |
Jan 19, 2026
|
|
DEFEAT
1328
(-18)
|
Haboob
#441762397
|
Vietnamese
No Rush
|
|
00:39:31 |
Dec 21, 2025
|
|
DEFEAT
1346
(-17)
|
Golden Swamp
#438162156
|
Magyars
|
|
00:09:50 |
Dec 06, 2025
|
|
DEFEAT
1363
(-13)
|
Yucatan
#438154348
|
Magyars
|
|
00:31:42 |
Dec 06, 2025
|
|
DEFEAT
1376
(-15)
|
Golden Swamp
#437196738
|
Turks
|
|
00:22:42 |
Dec 02, 2025
|
|
VICTORY
1391
(+15)
|
Arena
#437167951
|
Turks
|
|
00:34:23 |
Dec 02, 2025
|
|
VICTORY
1376
(+17)
|
Golden Swamp
#437167789
|
Incas
|
|
00:00:11 |
Dec 02, 2025
|
|
DEFEAT
1359
(-14)
|
Arena
#435839781
|
Turks
|
|
00:25:55 |
Nov 26, 2025
|
|
DEFEAT
1387
(-14)
|
Mediterranean
#433948401
|
Hindustanis
|
|
00:25:38 |
Nov 18, 2025
|
|
DEFEAT
1431
(-17)
|
Gold Rush
#430796499
|
Khmer
|
|
00:34:07 |
Nov 04, 2025
|
No matches found with the selected filters.