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The Viper (Minus quick walls)
Gameplay Summary
Highly predictable with Militia Rush (76% of games). Often masses Infantry (Spear) as their main army. Most successful with Militia Rush (62% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Highly predictable with Militia Rush (76% of games). Often masses Infantry (Spear) as their main army. Most successful with Militia Rush (62% win rate). Struggles against Unique Unit compositions. Plays variable civs.
Elo
1078
Top 50%
Rank
#18,003
1v1 RM
Games
2,256
255W /
260L
Steam
10 years
Unverified
Risk Factors Detected
📉 Elo Tanking Detected: 7% win rate (8 wins / 110 losses) in games < 5 mins, losses spread across 19 different maps
Player Analysis
161 gamesEarly Game
Quick Facts
Favorite Openings
Militia Rush
76%
Scout Rush
14%
No Rush
7%
Archer Rush
2%
Overall Behavior
Militia rush (76%)
Archer rush (62%)
Skirmisher rush (16%)
Cav archer rush (16%)
Scout rush (14%)
Walling Style: Standard
Balances defense with map control. (73% of games)
Opening Success Rates
Militia Rush
122 games
62%
Scout Rush
23 games
61%
No Rush
12 games
17%
Archer Rush
3 games
67%
Loses to
Steppe Lancer Rush
73.5%
Cavalry Archer Rush
55.2%
Beats
Skirmisher Rush
66.1%
No Rush
63%
Archer Rush
56.2%
Early-Game Strengths
They defend best against:
Militia Rush
(19 games)
68%
win rate
No Rush
(48 games)
60%
win rate
Knight Rush
(7 games)
57%
win rate
Early-Game Weaknesses
Not enough data to identify weaknesses
How to Beat This Player
Early Game
If they open Militia Rush (76%), often loses to:
No counter data available
Mid & Late Game
BEST
Unique Unit
(17L)
Heavy Cavalry
(14L)
Skirmishers
(14L)
No significant weaknesses detected
Militia Rush
19 games
68%
win rate
No Rush
48 games
60%
win rate
Knight Rush
7 games
57%
win rate
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
38%
Cavalry
PRIMARY STYLE
Infantry (Spear)
57%
54% WR
Archers
40%
51% WR
Infantry (Sword)
26%
57% WR
Skirmishers
26%
57% WR
Dominates vs
Heavy Cavalry
+19
Skirmishers
+19
Unique Unit
+17
Struggles vs
Unique Unit
−17
Heavy Cavalry
−14
Skirmishers
−14
Common Transitions
Militia Rush
Infantry (Spear)
60% WR
Scout Rush
Heavy Cavalry
67% WR
Tendencies & Patterns
Civ. Stats
Plays Random
Italians
88%
Slavs
20%
Win Rates by Civ Type
Archer Civs
56%
Their Best Archer Civ:
Italians
88% WR
Infantry Civs
50%
Their Best Infantry Civ:
Aztecs
75% WR
Cavalry Civs
63%
Their Best Cavalry Civ:
Poles
80% WR
Cavalry Archer Civs
67%
Their Best Cavalry Archer Civ:
Mongols
67% WR
Defensive Civs
83%
Their Best Defensive Civ:
Byzantines
83% WR
Civ Playstyle Analysis
Mongols
18
67%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:31
Castle: 23:03
militia rush
50%
archer rush
39%
scout rush
33%
cav archer rush
22%
knight rush
22%
Mayans
14
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:48
Castle: 22:28
militia rush
86%
archer rush
71%
skirmisher rush
29%
Huns
13
62%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:47
Castle: 22:09
militia rush
85%
cav archer rush
69%
archer rush
62%
skirmisher rush
31%
knight rush
23%
Japanese
13
54%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:48
Castle: 22:44
militia rush
85%
archer rush
54%
cav archer rush
23%
skirmisher rush
23%
Ethiopians
12
42%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:56
Castle: 21:58
militia rush
92%
archer rush
75%
knight rush
25%
Britons
12
50%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:37
Castle: 22:54
militia rush
67%
archer rush
50%
skirmisher rush
25%
scout rush
25%
Byzantines
12
83%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:51
Castle: 22:54
archer rush
100%
militia rush
92%
Chinese
11
64%
Militia Rush
Top Opening:
Militia Rush
Playstyle Analysis
Feudal: 10:33
Castle: 22:27
militia rush
82%
archer rush
64%
skirmisher rush
27%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 149 | 60% | Militia Rush 79% | Scout Rush (23) |
| Glade | 3 | 33% | No Rush 67% | - |
| Graveyards | 3 | 67% | Militia Rush 33% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
56.6%
152 games
Morning
06:00 - 12:00
54.3%
70 games
Afternoon
12:00 - 18:00
43.8%
96 games
Evening
18:00 - 00:00
45.2%
197 games
Performs best in the Night (56.6% WR), struggles in the Afternoon (43.8% WR), plays most in Evening but wins more in Night.
Based on 515 matches • Times in UTC
Tilt Behavior
Chases Losses
Typical Session Patterns
Quits while ahead
29x
Chases losses
54x
Stops after losses
10x
After 1st Win
4.8
games
After 1st defeat
4.5
games
End on Win
79%
Tends to keep playing after losses
Win Rate by Game Length
Avg. Win
37 min
Avg. Loss
37
min
Games
161
Age Stats vs 1000-1200 Elo Winners (Avg)
II
Feudal Age
(+00:30)
10:51
/ 10:21 target
III
Castle Age
(+02:12)
22:28
/ 20:16 target
IV
Imperial Age
(+05:35)
41:38
/ 36:03 target
Economy Profile
Dark Age Idle TC (Avg.)
01:04
Improve
Reaches Imperial
36%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Georgians
Cavalry
2-0
Incas
Infantry
3-0
Britons
Archer
2-0
Worst Matchups
Saracens
Camel
0-2
Byzantines
Defensive
1-7
Khitans
Infantry
1-4
Cavalry (57%)
Infantry (68%)
Cavalry Archer (60%)
Archer (72%)
Defensive (36%)
Most Faced Civs
1
Mongols
54%
39 games
21W - 18L
2
Persians
52%
31 games
16W - 15L
3
Franks
52%
23 games
12W - 11L
Magyars
61%
23 games
14W - 9L
Vietnamese
74%
19 games
14W - 5L
Spanish
29%
17 games
5W - 12L
Top 6 of 152 tracked opponent picks
Rating History (Last 60 days)
+64 Elo
379 games
Current
1078
Peak
1196
Low
941
Record (W:L)
191
-
188
Effective APM (Last 20 games)
Overall
33.2
actions per minute
Slower than average
for 1078 Elo
0
Avg (39)
Dark Age
35.4
Feudal
25.7
Castle
20.2
Imperial
11.6
Peak:
73.9
eAPM
Recent Match History (161 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
VICTORY
1078
(+17)
|
Glade
#465175701
|
Italians
|
|
01:31:13 |
Mar 23, 2026
|
|
VICTORY
1061
(+16)
|
Ring Fortress
#464315616
|
Japanese
|
|
00:22:28 |
Mar 20, 2026
|
|
DEFEAT
1045
(-17)
|
Ring Fortress
#464313489
|
Byzantines
|
|
00:15:43 |
Mar 20, 2026
|
|
VICTORY
1062
(+17)
|
Mongolia
#464310069
|
Celts
|
|
00:29:51 |
Mar 20, 2026
|
|
DEFEAT
1045
(-17)
|
Glade
#464114185
|
Britons
|
|
00:40:55 |
Mar 19, 2026
|
|
DEFEAT
1062
(-15)
|
Ring Fortress
#463895201
|
Mayans
|
|
00:28:09 |
Mar 18, 2026
|
|
VICTORY
1077
(+15)
|
Arabia
#463892747
|
Huns
|
|
00:22:00 |
Mar 18, 2026
|
|
VICTORY
1062
(+18)
|
Arabia
#463805281
|
Byzantines
|
|
00:33:57 |
Mar 18, 2026
|
|
DEFEAT
1044
(-17)
|
Arabia
#463804152
|
Poles
|
|
00:18:58 |
Mar 18, 2026
|
|
DEFEAT
1061
(-14)
|
Haboob
#463701349
|
Mongols
|
|
00:44:36 |
Mar 17, 2026
|
|
VICTORY
1075
(+16)
|
Arabia
#463605503
|
Italians
|
|
00:56:29 |
Mar 17, 2026
|
|
DEFEAT
1059
(-14)
|
Arabia
#463603699
|
Berbers
|
|
00:39:09 |
Mar 17, 2026
|
|
DEFEAT
1073
(-15)
|
Haboob
#463603648
|
Persians
|
|
00:00:24 |
Mar 17, 2026
|
|
VICTORY
1088
(+14)
|
Arabia
#463603028
|
Mayans
|
|
00:14:03 |
Mar 17, 2026
|
|
VICTORY
1074
(+15)
|
Arabia
#463602097
|
Italians
|
|
00:20:52 |
Mar 17, 2026
|
|
VICTORY
1059
(+17)
|
Enclosed
#463600247
|
Poles
|
|
00:40:13 |
Mar 17, 2026
|
|
DEFEAT
1042
(-18)
|
Arabia
#463598100
|
Chinese
|
|
00:48:48 |
Mar 17, 2026
|
|
VICTORY
1060
(+15)
|
Arabia
#463595527
|
Berbers
|
|
00:51:43 |
Mar 17, 2026
|
|
VICTORY
1045
(+17)
|
Arabia
#463473746
|
Italians
|
|
00:53:34 |
Mar 16, 2026
|
|
VICTORY
1028
(+16)
|
Enclosed
#463091958
|
Ethiopians
|
|
01:02:09 |
Mar 15, 2026
|
|
DEFEAT
1012
(-16)
|
Arabia
#463088666
|
Japanese
|
|
00:28:14 |
Mar 15, 2026
|
|
VICTORY
1028
(+16)
|
Arabia
#462963342
|
Mayans
|
|
00:34:34 |
Mar 14, 2026
|
|
DEFEAT
1012
(-17)
|
Enclosed
#462959788
|
Berbers
|
|
00:23:04 |
Mar 14, 2026
|
|
VICTORY
1029
(+17)
|
Haboob
#462811582
|
Celts
|
|
00:25:31 |
Mar 14, 2026
|
|
DEFEAT
1012
(-17)
|
Enclosed
#462808258
|
Huns
|
|
00:27:23 |
Mar 14, 2026
|
|
VICTORY
1029
(+16)
|
Haboob
#462559056
|
Ethiopians
|
|
01:13:42 |
Mar 13, 2026
|
|
VICTORY
1013
(+15)
|
Arabia
#462557991
|
Mayans
|
|
00:08:29 |
Mar 13, 2026
|
|
DEFEAT
998
(-15)
|
Enclosed
#462556717
|
Italians
|
|
00:11:51 |
Mar 13, 2026
|
|
VICTORY
1013
(+17)
|
Haboob
#462362900
|
Chinese
|
|
00:45:02 |
Mar 12, 2026
|
|
DEFEAT
996
(-14)
|
Northern Isles
#462362678
|
Celts
|
|
00:00:19 |
Mar 12, 2026
|
|
VICTORY
1010
(+14)
|
Arabia
#462357527
|
Berbers
|
|
00:54:17 |
Mar 11, 2026
|
|
VICTORY
996
(+16)
|
Arabia
#462279931
|
Huns
|
|
00:40:13 |
Mar 11, 2026
|
|
DEFEAT
980
(-16)
|
Northern Isles
#462279691
|
Byzantines
|
|
00:00:36 |
Mar 11, 2026
|
|
DEFEAT
996
(-16)
|
Enclosed
#462275373
|
Mongols
|
|
00:40:38 |
Mar 11, 2026
|
|
DEFEAT
1012
(-15)
|
Enclosed
#462272260
|
Italians
|
|
00:29:02 |
Mar 11, 2026
|
|
VICTORY
1027
(+16)
|
Haboob
#462205967
|
Ethiopians
|
|
00:43:12 |
Mar 11, 2026
|
|
DEFEAT
1011
(-14)
|
Enclosed
#462205784
|
Chinese
|
|
00:00:16 |
Mar 11, 2026
|
|
DEFEAT
1025
(-15)
|
Haboob
#462205616
|
Britons
|
|
00:00:21 |
Mar 11, 2026
|
|
DEFEAT
1040
(-17)
|
Enclosed
#462205471
|
Byzantines
|
|
00:00:31 |
Mar 11, 2026
|
|
VICTORY
1057
(+16)
|
Arabia
#462155905
|
Mayans
|
|
00:46:58 |
Mar 10, 2026
|
|
DEFEAT
1041
(-17)
|
Haboob
#462150228
|
Huns
|
|
00:52:23 |
Mar 10, 2026
|
|
VICTORY
1058
(+15)
|
Arabia
#462147566
|
Persians
|
|
00:23:52 |
Mar 10, 2026
|
|
DEFEAT
1043
(-15)
|
Enclosed
#462145532
|
Byzantines
|
|
00:17:36 |
Mar 10, 2026
|
|
VICTORY
1058
(+16)
|
Haboob
#462077625
|
Italians
|
|
01:05:35 |
Mar 10, 2026
|
|
DEFEAT
1042
(-14)
|
Haboob
#462074954
|
Britons
|
|
00:24:08 |
Mar 10, 2026
|
|
DEFEAT
1056
(-15)
|
Enclosed
#462074855
|
Mayans
|
|
00:00:11 |
Mar 10, 2026
|
|
DEFEAT
1071
(-17)
|
Northern Isles
#462074722
|
Huns
|
|
00:00:14 |
Mar 10, 2026
|
|
DEFEAT
1088
(-19)
|
Northern Isles
#462074444
|
Byzantines
|
|
00:00:47 |
Mar 10, 2026
|
|
DEFEAT
1107
(-16)
|
Northern Isles
#462074308
|
Persians
|
|
00:00:24 |
Mar 10, 2026
|
|
VICTORY
1123
(+17)
|
Northern Isles
#462066124
|
Italians
|
|
00:26:27 |
Mar 10, 2026
|
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