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willyfoc87
Gameplay Summary
Prefers Fast Castle builds over Feudal aggression (68% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with Knight Rush (100% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Prefers Fast Castle builds over Feudal aggression (68% boom/FC). Plays a cavalry-heavy style in mid/late game. Most successful with Knight Rush (100% win rate). Struggles against Unique Unit compositions. Frequently employs Fast Castle and FC into Unique Units.
Elo
1344
Top 18%
Rank
#7,336
1v1 RM
Games
5,744
176W /
179L
Steam
14 years
Unverified
No risk factors detected
Player Analysis
171 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
68%
Scout Rush
8%
Cavalry Archer Rush
5%
Monk Rush
4%
Overall Behavior
Fast castle (57%)
Phosphoru (30%)
Early castle build (27%)
Fast imp (26%)
Castle drop (22%)
Walling Style: Standard
Balances defense with map control. (25% of games)
Opening Success Rates
No Rush
117 games
49%
Scout Rush
13 games
38%
Cavalry Archer Rush
9 games
56%
Monk Rush
7 games
43%
Skirmisher Rush
7 games
43%
Knight Rush
6 games
100%
Archer Rush
5 games
20%
Camel Rush
4 games
25%
Loses to
Steppe Lancer Rush
65.4%
Militia Rush
64.4%
Ram Push
63.7%
Beats
Skirmisher Rush
63.2%
Camel Rush
58.1%
Early-Game Strengths
They defend best against:
No Rush
(82 games)
57%
win rate
Early-Game Weaknesses
They struggle against these:
Militia Rush
(15 games)
20%
win rate
Knight Rush
(5 games)
20%
win rate
Skirmisher Rush
(5 games)
40%
win rate
How to Beat This Player
Early Game
If they open No Rush (68%), often loses to:
BEST
Men at Arms
64.4% WR
Ram Push
63.7% WR
Mid & Late Game
If they go Cavalry (74%), often loses to:
BEST
Unique Unit
(32L)
Light Cavalry
(25L)
Heavy Cavalry
(19L)
Militia Rush
15 games
80%
win rate
Knight Rush
5 games
80%
win rate
Skirmisher Rush
5 games
60%
win rate
No Rush
82 games
57%
win rate
Quick tips:
Predictable opener
Heavy waller - bring siege
Frequent FC - deny eco
Mid & Late Game
74%
Cavalry
PRIMARY STYLE
Unique Unit
42%
46% WR
Light Cavalry
37%
38% WR
Heavy Cavalry
30%
63% WR
Infantry (Spear)
18%
38% WR
Dominates vs
Infantry (Spear)
+29
Unique Unit
+26
Light Cavalry
+20
Struggles vs
Unique Unit
−32
Light Cavalry
−25
Heavy Cavalry
−19
Common Transitions
No Rush
Unique Unit
50% WR
Scout Rush
Light Cavalry
42% WR
Cavalry Archer Rush
Cav Archers
50% WR
Tendencies & Patterns
Civ. Stats
Variable
Poles
63%
Berbers
17%
Win Rates by Civ Type
Cavalry Civs
57%
Their Best Cavalry Civ:
Poles
63% WR
Cavalry Archer Civs
38%
Their Best Cavalry Archer Civ:
Mongols
44% WR
Infantry Civs
43%
Their Best Infantry Civ:
Sicilians
67% WR
Archer Civs
64%
Their Best Archer Civ:
Britons
100% WR
Gunpowder Civs
36%
Their Best Gunpowder Civ:
Spanish
50% WR
Camel Civs
33%
Their Best Camel Civ:
Gurjaras
50% WR
Civ Playstyle Analysis
Poles
57
63%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:21
Castle: 15:33
fast castle
95%
early castle build
60%
fast imp
54%
castle drop
26%
phosphoru
23%
Tatars
17
35%
Cavalry Archer Rush
Top Opening:
Cavalry Archer Rush
Playstyle Analysis
Feudal: 10:37
Castle: 20:34
cav archer rush
47%
skirmisher rush
24%
Berbers
12
17%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:56
Castle: 19:54
phosphoru
42%
early castle build
33%
castle drop
25%
Mongols
9
44%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:03
Castle: 19:02
phosphoru
56%
castle drop
33%
fast castle
22%
early castle build
22%
Gurjaras
6
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 10:42
Castle: 17:36
fast castle
33%
Persians
5
60%
Knight Rush
Top Opening:
Knight Rush
Playstyle Analysis
Feudal: 10:47
Castle: 18:49
knight rush
40%
castle drop
20%
camel rush
20%
fast imp
20%
fast castle
20%
Burmese
4
25%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:24
Castle: 16:02
phosphoru
75%
fast castle
75%
monk rush
50%
Spanish
4
50%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:21
Castle: 14:58
phosphoru
100%
fast castle
100%
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arena | 99 | 54% | No Rush 79% | No Rush (23) |
| MegaRandom | 32 | 38% | No Rush 72% | Militia Rush (7) |
| Arabia | 18 | 39% | Skirmisher Rush 28% | Militia Rush (4) |
| Fortified Clearing | 11 | 45% | No Rush 91% | No Rush (4) |
| Graveyards | 5 | 40% | No Rush 60% | No Rush (2) |
| Valley | 4 | 25% | Archer Rush 50% | - |
Performance
Performance by Time of Day
Night
00:00 - 06:00
60%
5 games
Morning
06:00 - 12:00
59%
61 games
Afternoon
12:00 - 18:00
49.2%
189 games
Evening
18:00 - 00:00
44%
100 games
Performs best in the Night (60% WR), struggles in the Evening (44% WR), plays most in Afternoon but wins more in Night.
Based on 355 matches • Times in UTC
Tilt Behavior
Average
Typical Session Patterns
Quits while ahead
19x
Chases losses
22x
Stops after losses
26x
After 1st Win
3.7
games
After 1st defeat
3.4
games
End on Win
53%
Win Rate by Game Length
Avg. Win
43 min
Avg. Loss
44
min
Games
171
Age Stats vs 1200-1400 Elo Winners (Avg)
II
Feudal Age
(+01:16)
11:09
/ 09:53 target
III
Castle Age
(-03:19)
17:23
/ 20:42 target
Fast Castle - 57%
IV
Imperial Age
(-03:45)
32:44
/ 36:29 target
Fast Imp - 31%
Economy Profile
Dark Age Idle TC (Avg.)
01:23
Improve
Reaches Imperial
74%
Late-game player
Win Rates vs Opponent Civ Type
Best Matchups
Byzantines
Defensive
2-0
Vikings
Infantry
2-0
Malians
Infantry
2-0
Worst Matchups
Cumans
Cavalry
0-2
Vietnamese
Archer
0-3
Bengalis
Elephant
0-2
Infantry (54%)
Cavalry (43%)
Gunpowder (59%)
Archer (44%)
Camel (15%)
Most Faced Civs
1
Turks
70%
20 games
14W - 6L
2
Khmer
44%
16 games
7W - 9L
3
Spanish
54%
13 games
7W - 6L
Sicilians
55%
11 games
6W - 5L
Huns
45%
11 games
5W - 6L
Burgundians
60%
10 games
6W - 4L
Top 6 of 81 tracked opponent picks
Rating History (Last 60 days)
+54 Elo
157 games
Current
1344
Peak
1423
Low
1143
Record (W:L)
79
-
78
Effective APM (Last 20 games)
Overall
19.9
actions per minute
Slower than average
for 1344 Elo
0
Avg (39)
Dark Age
19.0
Feudal
13.3
Castle
19.5
Imperial
13.1
Peak:
46.6
eAPM
Recent Match History (171 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
1344
(-16)
|
Arabia
#465676381
|
Celts
|
|
00:30:52 |
Mar 26, 2026
|
|
VICTORY
1360
(+13)
|
Glade
#465672412
|
Poles
|
|
00:41:03 |
Mar 26, 2026
|
|
DEFEAT
1347
(-14)
|
Marketplace
#465669753
|
Tatars
|
|
00:28:14 |
Mar 26, 2026
|
|
VICTORY
1361
(+14)
|
Glade
#465666120
|
Turks
|
|
00:41:41 |
Mar 26, 2026
|
|
VICTORY
1347
(+16)
|
Glade
#465494516
|
Poles
|
|
00:46:48 |
Mar 25, 2026
|
|
VICTORY
1331
(+14)
|
Arabia
#465489628
|
Tatars
|
|
00:44:56 |
Mar 25, 2026
|
|
VICTORY
1317
(+14)
|
Arabia
#465488656
|
Mayans
|
|
00:05:43 |
Mar 25, 2026
|
|
DEFEAT
1303
(-16)
|
Arabia
#465281727
|
Tatars
|
|
00:00:29 |
Mar 24, 2026
|
|
DEFEAT
1319
(-17)
|
Glade
#465278164
|
Chinese
|
|
00:31:50 |
Mar 24, 2026
|
|
VICTORY
1336
(+16)
|
Arena
#465272340
|
Saracens
|
|
00:50:54 |
Mar 24, 2026
|
|
DEFEAT
1320
(-13)
|
Glade
#465263078
|
Turks
|
|
00:30:23 |
Mar 24, 2026
|
|
VICTORY
1333
(+15)
|
Arabia
#465259567
|
Tatars
|
|
00:46:02 |
Mar 24, 2026
|
|
DEFEAT
1318
(-16)
|
Arena
#465171176
|
Poles
|
|
00:59:55 |
Mar 23, 2026
|
|
VICTORY
1334
(+18)
|
Glade
#465165088
|
Lithuanians
|
|
00:52:34 |
Mar 23, 2026
|
|
DEFEAT
1316
(-15)
|
Arena
#465159188
|
Berbers
|
|
00:46:20 |
Mar 23, 2026
|
|
DEFEAT
1331
(-17)
|
Glade
#465049176
|
Mongols
|
|
00:42:19 |
Mar 23, 2026
|
|
VICTORY
1348
(+17)
|
Arena
#465044298
|
Poles
|
|
00:38:25 |
Mar 23, 2026
|
|
VICTORY
1331
(+18)
|
Glade
#465041343
|
Poles
|
|
00:32:36 |
Mar 23, 2026
|
|
DEFEAT
1313
(-15)
|
Glade
#465036343
|
Poles
|
|
01:00:59 |
Mar 23, 2026
|
|
VICTORY
1311
(+17)
|
Arena
#464046306
|
Poles
|
|
00:39:14 |
Mar 19, 2026
|
|
VICTORY
1294
(+15)
|
Arena
#463864152
|
Vietnamese
|
|
00:53:50 |
Mar 18, 2026
|
|
DEFEAT
1279
(-16)
|
Glade
#463858576
|
Mongols
|
|
00:43:50 |
Mar 18, 2026
|
|
VICTORY
1295
(+16)
|
Glade
#463850432
|
Mongols
|
|
00:38:03 |
Mar 18, 2026
|
|
VICTORY
1279
(+15)
|
Ring Fortress
#463844106
|
Berbers
|
|
01:01:44 |
Mar 18, 2026
|
|
VICTORY
1264
(+15)
|
Arena
#463840695
|
Poles
|
|
00:33:04 |
Mar 18, 2026
|
|
VICTORY
1249
(+16)
|
Enclosed
#463631646
|
Mongols
|
|
00:44:49 |
Mar 17, 2026
|
|
DEFEAT
1233
(-17)
|
Enclosed
#463627249
|
Britons
|
|
00:50:03 |
Mar 17, 2026
|
|
DEFEAT
1250
(-17)
|
Arena
#463533929
|
Poles
|
|
00:40:35 |
Mar 16, 2026
|
|
DEFEAT
1267
(-16)
|
Enclosed
#463524348
|
Mayans
|
|
01:17:16 |
Mar 16, 2026
|
|
DEFEAT
1283
(-18)
|
MegaRandom
#463439238
|
Hindustanis
|
|
00:49:28 |
Mar 16, 2026
|
|
DEFEAT
1301
(-17)
|
Northern Isles
#463434184
|
Burgundians
|
|
00:45:27 |
Mar 16, 2026
|
|
DEFEAT
1318
(-19)
|
MegaRandom
#463433080
|
Tatars
|
|
00:08:43 |
Mar 16, 2026
|
|
VICTORY
1337
(+13)
|
Arabia
#462695313
|
Poles
|
|
00:59:05 |
Mar 13, 2026
|
|
DEFEAT
1324
(-18)
|
Arabia
#462669200
|
Tatars
|
|
00:53:06 |
Mar 13, 2026
|
|
VICTORY
1342
(+17)
|
Arabia
#462453138
|
Poles
|
|
00:42:09 |
Mar 12, 2026
|
|
DEFEAT
1325
(-15)
|
Arena
#462448162
|
Tatars
|
|
00:46:45 |
Mar 12, 2026
|
|
DEFEAT
1340
(-15)
|
Enclosed
#462439240
|
Mongols
|
|
00:41:21 |
Mar 12, 2026
|
|
VICTORY
1355
(+15)
|
Enclosed
#462364849
|
Bohemians
|
|
00:04:55 |
Mar 12, 2026
|
|
DEFEAT
1340
(-16)
|
Enclosed
#462362943
|
Berbers
|
|
00:14:59 |
Mar 12, 2026
|
|
DEFEAT
1356
(-15)
|
MegaRandom
#462360907
|
Berbers
|
|
00:20:34 |
Mar 11, 2026
|
|
DEFEAT
1371
(-17)
|
MegaRandom
#462355903
|
Incas
|
|
00:49:39 |
Mar 11, 2026
|
|
VICTORY
1388
(+18)
|
MegaRandom
#462348481
|
Poles
|
|
01:04:39 |
Mar 11, 2026
|
|
DEFEAT
1370
(-15)
|
MegaRandom
#462343718
|
Poles
|
|
00:36:37 |
Mar 11, 2026
|
|
VICTORY
1385
(+14)
|
Arena
#462339545
|
Poles
|
|
00:33:21 |
Mar 11, 2026
|
|
VICTORY
1371
(+15)
|
Arena
#462249312
|
Poles
|
|
00:34:10 |
Mar 11, 2026
|
|
VICTORY
1356
(+15)
|
MegaRandom
#462249019
|
Berbers
|
|
00:00:26 |
Mar 11, 2026
|
|
VICTORY
1341
(+16)
|
Arena
#462242954
|
Poles
|
|
00:52:48 |
Mar 11, 2026
|
|
VICTORY
1325
(+16)
|
Haboob
#462043965
|
Poles
|
|
00:35:56 |
Mar 10, 2026
|
|
VICTORY
1309
(+15)
|
Haboob
#462025064
|
Tatars
|
|
01:20:46 |
Mar 10, 2026
|
|
DEFEAT
1294
(-16)
|
Arena
#462022826
|
Vikings
|
|
00:35:53 |
Mar 10, 2026
|
No matches found with the selected filters.
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