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Uripper
Gameplay Summary
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Passive early game, rarely rushes in Feudal (80%). Transitions into cavalry-heavy compositions, especially Heavy Cavalry. Struggles against Unique Unit compositions. Plays open and aggressive with minimal walling.
Elo
683
Bottom 20%
Rank
#39,536
1v1 RM
Games
18
4W /
14L
Steam
4 years
Unverified
No risk factors detected
Player Analysis
15 gamesEarly Game
Quick Facts
Favorite Openings
No Rush
80%
Knight Rush
13%
Militia Rush
7%
Overall Behavior
Tc deleted (33%)
Knight rush (13%)
Walling Style: Turtle
Prefers heavy walls and defensive play. (27% of games)
Opening Success Rates
No Rush
12 games
25%
Loses to
Ram Push
77.8%
Steppe Lancer Rush
72.2%
Monk Rush
65.5%
Beats
Skirmisher Rush
55.1%
Early-Game Strengths
No dominant matchups found
Early-Game Weaknesses
They struggle against these:
No Rush
(13 games)
23%
win rate
How to Beat This Player
Early Game
If they open No Rush (80%), often loses to:
BEST
Scout Rush
65% WR
Men at Arms
63.4% WR
Mid & Late Game
If they go Cavalry (67%), often loses to:
BEST
Unique Unit
(3L)
Infantry (Spear)
(2L)
No Rush
13 games
77%
win rate
No dominant strengths detected
Quick tips:
Predictable opener
Plays open - pressure early
Mid & Late Game
67%
Cavalry
PRIMARY STYLE
Heavy Cavalry
67%
0% WR
Archers
33%
Skirmishers
17%
Dominates vs
No data
Struggles vs
Unique Unit
−3
Infantry (Spear)
−2
Common Transitions
No Rush
Archers
0% WR
Tendencies & Patterns
Civ. Stats
Variable
Persians
40%
Franks
0%
Win Rates by Civ Type
Cavalry Civs
20%
Their Best Cavalry Civ:
Persians
40% WR
Civ Playstyle Analysis
Persians
5
40%
No Rush
Top Opening:
No Rush
Playstyle Analysis
tc deleted
100%
Franks
5
0%
No Rush
Top Opening:
No Rush
Playstyle Analysis
Feudal: 11:18
Castle: 23:36
knight rush
40%
militia rush
20%
Celts
2
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Vietnamese
2
50%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Sicilians
1
0%
No Rush
Top Opening:
No Rush
Insufficient data for detailed analysis.
Map Tendencies
| Map | Games | Win Rate | Likely Opening | Loses To |
|---|---|---|---|---|
| Arabia | 6 | 33% | No Rush 100% | No Rush (3) |
| MegaRandom | 3 | 0% | Knight Rush 67% | No Rush (2) |
Performance
Performance by Time of Day
Night
00:00 - 06:00
20%
10 games
Morning
06:00 - 12:00
25%
8 games
Afternoon
12:00 - 18:00
No games
-
Evening
18:00 - 00:00
No games
-
Consistent performance across all time periods.
Based on 18 matches • Times in UTC
Win Rate by Game Length
Avg. Win
8 min
Avg. Loss
33
min
Games
15
Age Stats vs Below 1000 Elo Winners (Avg)
II
Feudal Age
(+00:15)
11:27
/ 11:12 target
III
Castle Age
(+01:44)
22:42
/ 20:58 target
IV
Imperial Age
(+02:33)
39:11
/ 36:38 target
Economy Profile
Dark Age Idle TC (Avg.)
00:50
Average
Reaches Imperial
33%
Early aggression
Win Rates vs Opponent Civ Type
Best Matchups
Franks
Cavalry
2-0
Japanese
Infantry
1-1
Vietnamese
Archer
0-2
Worst Matchups
Vietnamese
Archer
0-2
Burgundians
Cavalry
0-2
Japanese
Infantry
1-1
Archer (0%)
Infantry (25%)
Cavalry (50%)
Defensive (0%)
Gunpowder (0%)
Most Faced Civs
1
Turks
50%
2 games
1W - 1L
2
Franks
100%
2 games
2W - 0L
3
Vietnamese
0%
2 games
0W - 2L
Japanese
50%
2 games
1W - 1L
Burgundians
0%
2 games
0W - 2L
Goths
0%
1 games
0W - 1L
Top 6 of 11 tracked opponent picks
Rating History (Last 60 days)
-199 Elo
12 games
Current
683
Peak
882
Low
683
Record (W:L)
2
-
10
Effective APM (Last 14 games)
Overall
10.3
actions per minute
Slower than average
for 683 Elo
0
Avg (24)
Dark Age
11.2
Feudal
5.0
Castle
6.2
Imperial
4.1
Peak:
40.0
eAPM
Recent Match History (15 games analyzed)
| Result | Map | Civ | Opponent | Duration | Date / Actions |
|---|---|---|---|---|---|
|
DEFEAT
683
(-21)
|
Canals
#456861045
|
Franks
No Rush
|
|
00:49:05 |
Feb 17, 2026
|
|
DEFEAT
704
(-25)
|
Border Dispute
#456857550
|
Franks
|
|
00:55:34 |
Feb 17, 2026
|
|
DEFEAT
729
(-24)
|
MegaRandom
#454893300
|
Franks
Knight Rush
|
|
00:59:30 |
Feb 09, 2026
|
|
DEFEAT
753
(-25)
|
Arena
#454890130
|
Celts
No Rush
|
|
00:39:37 |
Feb 09, 2026
|
|
VICTORY
778
(+27)
|
Fortified Clearing
#454889856
|
Vietnamese
|
|
00:01:10 |
Feb 09, 2026
|
|
DEFEAT
751
(-28)
|
Arabia
#454888306
|
Vietnamese
No Rush
|
|
00:18:23 |
Feb 09, 2026
|
|
DEFEAT
779
(-29)
|
Steppe2
#454617525
|
Vietnamese
|
|
00:25:39 |
Feb 08, 2026
|
|
VICTORY
808
(+35)
|
Fortified Clearing
#454616908
|
Vietnamese
No Rush
|
|
00:03:42 |
Feb 08, 2026
|
|
DEFEAT
773
(-36)
|
MegaRandom
#454060961
|
Franks
Knight Rush
|
|
00:56:48 |
Feb 06, 2026
|
|
DEFEAT
809
(-34)
|
MegaRandom
#454055627
|
Franks
Militia Rush
|
|
00:27:58 |
Feb 06, 2026
|
|
DEFEAT
843
(-39)
|
Arabia
#454051525
|
Franks
No Rush
|
|
00:38:59 |
Feb 06, 2026
|
|
DEFEAT
882
(-37)
|
Arabia
#454048253
|
Sicilians
No Rush
|
|
00:18:10 |
Feb 06, 2026
|
|
VICTORY
919
(+40)
|
Arabia
#452038935
|
Persians
No Rush
|
|
00:07:17 |
Jan 29, 2026
|
|
DEFEAT
879
(-38)
|
Arabia
#452037518
|
Persians
No Rush
|
|
00:21:45 |
Jan 29, 2026
|
|
DEFEAT
917
(-42)
|
Socotra
#452036439
|
Persians
No Rush
|
|
00:17:04 |
Jan 29, 2026
|
|
VICTORY
959
(+49)
|
Arabia
#452035532
|
Persians
No Rush
|
|
00:12:17 |
Jan 29, 2026
|
|
DEFEAT
910
(-44)
|
Socotra
#452034967
|
Persians
No Rush
|
|
00:04:33 |
Jan 29, 2026
|
|
DEFEAT
954
(-46)
|
Passage
#451810902
|
Celts
No Rush
|
|
00:44:26 |
Jan 28, 2026
|
No matches found with the selected filters.